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Showing 1,001 - 1,020 results of 1,149 for search '(((rain OR ((((btrain OR bargain) OR (btpain OR (train OR btpain))) OR ((((sbbbrain OR sbbtbrain) OR spain) OR (((sbbbrain OR sbbtbrain) OR sbbtbrain) OR sbbrain)) OR sbgain)) OR (tgain OR gain))) OR (main OR main)) OR ((tpain OR (((train OR btpain) OR ((train OR btpain) OR (((bttrain OR btttrain) OR ((btttpain OR bttpain) OR (btttbtrain OR btttbtbrain))) OR ((bttbtrain OR bttbtrain) OR (((bttbbbtrain OR bttbbbbrain) OR ((bttbbbtrain OR bttbbbbrain) OR bttbbbtttrain)) OR (((bttbbtpain OR bttbbtrain) OR (bttbtrain OR btttrain)) OR (bttbsttbrain OR (bttbsttbrain OR bttbsttbrain)))))))) OR bpain)) OR (tmain OR min))) tax', query time: 0.98s Refine Results
  1. 1001
  2. 1002

    Rural China : Economic and Social Change in the Late Twentieth Century. by Fan, Jie

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  3. 1003
  4. 1004
  5. 1005

    Limitarianism : the case against extreme wealth / Ingrid Robeyns. by Robeyns, Ingrid

    Published 2024
    Book
  6. 1006
  7. 1007

    The Feast in Dream Village.

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  8. 1008
  9. 1009

    CFP Board financial planning competency handbook / CFP Board.

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  10. 1010

    Prohibition.

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  11. 1011

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  12. 1012

    Give me liberty! : an American history / Eric Foner. by Foner, Eric, 1943-

    Published 2014
    Table of Contents: “…The American Revolution, 1763-1783 -- Taxing the colonies -- Taxation and representation -- Liberty and resistance -- The regulators -- The road to revolution -- The Townshend crisis -- The Boston massacre -- Wilkes and liberty -- The Tea Act -- The Intolerable Acts -- The coming of independence -- The Continental Congress -- The Continental Association -- The sweets of liberty -- The outbreak of war -- Independence? …”
    Book
  13. 1013

    Central America, Panama, and the Dominican Republic. by Pinon, Marco

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  14. 1014
  15. 1015
  16. 1016

    The Darwin Economy Frank, Robert. by Frank, Robert

    Published 2011
    Full text (Wentworth users only)
    Electronic eBook
  17. 1017
  18. 1018

    Understanding Investments.

    Published 2012
    Streaming video (Wentworth users only)
    Electronic Video
  19. 1019
  20. 1020

    Mark 8-16 : a new translation with introduction and commentary / Joel Marcus.

    Published 2009
    Table of Contents: “…On the Way: Blindness and Sight -- Jesus Heals a Blind Man in Two Stages (8:22-26) -- Jesus Is Recognized as Messiah and Prophesies His Death and Resurrection (8:27-33) -- Jesus Proclaims the Gains and Losses in Following Him (8:34-9:1) -- The Transfiguration (9:2-8) -- Jesus Speaks of Elijah and the Son of Man (9:9-13)…”
    Full text (Wentworth users only)
    Electronic eBook