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Showing 901 - 920 results of 927 for search '(((rain OR ((((btgain OR bagain) OR (btpain OR (btbrain OR btpain))) OR (((sbbrain OR spain) OR ((sbbrain OR sbbtpain) OR sbbpain)) OR sbgain)) OR ((tgain OR again) OR main))) OR (min OR min)) OR ((tpain OR (((btbrain OR btpain) OR ((btbrain OR btpain) OR ((bttbrain OR (btttrain OR btttbrain)) OR (((bttbrain OR bttbpain) OR (bttbrain OR bttbpain)) OR (bttbbrain OR (((bttbbtrain OR bttbbttrain) OR bttbtrain) OR (bttbstrain OR (bttbstrain OR bttbstrain)))))))) OR bpain)) OR (tmain OR train))) tax', query time: 0.82s Refine Results
  1. 901
  2. 902

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  3. 903

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  4. 904
  5. 905
  6. 906

    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
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  7. 907

    Climate Change and United States Forests. by Peterson, David L. (David Lawrence), 1954-

    Published 2013
    Table of Contents: “…7.5.1 Increasing Forest C by Decreasing Harvest and Protecting Large C Stocks -- 7.5.2 Managing Forest Carbon with Fuel Treatments -- 7.5.3 Increasing Forest C Stocks by Increasing Forest Growth -- 7.6 Ex Situ Forest C Management -- 7.6.1 Carbon in Forest Products -- 7.6.2 Product Substitution -- 7.6.3 Biomass Energy -- 7.7 Mitigation Strategies: Markets, Regulations, Taxes, and Incentives -- 7.7.1 Markets, Registries, and Protocols for Forest-Based Carbon Projects -- 7.7.2 Tax and Incentive Programs -- 7.8 The Role of Public Lands in C Mitigation -- References -- 8 Adapting to Climate Change -- 8.1 Principles for Forest Climate Adaptation -- 8.1.1 Adaptation Planning and Implementation -- 8.1.2 Education and Training -- 8.1.3 Science-Management Partnerships -- 8.1.4 Risk and Uncertainty -- 8.1.5 Toolkit Approach -- 8.1.6 No-Regrets Decision Making -- 8.1.7 Flexibility and Adaptive Learning -- 8.1.8 Mixed-Models Approach -- 8.1.9 Integration with Other Priorities and Forest Management Objectives -- 8.2 The Context for Adaptation -- 8.3 The Adaptation Process -- 8.3.1 Overview of Forest Adaptation Strategies -- 8.3.2 Strategic Steps for Adaptation -- 8.4 Tools and Resources for Adaptation and Implementation -- 8.5 Institutional Responses -- 8.5.1 U.S. …”
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  8. 908

    Climate Change and United States Forests. by Peterson, David L. (David Lawrence), 1954-

    Published 2013
    Table of Contents: “…7.5.1 Increasing Forest C by Decreasing Harvest and Protecting Large C Stocks -- 7.5.2 Managing Forest Carbon with Fuel Treatments -- 7.5.3 Increasing Forest C Stocks by Increasing Forest Growth -- 7.6 Ex Situ Forest C Management -- 7.6.1 Carbon in Forest Products -- 7.6.2 Product Substitution -- 7.6.3 Biomass Energy -- 7.7 Mitigation Strategies: Markets, Regulations, Taxes, and Incentives -- 7.7.1 Markets, Registries, and Protocols for Forest-Based Carbon Projects -- 7.7.2 Tax and Incentive Programs -- 7.8 The Role of Public Lands in C Mitigation -- References -- 8 Adapting to Climate Change -- 8.1 Principles for Forest Climate Adaptation -- 8.1.1 Adaptation Planning and Implementation -- 8.1.2 Education and Training -- 8.1.3 Science-Management Partnerships -- 8.1.4 Risk and Uncertainty -- 8.1.5 Toolkit Approach -- 8.1.6 No-Regrets Decision Making -- 8.1.7 Flexibility and Adaptive Learning -- 8.1.8 Mixed-Models Approach -- 8.1.9 Integration with Other Priorities and Forest Management Objectives -- 8.2 The Context for Adaptation -- 8.3 The Adaptation Process -- 8.3.1 Overview of Forest Adaptation Strategies -- 8.3.2 Strategic Steps for Adaptation -- 8.4 Tools and Resources for Adaptation and Implementation -- 8.5 Institutional Responses -- 8.5.1 U.S. …”
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  9. 909

    Daresalam (Let there Be Peace).

