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Showing 581 - 600 results of 763 for search '(((rain OR ((((btgain OR bagain) OR (btrain OR btrain)) OR (((sbbrain OR spain) OR ((sbbrain OR (sbbtpain OR sbbtrain)) OR sbbpain)) OR sbgain)) OR ((tgain OR again) OR gain))) OR (min OR min)) OR ((tpain OR ((btrain OR (btrain OR ((bttrain OR btttrain) OR (((bttbrain OR bttbbrain) OR bttbpain) OR bttbbpain)))) OR bpain)) OR tmain)) tax', query time: 0.57s Refine Results
  1. 581
  2. 582
  3. 583

    Frequently Asked Questions on IFRS. by Yoxen

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  4. 584

    Kickstart Your Corporation Feindel, Andrew. by Feindel, Andrew

    Published 2020
    Full text (Wentworth users only)
    Electronic eBook
  5. 585
  6. 586

    Measuring and Promoting Wellbeing : How Important Is Economic Growth?. by Podger, Andrew

    Published 2014
    Table of Contents: “…Changes in Inequality in Australia and the Redistributional Impacts of Taxes and Government Benefits; 19. What Difference Does Government Make? …”
    Full text (Wentworth users only)
    Electronic eBook
  7. 587

    The essential retirement guide : a contrarian's perspective / Fred Vettese. by Vettese, Frederick, 1953-

    Published 2015
    Table of Contents: “…; The verdict; The consequences of not insuring LTC -- Putting It All Together: New wealth targets; Buffers -- Picking a Savings Rate: Historical performance; Lessons learned; What the future holds; Generalizing the results -- Optimizing Your Savings Strategy: The goal; Strategy 1--Simple; Strategy 2--Simple Lifecycle approach; Strategy 3--Modified Lifecycle; Strategy 4--Variable contribution; Strategy 5--The SMART approach; The Third Lever; Methodology -- A Gentler Approach to Saving: Path 1--Pain now, gain later on; Path 2--Smooth and steady improvement; A comparison in dollar terms -- Rational Roulette: Call to action; Watch out for your children.…”
    Full text (Wentworth users only)
    Electronic eBook
  8. 588

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  9. 589

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  10. 590

    How to Write Successful Fundraising Appeals. by Warwick, Mal

    Published 2013
    Table of Contents: “…People Send Money Because You Allow Them to Gain Personal Connections with Other Individuals Who Are Passionately Involved in Some Meaningful Dimension of LifePeople Send Money Because You Give Them the Chance to Release Emotional Tension Caused by a Life-threatening Situation, a Critical Emergency, or an Ethical Dilemma; People Send Money Because They Are Afraid; People Send Money Because You Allow Them to Relieve Their Guilt about an Ethical, Political, or Personal Transgression, Whether Real or Imagined; People Send Money Because You Give Them Tax Benefits.…”
    Full text (Wentworth users only)
    Electronic eBook
  11. 591
  12. 592
  13. 593

    Freelance Writing Business

    Published 2019
    Table of Contents: “….; Chapter 40: Pay Day: How to Pay Yourself; Chapter 41: Tax Talk: What You Need to Know about Your Taxes With Insights from Mark J. …”
    Full text (Wentworth users only)
    Electronic eBook
  14. 594

    Photography Business

    Published 2019
    Table of Contents: “….; Chapter 40: Pay Day: How to Pay Yourself; Chapter 41: Tax Talk: What You Need to Know about Your Taxes With Insights from Mark J. …”
    Full text (Wentworth users only)
    Electronic eBook
  15. 595
  16. 596

    The Palgrave International Handbook of Basic Income edited by Malcolm Torry.

    Published 2019
    Table of Contents: “…-Chapter 9: The feasibility and implementation of Basic Income; Malcolm Torry -- Chapter 10: Alternative funding methods; Julio Andrade, Geoff Crocker, Stewart Lansley -- Chapter 11: Analysis of the financial effects of Basic Income; Gareth Morgan, Howard Reed, Malcolm Torry -- Chapter 12: Alternatives to Basic Income; Benjamin Leff, Andrew Percy, Michael Story, Maciej Szlinder -- Chapter 13: Framing Basic Income: Comparing media framing of Basic Income in Canada, Finland, and Spain; Johanna Perkiö, Leire Rincon, Jenna van Draanen -- Chapter 14: The Philosophy and Political Economy of Basic Income Revisited; Louise Haagh -- Part IV: Pilot projects and other experiments -- Chapter 15: The Negative Income Tax experiments of the 1970s; Karl Widerquist -- Chapter 16: Citizen’s Basic Income in Brazil: From Bolsa Família to pilot experiments; Valéria Ferreira Santos de Almada Lima, Maria Ozanira da Silva e Silva -- Chapter 17: Basic Income by default: Lessons from Iran’s ‘cash subsidy’ programme; Massoud Karshenas, Hamid Tabatabai -- Chapter 18: The Namibian Basic Income Grant Pilot; Claudia, Dirk Haarmann, Nicoli Nattrass -- Chapter 19: Pilots, evidence and politics: The Basic Income debate in India; Sarath Davala -- Chapter 20: The Finnish Basic Income experiment: A primer; Jurgen De Wispelaere, Antti Halmetoja, Ville-Veikko Pulkka -- Chapter 21: A variety of experiments; Julen Bollain, Loek Groot, Annie Miller, Enno Schmidt, Enkeleida Tahiraj, Timo Verlaat, Gunmin Yi -- Part V: Political and ethical perspectives -- Chapter 22: Libertarian perspectives on Basic Income; Miranda Perry Fleischer, Otto Lehto -- Chapter 23: Socialist arguments for Basic Income; David Casassas, Daniel Raventós, Maciej Szlinder -- Chapter 24: Neither left nor right; Joe Chrisp Luke Martinelli -- Chapter 25: Trade Unions and Basic Income; Troy Henderson, John Quiggin -- Chapter 26: The ethics of Basic Income; Simon Birnbaum -- Part VI: Concluding chapter -- Chapter 27: Tentative conclusions; Malcolm Torry.…”
    Full text (Wentworth users only)
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  17. 597

    China 2030 : Building a Modern, Harmonious, and Creative Society. by Bank, The World

    Published 1905
    Table of Contents: “…1.1 Significant potential remains for further productivity gains through factor reallocation1.2 How fast will China need to grow to achieve high-income status by 2030?…”
    Full text (Wentworth users only)
    Electronic eBook
  18. 598
  19. 599
  20. 600