Game Physics.
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He th...
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Main Author: | |
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Format: | Electronic eBook |
Language: | English |
Published: |
Burlington :
Elsevier Science,
2010.
|
Edition: | 2nd ed. |
Subjects: | |
Online Access: |
Full text (Wentworth users only) |
Local Note: | ProQuest Ebook Central |