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  10. 910

    CAE study guide 2015 : preparation reference for the Certified Association Executive exam / Kathleen M. Edwards, CAE.

    Published 2015
    Table of Contents: “…Volunteer Leadership Development -- Recruitment, Training, Recognition, and Accountability Systems -- A Succession Plan -- Education and Orientation on Ethics and Fiduciary Responsibilities -- C. …”
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  11. 911

    CAE study guide 2015 : preparation reference for the Certified Association Executive exam / Kathleen M. Edwards, CAE.

    Published 2015
    Table of Contents: “…Volunteer Leadership Development -- Recruitment, Training, Recognition, and Accountability Systems -- A Succession Plan -- Education and Orientation on Ethics and Fiduciary Responsibilities -- C. …”
    Full text (Wentworth users only)
    Electronic eBook
  12. 912

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  13. 913

    Culture wars : an encyclopedia of issues, viewpoints, and voices / Roger Chapman, editor.

    Published 2010
    Table of Contents: “…. -- Demjanjuk, John -- Democratic Party -- Diversity Training -- Dobson, James -- Donahue, Phil -- Douglas, William O. -- Dr. …”
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  14. 914

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  15. 915
  16. 916

    The Oxford encyclopedia of American business, labor, and economic history / edited by Melvyn Dubofsky.

    Published 2013
    Table of Contents: “…Parrish -- Western Federation of Miners -- Westinghouse, George -- Whitney, Eli -- Wisconsin School of Economics -- Women's Trade Union League -- Women workers -- Work -- Worker colleges and education -- Workers Defense League -- Workers' self-management -- Worker training -- Works Progress Administration -- World Bank -- World Federation of Trade Unions -- Wurf, Jerry -- Yazoo land fraud -- Yeoman myth -- Yeshiva University, the NLRB, and collective bargaining.…”
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  17. 917

    Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj. by Belhaj, Hadi

    Published 2023
    Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
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  18. 918

    Fundamentals of Engineering FE Civil All-in-One Exam Guide, 2nd Edition / Indranil Goswami. by Goswami, Indranil

    Published 2024
    Table of Contents: “…Converts to A given G -- 3.2 Year-End Accounting Convention -- 3.3 Minimum Attractive Rate of Return -- 3.3.1 Nonannual Compounding -- 3.4 Present Worth -- 3.5 Principal in a Sinking Fund -- 3.6 Capitalized Cost -- 3.7 Equivalent Uniform Annual Cost -- 3.8 Depreciation -- 3.8.1 Straight-Line Method -- 3.8.2 Modified Accelerated Cost Recovery System -- 3.9 Tax Issues -- 3.10 Bonds -- 3.11 Break-Even Analysis -- 3.12 Return on Investment -- 3.13 Benefit-Cost Analysis -- 3.14 Uncertainty (Expected Value and Risk) -- 3.15 Sustainability and Sustainable Design -- 3.15.1 Indicators of Sustainability -- 3.15.2 Index of Sustainable Economic Welfare -- 4 Statics -- 4.0 CHAPTER PRELIMINARIES -- 4.1 Vectors -- 4.1.1 Definitions -- 4.2 Resultant of a System of Forces (2D) -- 4.3 Moment of a Force -- 4.3.1 Moment about a Point -- 4.3.2 Moment about a Line (Axis) -- 4.4 Equivalent Force Systems -- 4.5 Equilibrium of Rigid Bodies -- 4.6 Representation of Distributed Loads -- 4.7 Rigid Frames: Degrees of Freedom, Determinacy, and Stability -- 4.8 Inclined Support -- 4.9 Ideal Truss?…”
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  19. 919

    The Entrepreneurial Journalist’s Toolkit Kelly, Sara. by Kelly, Sara

    Published 2015
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  20. 920

    How To Use WordPress for E-Commerce Plumley, George. by Plumley, George

    Published 2012
    Streaming video (Wentworth users only)
    Electronic Video