Showing 1,001 - 1,020 results of 1,192 for search '(((rain OR ((((btrain OR bargain) OR (btpain OR (train OR btpain))) OR ((((sbbbrain OR sbbtbrain) OR spain) OR (((sbbbrain OR sbbtbrain) OR sbbtbrain) OR sbbrain)) OR sbgain)) OR (tgain OR gain))) OR (main OR main)) OR ((pain OR (((train OR btpain) OR ((train OR btpain) OR (((bttrain OR btttrain) OR ((btttpain OR bttpain) OR (btttbtrain OR btttbtbrain))) OR ((bttbtrain OR bttbtrain) OR (((bttbbbtrain OR bttbbbbrain) OR ((bttbbbtrain OR bttbbbbrain) OR bttbbbtttrain)) OR (((bttbbtpain OR bttbbtrain) OR (bttbtrain OR btttrain)) OR (bttbsttbrain OR (bttbsttbrain OR bttbsttbrain)))))))) OR bpain)) OR (tmain OR min))) tax', query time: 1.25s Refine Results
  1. 1001
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    Commodity trader's almanac 2013 : for active traders of futures, forex, stocks and ETFs / Jeffrey A. Hirsch and John L. Person. by Hirsch, Jeffrey A.

    Published 2012
    Table of Contents: “…Patrick's DayMarch British Pound Invasion; April Almanac; April Tax Time Takes a Bite out of Gold; Bonds Can Go Up When Stocks Go Down; Beef Prices Head South before Summer; May Almanac; Copper Tops in May; Silver Slips in May; Coffee Buzz Fades in Summer; June Almanac; Short Soybeans for Summer; Sugar's Summer Sweet Spot; Summer BBQ Season Gives Beef a Bounce; Mother Nature Makes Corn Pop; July Almanac; Last-Half of July Short S&P 500; Summer Air Conditioning Heats Up Natural Gas; Swiss Franc Follows Gold Higher; August Almanac; August Gives Coffee a Lift…”
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  3. 1003

    Wynne Godley A Biography / by Alan Shipman. by Shipman, Alan

    Published 2019
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  4. 1004

    Women in the Canadian academic tundra : challenging the chill / [edited by] Elena Hannah, Linda Joan Paul, Swani Vethamany-Globus.

    Published 2002
    Table of Contents: “…Paying the inequity tax / Jennifer Bankier -- A nurse educator's experience in Academia / Suzan Banoub-Baddour -- Women in Canadian universities: an insider's view from outside; an outsider's view from inside / Helen J. …”
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  5. 1005

    Truth, growth, repeat : a business manual for generation why / by Mike Edmonds, with Ronnie Duncan. by Edmonds, Mike, Duncan, Ronnie

    Published 2018
    Table of Contents: “….; contents; introduction; how to use this book; read it like a workshop manual; when you see the word ;business you don't need to be a boss; there's no tax law in here; part one: the circle of true purpose; 1 truth is a system; 2 true purpose; oh going to talk about steve jobs; why motive matters; high horse optional; the basic impact of true purpose; the ultimate impact of true purpose; 3 attraction; why does true purpose touch people?…”
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  6. 1006

    The lean product playbook : how to innovate with minimum viable products and rapid customer feedback / Dan Olsen. by Olsen, Dan, 1970-

    Published 2015
    Table of Contents: “…A Tale of Two Apple FeaturesUsing the Solution Space to Discover the Problem Space; Part II: The Lean Product Process; Chapter 3: Determine Your Target Customer (Step 1); Fishing for Customers; How to Segment Your Target Market; Users versus Buyers; Technology Adoption Life Cycle; Personas; Chapter 4: Identify Underserved Customer Needs (Step 2); A Customer Need by Any Other Name; Customer Needs Example: TurboTax; Customer Discovery Interviews; Customer Benefit Ladders; Hierarchies of Needs; The Importance versus Satisfaction Framework; Related Frameworks; Visualizing Customer Value.…”
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  7. 1007

    Store Wars : When Wal-Mart Comes to Town.

    Published 2014
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    Effective Product Control : Controlling for Trading Desks. by Nash, Peter

    Published 2017
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  12. 1012

    Risk arbitrage : an investor's guide / Keith M. Moore. by Moore, Keith M., 1952-

    Published 2018
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    The Darwin Economy Frank, Robert. by Frank, Robert

    Published 2011
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  17. 1017

    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
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    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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