Animation and Performance Capture Using Digitized Models

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performan...

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Bibliographic Details
Main Author: Aguiar, Edilson de
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010.
Series:Cognitive systems monographs ; v. 5.
Subjects:
Online Access: Full text (Wentworth users only).