Suggested Topics within your search.
Suggested Topics within your search.
- Video games
- Social aspects 15
- Design 8
- Psychological aspects 6
- Philosophy 5
- History 4
- Interactive multimedia 4
- Video games industry 4
- Virtual reality 4
- Fantasy games 3
- Moral and ethical aspects 3
- Shared virtual environments 3
- Video gamers 3
- Digital media 2
- Economic aspects 2
- Programming 2
- Psychology 2
- Role playing 2
- Sociological aspects 2
- Video Games 2
- World of Warcraft (Game) 2
- video games 2
- Aesthetics 1
- Animated films 1
- Atari 2600 (Video game console) 1
- Cheating at video games 1
- Communities 1
- Community life 1
- Competition (Psychology) 1
- Competitive Behavior 1
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1
Raising the stakes : e-sports and the professionalization of computer gaming / T. L. Taylor.
Published 2012“…MIT Press,…”
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2
Avant-garde videogames : playing with technoculture / Brian Schrank ; foreword by Jay David Bolter.
Published 2014“…The MIT Press,…”
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3
Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger.
Published 2016“…The MIT Press,…”
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4
Racing the beam : the Atari video computer system / Nick Montfort and Ian Bogost.
Published 2009“…MIT Press,…”
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5
Unit operations : an approach to videogame criticism / Ian Bogost.
Published 2006“…MIT Press,…”
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6
Beyond choices : the design of ethical gameplay / Miguel Sicart.
Published 2013“…The MIT Press,…”
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7
Cultural code : video games and Latin America / Phillip Penix-Tadsen.
Published 2016“…The MIT Press,…”
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8
Play between worlds : exploring online game culture / T.L. Taylor.
Published 2006“…MIT Press,…”
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9
Gaming the system : designing with Gamestar mechanic / Katie Salen Tekinbaş, Melissa Gresalfi, Kylie Peppler, and Rafi Santo.
Published 2014“…The MIT Press,…”
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10
Persuasive games : the expressive power of videogames / Ian Bogost.
Published 2007“…MIT Press,…”
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11
Expressive processing : digital fictions, computer games, and software studies / Noah Wardrip-Fruin.
Published 2009“…MIT Press,…”
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12
The Warcraft civilization : social science in a virtual world / William Sims Bainbridge.
Published 2010“…MIT Press,…”
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13
Designing sound / Andy Farnell.
Published 2010“…MIT Press,…”
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14
Connected gaming : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler.
Published 2016“…The MIT Press,…”
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15
Virtual economies : design and analysis / Vili Lehdonvirta and Edward Castronova.
Published 2014“…MIT Press,…”
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16
Korea's online gaming empire / Dal Yong Jin.
Published 2010“…MIT Press,…”
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17
Literary gaming / Astrid Ensslin.
Published 2014“…The MIT Press,…”
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18
Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.
Published 2010“…MIT Press,…”
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19
Codename revolution : the Nintendo WII platform / Steven E. Jones and George K. Thiruvathukal.
Published 2012“…MIT Press,…”
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20
A casual revolution : reinventing video games and their players / Jesper Juul.
Published 2010“…MIT Press,…”
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