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Showing 821 - 840 results of 948 for search '(((rain OR ((((btgain OR bagain) OR (btpain OR ((btrain OR btpain) OR btpain))) OR (((sbstrain OR spain) OR ((sbstrain OR sbbtpain) OR sbbpain)) OR sbgain)) OR ((tgain OR again) OR gain))) OR (main OR main)) OR ((train OR ((((btrain OR btpain) OR btpain) OR (((btrain OR btpain) OR btpain) OR ((bttrain OR (btttbrain OR btttbrain)) OR (((bttbrain OR bttbpain) OR (bttbrain OR bttbpain)) OR (bttbbrain OR (((((bttbbtrain OR bttbstrain) OR bttbbtbrain) OR (bttbbttbrain OR bttbbttbpain)) OR (bttbtrain OR bttbtbrain)) OR (bttbstrain OR (bttbstrain OR bttbstrain)))))))) OR bpain)) OR tmain)) tax', query time: 1.01s Refine Results
  1. 821

    Entrepreneur Revolution, 2nd Edition Priestley, Daniel. by Priestley, Daniel

    Published 2018
    Full text (Wentworth users only)
    Electronic eBook
  2. 822

    Entrepreneur Revolution Priestley, Daniel. by Priestley, Daniel

    Published 2019
    Streaming audio (Wentworth users only)
    Electronic Audio
  3. 823
  4. 824
  5. 825
  6. 826
  7. 827
  8. 828
  9. 829

    Rural China : Economic and Social Change in the Late Twentieth Century. by Fan, Jie

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  10. 830
  11. 831
  12. 832

    Limitarianism : the case against extreme wealth / Ingrid Robeyns. by Robeyns, Ingrid

    Published 2024
    Book
  13. 833
  14. 834
  15. 835

    CFP Board financial planning competency handbook / CFP Board.

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  16. 836

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  17. 837
  18. 838

    Central America, Panama, and the Dominican Republic. by Pinon, Marco

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  19. 839
  20. 840