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1001
Bubbles, booms, and busts : the rise and fall of financial assets / Donald Rapp.
Published 2015Full text (Wentworth users only)
Electronic eBook -
1002
Commodity trader's almanac 2013 : for active traders of futures, forex, stocks and ETFs / Jeffrey A. Hirsch and John L. Person.
Published 2012Table of Contents: “…Patrick's DayMarch British Pound Invasion; April Almanac; April Tax Time Takes a Bite out of Gold; Bonds Can Go Up When Stocks Go Down; Beef Prices Head South before Summer; May Almanac; Copper Tops in May; Silver Slips in May; Coffee Buzz Fades in Summer; June Almanac; Short Soybeans for Summer; Sugar's Summer Sweet Spot; Summer BBQ Season Gives Beef a Bounce; Mother Nature Makes Corn Pop; July Almanac; Last-Half of July Short S&P 500; Summer Air Conditioning Heats Up Natural Gas; Swiss Franc Follows Gold Higher; August Almanac; August Gives Coffee a Lift…”
Full text (Wentworth users only)
Electronic eBook -
1003
Wynne Godley A Biography / by Alan Shipman.
Published 2019Full text (Wentworth users only)
Electronic eBook -
1004
Women in the Canadian academic tundra : challenging the chill / [edited by] Elena Hannah, Linda Joan Paul, Swani Vethamany-Globus.
Published 2002Table of Contents: “…Paying the inequity tax / Jennifer Bankier -- A nurse educator's experience in Academia / Suzan Banoub-Baddour -- Women in Canadian universities: an insider's view from outside; an outsider's view from inside / Helen J. …”
Full text (Wentworth users only)
Electronic eBook -
1005
Truth, growth, repeat : a business manual for generation why / by Mike Edmonds, with Ronnie Duncan.
Published 2018Table of Contents: “….; contents; introduction; how to use this book; read it like a workshop manual; when you see the word ;business you don't need to be a boss; there's no tax law in here; part one: the circle of true purpose; 1 truth is a system; 2 true purpose; oh going to talk about steve jobs; why motive matters; high horse optional; the basic impact of true purpose; the ultimate impact of true purpose; 3 attraction; why does true purpose touch people?…”
Full text (Wentworth users only)
Electronic eBook -
1006
The lean product playbook : how to innovate with minimum viable products and rapid customer feedback / Dan Olsen.
Published 2015Table of Contents: “…A Tale of Two Apple FeaturesUsing the Solution Space to Discover the Problem Space; Part II: The Lean Product Process; Chapter 3: Determine Your Target Customer (Step 1); Fishing for Customers; How to Segment Your Target Market; Users versus Buyers; Technology Adoption Life Cycle; Personas; Chapter 4: Identify Underserved Customer Needs (Step 2); A Customer Need by Any Other Name; Customer Needs Example: TurboTax; Customer Discovery Interviews; Customer Benefit Ladders; Hierarchies of Needs; The Importance versus Satisfaction Framework; Related Frameworks; Visualizing Customer Value.…”
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Electronic eBook -
1007
Store Wars : When Wal-Mart Comes to Town.
Published 2014Streaming video (Wentworth users only)
Electronic Video -
1008
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1009
Speck of the Future The West, a Film by Stephen Ives / Public Broadcasting Service (U.S.).
Published 2011Streaming video (Wentworth users only)
Electronic Video -
1010
Don't Give Us Your Tired, Your Poor, Your Huddled Masses A Debate / Intelligence2.
Published 2014Streaming video (Wentworth users only)
Electronic Video -
1011
Effective Product Control : Controlling for Trading Desks.
Published 2017Full text (Wentworth users only)
Electronic eBook -
1012
Risk arbitrage : an investor's guide / Keith M. Moore.
Published 2018Full text (Wentworth users only)
Electronic eBook -
1013
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1014
A guide to starting your hedge fund / Erik Serrano Berntsen and John P. Thompson.
Published 2015Full text (Wentworth users only)
Electronic eBook -
1015
Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook -
1016
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1017
Managing water for all : an OECD perspective on pricing and financing.
Published 2013Full text (Wentworth users only)
Electronic eBook -
1018
Climate Change from a Criminological Perspective edited by Rob White.
Published 2012Full text (Wentworth users only).
Electronic eBook -
1019
QuickBooks 2009 Solutions Guide for Business Owners and Accountants Madeira, Laura.
Published 2008Full text (Wentworth users only)
Electronic eBook -
1020
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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