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261
Spon's Civil Engineering and Highway Works Price Book 2012 / Davis Langdon.
Published 2014Table of Contents: Full text (WIT users only)
Electronic eBook -
262
American appetites : a documentary reader / edited by Jennifer Jensen Wallach and Lindsey R. Swindall.
Published 2014Table of Contents: Full text (Wentworth users only)
Government Document Electronic eBook -
263
News, Numbers and Public Opinion in a Data-Driven World.
Published 2017Table of Contents: Full text (Wentworth users only)
Electronic eBook -
264
Design economics for the built environment : impact of sustainability on project evaluation / edited by Herbert Robinson, Barry Symonds, Barry Gilbertson, Benedict Ilozor.
Published 2015Table of Contents: Full text (Wentworth users only)
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265
Design economics for the built environment : impact of sustainability on project evaluation / edited by Herbert Robinson, Barry Symonds, Barry Gilbertson, Benedict Ilozor.
Published 2015Table of Contents: Full text (Wentworth users only)
Electronic eBook -
266
Systematic : how systems biology is transforming modern medicine / James R. Valcourt.
Published 2017Table of Contents: “…Applications -- Build me a buttercup: using synthetic biology to make diesel fuel, programmable cells, and malaria medicine -- More than just 86 billion neurons: the science of the brain, and how connections among neurons make it work -- Death and taxes: aging is governed by an organism-wide system that we might be able to manipulate -- Your microbiome and you: the body is host to trillions of microbes that affect human health -- This is your system on drugs: tweaking biological systems to produce better medical treatments.…”
Book -
267
Taxation in Agriculture
Published 2020Table of Contents: “…Taxes on income, profits and capital gains, and related concessions in agriculture -- Ability to use cash accounting rather than accrual methods -- Simplified accounting with taxable incomes calculated on the basis of standard or notional income and expenses -- Taxes levied on income from real estate instead of actual farm activities…”
Full text (Wentworth users only)
Electronic eBook -
268
Paying the Tab : the Costs and Benefits of Alcohol Control.
Published 2008Full text (Wentworth users only)
Electronic eBook -
269
Modern Money Theory A Primer on Macroeconomics for Sovereign Monetary Systems / by L. Randall Wray.
Published 2024Full text (Wentworth users only)
Electronic eBook -
270
The global economy in transition : debt and resource scarcities / J. Ørstrøm Møller.
Published 2013Table of Contents: “…The deadly cocktail. Private gain, public loss. Making profit at the cost of society's interest. …”
Full text (Wentworth users only)
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271
Economics for Lovers of Literature by Geraint Johnes.
Published 2023Table of Contents: “…From Small Things, Big Things Come (modern approaches to macroeconomics) -- 18. Growing Pains (economic growth).…”
Full text (Wentworth users only)
Electronic eBook -
272
Personal Finance QuickStart Guide The Simplified Beginner's Guide to Eliminating Financial Stress, Building Wealth, and Achieving Financial Freedom.
Published 2020Table of Contents: “…Permanent Life Insurance -- Annuities -- Disability Insurance -- Property and Casualty, Health, and Umbrella -- Long-Term Care Insurance -- Life Insurance Strategies -- | 11 | Taxes -- Tax Facts -- Retirement as a Source of Tax Savings -- Mortgage Interest Deduction -- Health Savings Accounts (HSAs) -- Capital Gains vs. …”
Full text (Wentworth users only)
Electronic eBook -
273
End of life : what should we do for those who are dying?.
Published 2016Full text (Wentworth users only)
Electronic eBook -
274
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
275
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
276
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279
Encyclopedia of Quality of Life and Well-Being Research edited by Alex C. Michalos.
Published 2014Table of Contents: “…Aboriginal Peoples Survey, Canada (APS) -- Reporting of Indices by the Press -- Accessibility -- Personal and Institutional Accountability -- Acquiescence Response Set -- Action Research -- Bakas Caregiving Outcomes Scale -- Balanced Life -- Bankruptcy -- Barthel Index -- Basic Capabilities Index (BCI) -- Calibrated Development Index -- Campbell, Angus -- Canadian Index of Well-Being -- Cancer Survivor(s) -- Cantril Self-Anchoring Striving Scale -- Daily Diary Methodology -- Dartmouth COOP Charts -- Dartmouth Pain Questionnaire -- Data Analysis -- Databook of Happiness -- Early Adolescence -- Children from Birth to Age Five, Quality of Life in -- Early School Leaving -- Earthquakes -- Earth’s Carrying Capacity -- Equity Theory -- F-Ratio -- Face Perception -- Facet Theory -- Facilities -- Factor Analysis -- Feelings of Justice -- Gambling -- Gardening -- Gated Communities -- Gender and Education -- Gender and Health -- Happiness -- Happiness Adjusted Life Years -- Happiness Measures -- Happy Life Inventory -- Happy Planet Index -- ICTs Role in QoL -- Ideology and Quality of Life -- Illiteracy, an Overview -- Immigrants, an Overview -- Immigrants, Responses to -- Japan, Quality of Life -- Job Descriptive Index -- Job Satisfaction -- Job Security -- Katz Activities of Daily Living Scale -- KIDS COUNT® -- Knowledge Transfer and Exchange -- Known-Groups Validity -- Labor Markets and Underemployment -- Lake Erie Quality Index -- Lancashire Quality of Life Profile -- Land Use Diversity Index -- Land Quality Indicators -- Malnutrition -- Manchester-Oxford Foot Questionnaire (MOxFQ) -- Mapping Neighborhoods -- Marginal Utility -- Marginalized Communities -- National Assessment of Educational Progress (NAEP) -- National Health Interview Survey (NHIS) -- National Neighborhood Indicator Partnership -- Natural Resource Management (NRM) -- Neck Disability Index -- Obesity, an Overview -- Objective and Subjective Deprivation -- Objective Index of Quality of Life Developed for the Municipalities of the Barcelona Province -- Objective Index of Quality of Life in Spain -- Objective Quality of Life -- Pain, an Overview -- Pairwise Comparisons -- Care, Palliative -- Parametric Analysis -- Parental Time and Child Well-Being -- Qualitative Indicators of Development -- Qualitative Methods -- Work Index in Span, Quality of -- Community Life Measures, Quality -- Work and Employment, Quality of -- Random Effects Regression for Panel Data -- Rank-Order Correlation -- Rasch Analysis -- Rasch Polytomous Models -- Long-Term Unemployment, Rate of -- Sample Frame -- Sample Survey -- Sampling Error -- Life Satisfaction Judgments -- Medical Care, Satisfaction with -- Taiwan -- Task Discretion -- Taxes -- Taylor and Aspinwall Psychosocial Stress Model -- Telecommuting -- Unemployment -- UNESCO Framework for Cultural Indicators -- UNESCO World Culture Report -- Education for All Global Monitoring Report -- Crime Estimates -- Validity, Logical -- Validity, Statistical -- Valuations of Life/Injury -- Value Theories -- Values Aspired to by Adolescents and by Adolescents’ Parents in Relation to Their Children’s Future -- Walkability -- War -- Waste Recycling -- Water Consumption -- Watershed(s) -- Xenophobia -- Youth Dependency Ratio -- Youth in Transition Survey (YITS) Canada -- Youth Violence -- Youth/Adolescent Rights -- Zero-Order Relationships -- Z-Scores.…”
Full text (Wentworth users only)
Electronic eBook -
280
Rewire for Wealth Huson, Barbara.
Published 2021Streaming audio (Wentworth users only)
Electronic Audio