Showing 261 - 280 results of 645 for search '((rain OR ((brain OR (bpain OR bpain)) OR ((((btrain OR train) OR btbrain) OR ((btbrain OR (btbtrain OR btbttrain)) OR ((btbmain OR btbmin) OR btbmin))) OR bttpain))) OR ((tgain OR again) OR main)) tax', query time: 0.38s Refine Results
  1. 261
  2. 262

    Your Home Kay, Frances. by Kay, Frances

    Published 2009
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  3. 263
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  5. 265

    The Stewardship of Wealth : Successful Private Wealth Management for Investors and Their Advisors + Website.

    Published 2012
    Table of Contents: “…Seize the Means of Production!The Power to Tax Is the Power to Destroy-Societies; B̀̀orrowing ... the Disease Is Incurable''; Now What?…”
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  6. 266

    Regulating the platform economy : international perspectives on new forms of work / edited by Lourdes Mella Méndez.

    Published 2020
    Table of Contents: “…Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Contributors -- Foreword -- An Introduction About Regulating the Platform Economy -- Part One: The Platform Economy and the Labour Market: Some Key Issues -- 1 The Platform Economy: the Main Challenges for Labour Law -- 2 Uber: Regulatory and Institutional Experimentation in the Taxi Industry in Quebec -- 3 Comparative Study on Japanese Employment-Like Working Style: Whether we are Discussing the Same Phenomenon or not -- 4 Identifying Labour Relationship in the Sharing Economy: Judicial Practice in China -- 5 Informality, Neoliberalism and the Gig Economy in Chile -- 6 Regulating Technology at Work -- Part Two: Other New Forms of Work, New Workforce and New Skills -- 7 New Forms of Work and Contractual Execution: Towards the "Smart Labour Contract" -- 8 Spanish Telework and Italian "Agile" Work: a Comparison -- 9 Robotics and Work: Labour and Tax Regulatory Framework -- 10 Technology and Jobs: has what was Old Become New? …”
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  7. 267
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  9. 269

    LESSONS THAT SCHOOL FORGOT : how the agile and curious can beat the smart and rich. by SAMMARTINO, STEVE

    Published 2017
    Table of Contents: “…; Pull up your roots; Chapter 3 The future is informal; Discover the entrepreneur within; Self-reliance needs a comeback; The pace of change is super-radical; It's time to just make stuff up again; The formal institutions really don't get it.…”
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  10. 270

    LESSONS THAT SCHOOL FORGOT : how the agile and curious can beat the smart and rich. by Sammartino, Steve

    Published 2017
    Table of Contents: “…; Pull up your roots; Chapter 3 The future is informal; Discover the entrepreneur within; Self-reliance needs a comeback; The pace of change is super-radical; It's time to just make stuff up again; The formal institutions really don't get it.…”
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  11. 271
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  13. 273

    Swords into market shares : technology, economics, and security in the new Russia / by Glenn E. Schweitzer. by Schweitzer, Glenn E., 1930-

    Published 2000
    Table of Contents: “…International sharing of intellectual property rights. The tax man cometh. Taxation and technical assistance from abroad. …”
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  14. 274

    Portugal. by Fund, International Monetary

    Published 2007
    Table of Contents: “…Boosting Productivity and Competitiveness; 2. Making the Tax System More Pro-Growth; 3. The Importance of Labor Market Flexibility in Regaining Competitiveness; IV. …”
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  15. 275

    A financial history of the United States : from Enron-era scandals to the subprime crisis (2004-2006) / Jerry W. Markham. by Markham, Jerry W.

    Published 2015
    Table of Contents: “…Corporate Governance Reforms""; ""Sarbanes-Oxley""; ""The Enron Reforms""; ""Other Sarbanes-Oxley Reforms""; ""Small Companies""; ""Loss of Competitive Advantage""; ""Competition from Abroad""; ""Blue Ribbon Reviews""; ""Government Concerns""; ""The Executive Compensation Controversy""; ""Background""; ""Fiduciary Duties""; ""Ovitz's Compensation""; ""Confiscation Through Taxes""; ""The Reagan and Bush Tax Cuts""; ""Compensation Arrangements""; ""Golden Parachutes""…”
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  16. 276
  17. 277

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  18. 278

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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    Electronic eBook
  19. 279

    Inequality, democracy and growth in Brazil : a country at the crossroads of economic development / Marcos Mendes. by Mendes, Marcos

    Published 2015
    Table of Contents: “…Stylized Fact 3: Tax Increases were not Sufficient to Finance Growing Expenditures and, as a Consequence, Public Sector Savings became Negative -- 1.5.4. …”
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  20. 280

    The Economic Viability of Micropolitan America Gordon, Gerald. by Gordon, Gerald

    Published 2013
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