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Showing 661 - 680 results of 748 for search '(((rain OR ((((bagain OR bagain) OR (btpain OR ((btrain OR btbrain) OR btpain))) OR ((((sbbttrain OR strain) OR spain) OR (((sbbttrain OR strain) OR (sbbttrain OR strain)) OR sbbrain)) OR sbgain)) OR (tgain OR gain))) OR (main OR main)) OR ((tpain OR ((((btrain OR btbrain) OR btpain) OR (((btrain OR btbrain) OR btpain) OR ((bttrain OR ((btttrain OR (btttbrain OR bttttrain)) OR (btttbrain OR bttttrain))) OR ((((bttbrain OR bttbpain) OR bttbbrain) OR ((bttbrain OR bttbpain) OR bttbbrain)) OR (bttbbrain OR (((bttbstrain OR bttbbtbrain) OR (bttbttrain OR bttbtbrain)) OR (bttbsttpain OR (bttbsttpain OR bttbsttpain)))))))) OR (bpain OR brain))) OR tmain)) tax', query time: 1.19s Refine Results
  1. 661
  2. 662
  3. 663
  4. 664
  5. 665

    Rural China : Economic and Social Change in the Late Twentieth Century. by Fan, Jie

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  6. 666
  7. 667
  8. 668

    Limitarianism : the case against extreme wealth / Ingrid Robeyns. by Robeyns, Ingrid

    Published 2024
    Book
  9. 669
  10. 670

    CFP Board financial planning competency handbook / CFP Board.

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  11. 671

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  12. 672

    Central America, Panama, and the Dominican Republic. by Pinon, Marco

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  13. 673
  14. 674
  15. 675

    The Darwin Economy Frank, Robert. by Frank, Robert

    Published 2011
    Full text (Wentworth users only)
    Electronic eBook
  16. 676
  17. 677

    Understanding Investments.

    Published 2012
    Streaming video (Wentworth users only)
    Electronic Video
  18. 678

    Mark 8-16 : a new translation with introduction and commentary / Joel Marcus.

    Published 2009
    Table of Contents: “…On the Way: Blindness and Sight -- Jesus Heals a Blind Man in Two Stages (8:22-26) -- Jesus Is Recognized as Messiah and Prophesies His Death and Resurrection (8:27-33) -- Jesus Proclaims the Gains and Losses in Following Him (8:34-9:1) -- The Transfiguration (9:2-8) -- Jesus Speaks of Elijah and the Son of Man (9:9-13)…”
    Full text (Wentworth users only)
    Electronic eBook
  19. 679
  20. 680

    Issues in positive political economy / edited by S. Mansoob Murshed.

    Published 2002
    Full text (Wentworth users only)
    Electronic Conference Proceeding eBook