Showing 781 - 800 results of 903 for search '(((rain OR (((((btgain OR bagain) OR (bagain OR bargain)) OR (btpain OR (btrain OR bbrain))) OR (((sbbrain OR spain) OR ((sbbrain OR sbbtpain) OR sbbpain)) OR sbgain)) OR ((tgain OR train) OR gain))) OR (main OR main)) OR ((tpain OR (((btrain OR bbrain) OR ((btrain OR bbrain) OR ((bttrain OR btttpain) OR ((bttbrain OR bttpain) OR (bttbbbrain OR bttbbtrain))))) OR bpain)) OR tmain)) tax', query time: 0.77s Refine Results
  1. 781
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    Rural China : Economic and Social Change in the Late Twentieth Century. by Fan, Jie

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  6. 786
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    CFP Board financial planning competency handbook / CFP Board.

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  11. 791

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  12. 792
  13. 793

    Give me liberty! : an American history / Eric Foner. by Foner, Eric, 1943-

    Published 2014
    Table of Contents: “…The American Revolution, 1763-1783 -- Taxing the colonies -- Taxation and representation -- Liberty and resistance -- The regulators -- The road to revolution -- The Townshend crisis -- The Boston massacre -- Wilkes and liberty -- The Tea Act -- The Intolerable Acts -- The coming of independence -- The Continental Congress -- The Continental Association -- The sweets of liberty -- The outbreak of war -- Independence? …”
    Book
  14. 794

    Central America, Panama, and the Dominican Republic. by Pinon, Marco

    Published 2013
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  15. 795
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    The Darwin Economy Frank, Robert. by Frank, Robert

    Published 2011
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  18. 798
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    Understanding Investments.

    Published 2012
    Streaming video (Wentworth users only)
    Electronic Video
  20. 800

    Winning strategies Hedrick Smith Productions.

    Published 2005
    Streaming video (Wentworth users only)
    Electronic Video