Showing 901 - 920 results of 1,051 for search '(((rain OR (((btgain OR bttrain) OR (((sbrain OR train) OR (sbbrain OR sbbgain)) OR sbgain)) OR (tgain OR gain))) OR ((main OR min) OR (main OR min))) OR (tpain OR tmain)) tax', query time: 1.45s Refine Results
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    Rural China : Economic and Social Change in the Late Twentieth Century. by Fan, Jie

    Published 2015
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    CFP Board financial planning competency handbook / CFP Board.

    Published 2015
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  10. 910

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Who has the Right to Vote? A History / Makematic.

    Published 2021
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    Central America, Panama, and the Dominican Republic. by Pinon, Marco

    Published 2013
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    The Darwin Economy Frank, Robert. by Frank, Robert

    Published 2011
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    Understanding Investments.

    Published 2012
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    The big business of small enterprises : evaluation of the World Bank Group experience with targeted support to small and medium-size businesses, 2006-12.

    Published 2014
    Table of Contents: “…Table 1.2 Top Major or Severe Constraints Facing Firms, by Country Income GroupFigure 1.3 Probability of Having a Bank Loan or Line of Credit, by Firm Size (employees) and Country Income Group; Figure 1.4 Tax Rates as a Constraint in Select Middle-Income Countries; Scope of This Evaluation: "Targeted" Support to SMEs; Portfolio Review: SMEs Are Big Business for the World Bank Group; Figure 1.5 SME Support in IFC Investment, MIGA Guarantee, and World Bank Investment Portfolios, FY06-12, by Number of Projects.…”
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