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601
Fiscal policy within the IS-LM framework / Shahdad Naghshpour.
Published 2014Full text (Wentworth users only)
Electronic eBook -
602
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603
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604
Regulation of Energy Markets Economic Mechanisms and Policy Evaluation / by Machiel Mulder.
Published 2021Full text (Wentworth users only)
Electronic eBook -
605
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606
Operations Research Proceedings 2014 Selected Papers of the Annual International Conference of the German Operations Research Society (GOR), RWTH Aachen University, Germany, Septem...
Published 2016Table of Contents: “…Experimental Validation of an Enhanced System Synthesis Approach -- Stochastic Dynamic Programming Solution of a Risk-Adjusted Disaster Preparedness and Relief Distribution Problem -- Solution Approaches for the Double-Row Equidistant Facility Layout Problem -- Simulation of the System-Wide Impact of Power-to-Gas Energy Storages by Multi-Stage Optimization -- An Approximation Result for Matchings in Partitioned Hypergraphs -- On Class Imbalancy Correction for Classification Algorithms in Credit Scoring -- The Exact Solution of Multi-Period Portfolio Choice Problem with Exponential Utility -- On the Discriminative Power of Tournament Solutions -- An actor-oriented approach to evaluate climate policies with regard to resource intensive industries -- Upper Bounds for Heuristic Approaches to the Strip Packing Problem -- An Approximative Lexicographic Min-Max Approach to the Discrete Facility Location Problem -- Effects of Profit Taxes in Matrix Games -- Extension and application of a general pickup and delivery model for evaluating the impact of bundling goods in an urban environment -- Optimizing time slot allocation in single operator home delivery problems -- Robust Scheduling with Logic-Based Benders Decomposition -- Optimal Adaptation Process of Emergency Medical Services Systems in a Changing Environment -- Strategic network planning of recycling of photovoltaic modules -- Designing a Feedback Control System via Mixed-Integer Programming -- Fair Cyclic Roster Planning - A Case Study for a Large European Airport -- Why Does a Railway Infrastructure Company Need an Optimized Train Path Assignment for Industrialized Timetabling? …”
Full text (Wentworth users only)
Electronic eBook -
607
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608
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
609
Challenges of the Modern Economy Digital Technologies, Problems, and Focus Areas of the Sustainable Development of Country and Regions / edited by Yakhya G. Buchaev, Arsen S. Abdul...
Published 2023Table of Contents: “…Import Substitution: the Main Directions of Import Substitution, the Pros and Cons of the Implemented State Program, Some Success Stories of Import Substitution and its Prospects -- 16. …”
Full text (Wentworth users only)
Electronic eBook -
610
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611
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
612
Regulation of Energy Markets Economic Mechanisms and Policy Evaluation / by Machiel Mulder.
Published 2023Full text (Wentworth users only)
Electronic eBook -
613
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614
Asterix and Obelix vs. Caesar = Astérix & Obélix contre César.
Published 1999Streaming video (Wentworth users only)
Electronic Video -
615
Matamoros - The Human Face of Globalization.
Published 2016Streaming video (Wentworth users only)
Electronic Video -
616
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617
Stattman : hope for CEO pressure on Obama, Congress / produced by Bloomberg.
Published 2012Full text (Wentworth users only)
Electronic Video -
618
Wartime Elections / Makematic.
Published 2021Cover image
Streaming video (Wentworth users only)
Electronic Video -
619
Managing water for all : an OECD perspective on pricing and financing.
Published 2013Full text (Wentworth users only)
Electronic eBook -
620
Trump Family Business / CNN.
Published 2019Cover image
Streaming video (Wentworth users only)
Electronic Video