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Wheel of fortune : the battle for oil and power in Russia / Thane Gustafson.
Published 2012Full text (Wentworth users only)
Electronic eBook -
264
Village of immigrants : Latinos in an emerging America / Diana R. Gordon.
Published 2015Full text (Wentworth users only)
Electronic eBook -
265
The Stewardship of Wealth : Successful Private Wealth Management for Investors and Their Advisors + Website.
Published 2012Table of Contents: “…Seize the Means of Production!The Power to Tax Is the Power to Destroy-Societies; B̀̀orrowing ... the Disease Is Incurable''; Now What?…”
Full text (Wentworth users only)
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266
Regulating the platform economy : international perspectives on new forms of work / edited by Lourdes Mella Méndez.
Published 2020Table of Contents: “…Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Contributors -- Foreword -- An Introduction About Regulating the Platform Economy -- Part One: The Platform Economy and the Labour Market: Some Key Issues -- 1 The Platform Economy: the Main Challenges for Labour Law -- 2 Uber: Regulatory and Institutional Experimentation in the Taxi Industry in Quebec -- 3 Comparative Study on Japanese Employment-Like Working Style: Whether we are Discussing the Same Phenomenon or not -- 4 Identifying Labour Relationship in the Sharing Economy: Judicial Practice in China -- 5 Informality, Neoliberalism and the Gig Economy in Chile -- 6 Regulating Technology at Work -- Part Two: Other New Forms of Work, New Workforce and New Skills -- 7 New Forms of Work and Contractual Execution: Towards the "Smart Labour Contract" -- 8 Spanish Telework and Italian "Agile" Work: a Comparison -- 9 Robotics and Work: Labour and Tax Regulatory Framework -- 10 Technology and Jobs: has what was Old Become New? …”
Full text (Wentworth users only)
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267
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268
The Hidden History of Monopolies : How Big Business Destroyed the American Dream.
Published 2020Full text (Wentworth users only)
Electronic eBook -
269
LESSONS THAT SCHOOL FORGOT : how the agile and curious can beat the smart and rich.
Published 2017Table of Contents: “…; Pull up your roots; Chapter 3 The future is informal; Discover the entrepreneur within; Self-reliance needs a comeback; The pace of change is super-radical; It's time to just make stuff up again; The formal institutions really don't get it.…”
Full text (Wentworth users only)
Electronic eBook -
270
LESSONS THAT SCHOOL FORGOT : how the agile and curious can beat the smart and rich.
Published 2017Table of Contents: “…; Pull up your roots; Chapter 3 The future is informal; Discover the entrepreneur within; Self-reliance needs a comeback; The pace of change is super-radical; It's time to just make stuff up again; The formal institutions really don't get it.…”
Full text (Wentworth users only)
Electronic eBook -
271
Making Washington Work : Tales of Innovation in the Federal Government.
Published 1999Full text (Wentworth users only)
Electronic eBook -
272
Modern Money Theory A Primer on Macroeconomics for Sovereign Monetary Systems / by L. Randall Wray.
Published 2024Full text (Wentworth users only)
Electronic eBook -
273
Swords into market shares : technology, economics, and security in the new Russia / by Glenn E. Schweitzer.
Published 2000Table of Contents: “…International sharing of intellectual property rights. The tax man cometh. Taxation and technical assistance from abroad. …”
Full text (Wentworth users only)
Electronic eBook -
274
Portugal.
Published 2007Table of Contents: “…Boosting Productivity and Competitiveness; 2. Making the Tax System More Pro-Growth; 3. The Importance of Labor Market Flexibility in Regaining Competitiveness; IV. …”
Full text (Wentworth users only)
Electronic eBook -
275
A financial history of the United States : from Enron-era scandals to the subprime crisis (2004-2006) / Jerry W. Markham.
Published 2015Table of Contents: “…Corporate Governance Reforms""; ""Sarbanes-Oxley""; ""The Enron Reforms""; ""Other Sarbanes-Oxley Reforms""; ""Small Companies""; ""Loss of Competitive Advantage""; ""Competition from Abroad""; ""Blue Ribbon Reviews""; ""Government Concerns""; ""The Executive Compensation Controversy""; ""Background""; ""Fiduciary Duties""; ""Ovitz's Compensation""; ""Confiscation Through Taxes""; ""The Reagan and Bush Tax Cuts""; ""Compensation Arrangements""; ""Golden Parachutes""…”
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276
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277
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
278
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
279
Inequality, democracy and growth in Brazil : a country at the crossroads of economic development / Marcos Mendes.
Published 2015Table of Contents: “…Stylized Fact 3: Tax Increases were not Sufficient to Finance Growing Expenditures and, as a Consequence, Public Sector Savings became Negative -- 1.5.4. …”
Full text (Wentworth users only)
Electronic eBook -
280
The Economic Viability of Micropolitan America Gordon, Gerald.
Published 2013Full text (Wentworth users only)
Electronic eBook