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    Dangerous Guesswork In Economic Policy by Max Steuer. by Steuer, Max

    Published 2024
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  4. 604
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    Artificial Tanning Devices. by Organization, World Health

    Published 2017
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  6. 606

    Operations Research Proceedings 2014 Selected Papers of the Annual International Conference of the German Operations Research Society (GOR), RWTH Aachen University, Germany, Septem...

    Published 2016
    Table of Contents: “…Experimental Validation of an Enhanced System Synthesis Approach -- Stochastic Dynamic Programming Solution of a Risk-Adjusted Disaster Preparedness and Relief Distribution Problem -- Solution Approaches for the Double-Row Equidistant Facility Layout Problem -- Simulation of the System-Wide Impact of Power-to-Gas Energy Storages by Multi-Stage Optimization -- An Approximation Result for Matchings in Partitioned Hypergraphs -- On Class Imbalancy Correction for Classification Algorithms in Credit Scoring -- The Exact Solution of Multi-Period Portfolio Choice Problem with Exponential Utility -- On the Discriminative Power of Tournament Solutions -- An actor-oriented approach to evaluate climate policies with regard to resource intensive industries -- Upper Bounds for Heuristic Approaches to the Strip Packing Problem -- An Approximative Lexicographic Min-Max Approach to the Discrete Facility Location Problem -- Effects of Profit Taxes in Matrix Games -- Extension and application of a general pickup and delivery model for evaluating the impact of bundling goods in an urban environment -- Optimizing time slot allocation in single operator home delivery problems -- Robust Scheduling with Logic-Based Benders Decomposition -- Optimal Adaptation Process of Emergency Medical Services Systems in a Changing Environment -- Strategic network planning of recycling of photovoltaic modules -- Designing a Feedback Control System via Mixed-Integer Programming -- Fair Cyclic Roster Planning - A Case Study for a Large European Airport -- Why Does a Railway Infrastructure Company Need an Optimized Train Path Assignment for Industrialized Timetabling? …”
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    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  9. 609

    Challenges of the Modern Economy Digital Technologies, Problems, and Focus Areas of the Sustainable Development of Country and Regions / edited by Yakhya G. Buchaev, Arsen S. Abdul...

    Published 2023
    Table of Contents: “…Import Substitution: the Main Directions of Import Substitution, the Pros and Cons of the Implemented State Program, Some Success Stories of Import Substitution and its Prospects -- 16. …”
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  10. 610

    The First Ptolemies.

    Published 2018
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  11. 611

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Hot money.

    Published 2021
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  14. 614

    Asterix and Obelix vs. Caesar = Astérix & Obélix contre César.

    Published 1999
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  15. 615

    Matamoros - The Human Face of Globalization.

    Published 2016
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    Wartime Elections / Makematic.

    Published 2021
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  19. 619

    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
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    Trump Family Business / CNN.

    Published 2019
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