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1001
Management in India Grow from an Accidental to a successful manager in the IT & knowledge industry.
Published 2012Table of Contents: “…Learn to say NOGet organized; ; Track the time spent; Start using a calendar; Distinguish between urgent and important; Plan your day every morning; Find someone to talk to; Sign up for formal training and education; Summary; References; 3. Basic Skills, Traits, and Competencies of a Manager; Skills, traits, talents, and competencies; Skills; Traits; Talents; Competencies; Top skills, traits, and competencies expected of a manager; Love of working with people; ; Myth: nice manager; Easy to approach; Myth: I'm easy to approach, I have an open door policy.…”
Full text (Wentworth users only)
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1002
Fly and Be Damned : What now for aviation and climate change?.
Published 2012Table of Contents: “…Unleash the entrepreneurs; Launching a new aviation industry; Mobilizing innovation; Stepping back to a neutral perspective; Entrepreneurs waiting in the wings; Innovation beyond aviation; 14. Short haul to trains; The Cinderella of transport options; Investing in trains; Rail in the developing world; Focus on long-term solutions; 15. …”
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1003
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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1004
Challenges of the Modern Economy Digital Technologies, Problems, and Focus Areas of the Sustainable Development of Country and Regions / edited by Yakhya G. Buchaev, Arsen S. Abdul...
Published 2023Table of Contents: “…Import Substitution: the Main Directions of Import Substitution, the Pros and Cons of the Implemented State Program, Some Success Stories of Import Substitution and its Prospects -- 16. …”
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1005
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1006
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1007
Earthquake : How the Ever-shifting Healthcare Model Victimizes Americans / Brian H. Casull.
Published 2019Table of Contents: “…Chapter TwoSeeing The Doctor of Your Choice; Understanding ACCESS to Healthcare; The Three Steps; Gaining Entry into the Healthcare system; Geographic Availability; Personal Relationship; Chapter Three; Healthcare Costs; What Drives Healthcare Cost?…”
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1008
Sales badassery : kick ass, take names, crush the competition. / Frank J. Rumbauskas, Jr.
Published 2019Full text (Wentworth users only)
Electronic eBook -
1009
Sales badassery : kick ass, take names, crush the competition. / Frank J. Rumbauskas, Jr.
Published 2019Full text (Wentworth users only)
Electronic eBook -
1010
Renovation Nation : Our Obsession with Home.
Published 2008Full text (Wentworth users only)
Electronic eBook -
1011
Encyclopedia of women in the Middle Ages / Jennifer Lawler.
Published 2008Full text (Wentworth users only)
Electronic eBook -
1012
The power of economists within the state / Johan Christensen.
Published 2017Full text (Wentworth users only)
Electronic eBook -
1013
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1014
Audit committee formation in the aftermath of 2007-2009 global financial crisis. Zabihollah Rezaee.
Published 2016Full text (Wentworth users only)
Electronic eBook -
1015
Audit committee formation in the aftermath of 2007-2009 global financial crisis. Zabihollah Rezaee.
Published 2016Full text (Wentworth users only)
Electronic eBook -
1016
Tense commandments : federal prescriptions and city problems / Pietro S. Nivola.
Published 2002Full text (Wentworth users only)
Electronic eBook -
1017
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1018
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1019
Rural China : Economic and Social Change in the Late Twentieth Century.
Published 2015Full text (Wentworth users only)
Electronic eBook -
1020
Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook