Suggested Topics within your search.
Suggested Topics within your search.
- Economics 42
- History 33
- Economic conditions 32
- Taxation 32
- Economic policy 31
- Economic development 22
- Finance 22
- Economic aspects 21
- Finance, Public 20
- Politics and government 19
- Business enterprises 18
- Law and legislation 15
- Management 15
- Fiscal policy 14
- Government policy 12
- Accounting 11
- Business 11
- Development economics 11
- International economic relations 11
- Macroeconomics 11
- Environmental economics 10
- Sustainable development 10
- Corporations 9
- Law 9
- Income distribution 8
- Management information systems 8
- Social conditions 8
- Commerce 7
- Entrepreneurship 7
- Environmental aspects 7
Search alternatives:
rain » brain (Expand Search), train (Expand Search), gain (Expand Search)
btrain » btbrain (Expand Search), bttrain (Expand Search), btgain (Expand Search), brain (Expand Search), train (Expand Search)
strain » stbrain (Expand Search), sttrain (Expand Search), stgain (Expand Search), train (Expand Search)
btstrain » btstbrain (Expand Search), btsttrain (Expand Search), btstgain (Expand Search), bttrain (Expand Search)
btstbrain » btstbbrain (Expand Search), btstbtrain (Expand Search), btstbgain (Expand Search)
btstttrain » btstttbrain (Expand Search), btsttttrain (Expand Search), btstttgain (Expand Search)
btbttrain » btbttbrain (Expand Search), btbtttrain (Expand Search), btbttgain (Expand Search)
again » gain (Expand Search)
bpain » brain (Expand Search), spain (Expand Search), pain (Expand Search)
btbtgain » btbgain (Expand Search), btbtrain (Expand Search)
btbttgain » btbtgain (Expand Search), btbttrain (Expand Search)
tgain » gain (Expand Search), train (Expand Search)
btbmain » btbmin (Expand Search)
main » min (Expand Search)
rain » brain (Expand Search), train (Expand Search), gain (Expand Search)
btrain » btbrain (Expand Search), bttrain (Expand Search), btgain (Expand Search), brain (Expand Search), train (Expand Search)
strain » stbrain (Expand Search), sttrain (Expand Search), stgain (Expand Search), train (Expand Search)
btstrain » btstbrain (Expand Search), btsttrain (Expand Search), btstgain (Expand Search), bttrain (Expand Search)
btstbrain » btstbbrain (Expand Search), btstbtrain (Expand Search), btstbgain (Expand Search)
btstttrain » btstttbrain (Expand Search), btsttttrain (Expand Search), btstttgain (Expand Search)
btbttrain » btbttbrain (Expand Search), btbtttrain (Expand Search), btbttgain (Expand Search)
again » gain (Expand Search)
bpain » brain (Expand Search), spain (Expand Search), pain (Expand Search)
btbtgain » btbgain (Expand Search), btbtrain (Expand Search)
btbttgain » btbtgain (Expand Search), btbttrain (Expand Search)
tgain » gain (Expand Search), train (Expand Search)
btbmain » btbmin (Expand Search)
main » min (Expand Search)
-
441
Fiscal policy within the IS-LM framework / Shahdad Naghshpour.
Published 2014Full text (Wentworth users only)
Electronic eBook -
442
-
443
-
444
Regulation of Energy Markets Economic Mechanisms and Policy Evaluation / by Machiel Mulder.
Published 2021Full text (Wentworth users only)
Electronic eBook -
445
-
446
-
447
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
448
Challenges of the Modern Economy Digital Technologies, Problems, and Focus Areas of the Sustainable Development of Country and Regions / edited by Yakhya G. Buchaev, Arsen S. Abdul...
Published 2023Table of Contents: “…Import Substitution: the Main Directions of Import Substitution, the Pros and Cons of the Implemented State Program, Some Success Stories of Import Substitution and its Prospects -- 16. …”
Full text (Wentworth users only)
Electronic eBook -
449
Regional Economic Outlook, April 2018, Western Hemisphere Department.
Published 2018Full text (Wentworth users only)
Electronic eBook -
450
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
451
Regulation of Energy Markets Economic Mechanisms and Policy Evaluation / by Machiel Mulder.
Published 2023Full text (Wentworth users only)
Electronic eBook -
452
Managing water for all : an OECD perspective on pricing and financing.
Published 2013Full text (Wentworth users only)
Electronic eBook -
453
-
454
-
455
ICTE 2015 : proceedings of the Fifth International Conference on Transportation Engineering : September 26-27, 2015, Dalian, China / Qiyuan Peng, Kelvin C.P. Wang, Xiaobo Liu and B...
Published 2015Table of Contents: “…Fault Diagnosis of the Rectifying Circuit of Electric Locomotives -- Safety Evaluation of a Bridge-Tunnel Connecting Section of Mountainous Highways Based on Drivers' Heart Rate -- Sensor Fault-Tolerant Control of Electric Power Steering for Electric Vehicles -- Reliability Evaluation of a Freeway Guidance System -- Press-Assembly Depth Analysis of the Sealed Cowling for Freight Car Bearings -- Effect of Lubricating Material on the Slewing Performance of a Sliding Slewing Bearing -- Reliability Prediction Method of an EMU Bogie -- Safety Limit Study of the Gravity Center Height for a Loaded Wagon under Cross-Wind -- Elastic-Plastic Analysis on the Contact of Wagon Wheels and Heavy Haul Frogs -- Monitoring and Simulation Analysis of Composite Foundations on Bearing Characteristics for a High-Speed Railway -- Widening Methods of Existing Cast-in-Situ Continuous Curved Beams -- A Decision-Making Sequencing Model of a Mixed-Model Assembly Line Considering the Leveling of Material and Assembly Switch Cost -- Nonparametric Approach to Analyze the Effects of Heterogeneity on Travel Duration -- Simulation and Analysis of the Crowd Evacuation in Subway Station -- Analysis on Cluster Dispatching Resources in a Marshalling Yard -- Analysis of the Main Influence Factors of the Capacity Coordination Problem between Freight Stations and Marshalling Yards under the "Real-Freight System" -- Optimizing System Design for Departure Time Domains of Passenger Trains.…”
Full text (Wentworth users only)
Electronic Conference Proceeding eBook -
456
Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj.
Published 2023Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
Full text (Wentworth users only)
Electronic eBook -
457
Civil engineering All-in-One PE exam guide breadth and depth / Indranil Goswami.
Published 2015Table of Contents: “…Engineering economics -- Types of cash flow -- The year-end accounting convention -- Nonannual compounding -- Engineering economics factors -- Present worth -- Principal in a sinking fund -- Nonannual compounding -- Capitalized cost -- Equivalent uniform annual cost -- Depreciation -- Tax issues -- Bonds -- Break-even analysis -- Benefit-cost analysis -- 502. …”
Full text (Wentworth users only)
Electronic eBook -
458
DIY Financial Advisor A Simple Solution to Build and Protect Your Wealth / Gray, Wesley.
Published 2015Full text (Wentworth users only)
Electronic eBook -
459
-
460