Suggested Topics within your search.
Suggested Topics within your search.
- History 100
- Economics 96
- Taxation 87
- Economic conditions 62
- Finance 62
- Economic policy 55
- Law and legislation 53
- Management 49
- Economic aspects 44
- Politics and government 42
- Accounting 39
- Economic development 37
- Business 36
- Finance, Public 36
- Corporations 35
- Business enterprises 32
- Finance, Personal 27
- Fiscal policy 27
- Investments 27
- Macroeconomics 25
- International economic relations 24
- Business ethics 22
- Government policy 20
- Law 20
- Social aspects 20
- Small business 19
- Environmental aspects 18
- Political science 18
- Presidents 18
- Development economics 17
Search alternatives:
train » brain (Expand Search)
bttttrain » btttbrain (Expand Search)
sttttrain » stttbrain (Expand Search)
strain » sbrain (Expand Search)
sbtbttbtrain » sbtbttbbrain (Expand Search)
sbstrain » sbsbrain (Expand Search), sustain (Expand Search)
tbbmain » tbbrain (Expand Search)
bmain » brain (Expand Search)
sbbbbbmain » sbbbbbrain (Expand Search)
sbtbmain » sbtbrain (Expand Search)
bpain » brain (Expand Search), pain (Expand Search)
sbbbbtbpain » sbbbbtbrain (Expand Search), sbbbbtpain (Expand Search)
sbbbtbpain » sbbbtbrain (Expand Search), sbbbtpain (Expand Search)
train » brain (Expand Search)
bttttrain » btttbrain (Expand Search)
sttttrain » stttbrain (Expand Search)
strain » sbrain (Expand Search)
sbtbttbtrain » sbtbttbbrain (Expand Search)
sbstrain » sbsbrain (Expand Search), sustain (Expand Search)
tbbmain » tbbrain (Expand Search)
bmain » brain (Expand Search)
sbbbbbmain » sbbbbbrain (Expand Search)
sbtbmain » sbtbrain (Expand Search)
bpain » brain (Expand Search), pain (Expand Search)
sbbbbtbpain » sbbbbtbrain (Expand Search), sbbbbtpain (Expand Search)
sbbbtbpain » sbbbtbrain (Expand Search), sbbbtpain (Expand Search)
-
621
A financial history of the United States : from Enron-era scandals to the subprime crisis (2004-2006) / Jerry W. Markham.
Published 2015Table of Contents: “…Corporate Governance Reforms""; ""Sarbanes-Oxley""; ""The Enron Reforms""; ""Other Sarbanes-Oxley Reforms""; ""Small Companies""; ""Loss of Competitive Advantage""; ""Competition from Abroad""; ""Blue Ribbon Reviews""; ""Government Concerns""; ""The Executive Compensation Controversy""; ""Background""; ""Fiduciary Duties""; ""Ovitz's Compensation""; ""Confiscation Through Taxes""; ""The Reagan and Bush Tax Cuts""; ""Compensation Arrangements""; ""Golden Parachutes""…”
Full text (Wentworth users only)
Electronic eBook -
622
-
623
-
624
Stolen Goods Crime Inc.-The Underground Economy / CNBC (Television network).
Published 2012Streaming video (Wentworth users only)
Electronic Video -
625
Venture capital valuation : case studies and methodology / Lorenzo Carver.
Published 2012Full text (Wentworth users only)
Electronic eBook -
626
Venture capital valuation : case studies and methodology / Lorenzo Carver.
Published 2012Full text (Wentworth users only)
Electronic eBook -
627
Reforming Housing, Fannie Mae, and Freddie Mac Ethical Markets Media.
Published 2013Streaming video (Wentworth users only)
Electronic Video -
628
Politics, People, and Pollution Public Affairs Television (Firm).
Published 2013Cover image
Streaming video (Wentworth users only)
Electronic Video -
629
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
630
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
631
Canadian family policies : cross-national comparisons / Maureen Baker.
Published 1995Full text (Wentworth users only)
Electronic eBook -
632
-
633
Inequality, democracy and growth in Brazil : a country at the crossroads of economic development / Marcos Mendes.
Published 2015Table of Contents: “…Stylized Fact 3: Tax Increases were not Sufficient to Finance Growing Expenditures and, as a Consequence, Public Sector Savings became Negative -- 1.5.4. …”
Full text (Wentworth users only)
Electronic eBook -
634
Unsustainable The History and Politics of Green Energy / by James T. Bennett.
Published 2021Full text (Wentworth users only)
Electronic eBook -
635
ATF The Enforcers / Monterey Home Video (Firm).
Published 2011Streaming video (Wentworth users only)
Electronic Video -
636
-
637
Teaching tools for macroeconomics, government, and international trade ABC News Productions.
Published 2007Streaming video (Wentworth users only)
Electronic Video -
638
Bergman and the Theater The Bergman Trilogy / Sveriges television.
Published 2012Streaming video (Wentworth users only)
Electronic Video -
639
-
640
Geothermal energy : the resource under our feet / Charles T. Malloy, editor.
Published 2010Table of Contents: Full text (Wentworth users only)
Electronic eBook