Showing 961 - 980 results of 988 for search '((((rain OR strain) OR (((((amain OR again) OR (((bgain OR bgain) OR bamain) OR ((bargain OR barmain) OR barmain))) OR bttrain) OR ((((sbrain OR (((sbttpain OR sbtpain) OR train) OR sbtgain)) OR sbgain) OR ((sbbrain OR sbbtrain) OR sbbgain)) OR sbgain)) OR main)) OR (min OR min)) OR ((tpain OR spain) OR tmain)) tax', query time: 0.92s Refine Results
  1. 961
  2. 962
  3. 963

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  4. 964
  5. 965

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  6. 966
  7. 967
  8. 968

    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
    Full text (Wentworth users only)
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  9. 969

    Climate Change and United States Forests. by Peterson, David L. (David Lawrence), 1954-

    Published 2013
    Table of Contents: “…7.5.1 Increasing Forest C by Decreasing Harvest and Protecting Large C Stocks -- 7.5.2 Managing Forest Carbon with Fuel Treatments -- 7.5.3 Increasing Forest C Stocks by Increasing Forest Growth -- 7.6 Ex Situ Forest C Management -- 7.6.1 Carbon in Forest Products -- 7.6.2 Product Substitution -- 7.6.3 Biomass Energy -- 7.7 Mitigation Strategies: Markets, Regulations, Taxes, and Incentives -- 7.7.1 Markets, Registries, and Protocols for Forest-Based Carbon Projects -- 7.7.2 Tax and Incentive Programs -- 7.8 The Role of Public Lands in C Mitigation -- References -- 8 Adapting to Climate Change -- 8.1 Principles for Forest Climate Adaptation -- 8.1.1 Adaptation Planning and Implementation -- 8.1.2 Education and Training -- 8.1.3 Science-Management Partnerships -- 8.1.4 Risk and Uncertainty -- 8.1.5 Toolkit Approach -- 8.1.6 No-Regrets Decision Making -- 8.1.7 Flexibility and Adaptive Learning -- 8.1.8 Mixed-Models Approach -- 8.1.9 Integration with Other Priorities and Forest Management Objectives -- 8.2 The Context for Adaptation -- 8.3 The Adaptation Process -- 8.3.1 Overview of Forest Adaptation Strategies -- 8.3.2 Strategic Steps for Adaptation -- 8.4 Tools and Resources for Adaptation and Implementation -- 8.5 Institutional Responses -- 8.5.1 U.S. …”
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  10. 970

    Climate Change and United States Forests. by Peterson, David L. (David Lawrence), 1954-

    Published 2013
    Table of Contents: “…7.5.1 Increasing Forest C by Decreasing Harvest and Protecting Large C Stocks -- 7.5.2 Managing Forest Carbon with Fuel Treatments -- 7.5.3 Increasing Forest C Stocks by Increasing Forest Growth -- 7.6 Ex Situ Forest C Management -- 7.6.1 Carbon in Forest Products -- 7.6.2 Product Substitution -- 7.6.3 Biomass Energy -- 7.7 Mitigation Strategies: Markets, Regulations, Taxes, and Incentives -- 7.7.1 Markets, Registries, and Protocols for Forest-Based Carbon Projects -- 7.7.2 Tax and Incentive Programs -- 7.8 The Role of Public Lands in C Mitigation -- References -- 8 Adapting to Climate Change -- 8.1 Principles for Forest Climate Adaptation -- 8.1.1 Adaptation Planning and Implementation -- 8.1.2 Education and Training -- 8.1.3 Science-Management Partnerships -- 8.1.4 Risk and Uncertainty -- 8.1.5 Toolkit Approach -- 8.1.6 No-Regrets Decision Making -- 8.1.7 Flexibility and Adaptive Learning -- 8.1.8 Mixed-Models Approach -- 8.1.9 Integration with Other Priorities and Forest Management Objectives -- 8.2 The Context for Adaptation -- 8.3 The Adaptation Process -- 8.3.1 Overview of Forest Adaptation Strategies -- 8.3.2 Strategic Steps for Adaptation -- 8.4 Tools and Resources for Adaptation and Implementation -- 8.5 Institutional Responses -- 8.5.1 U.S. …”
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  11. 971

    Daresalam (Let there Be Peace).

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  12. 972

    CAE study guide 2015 : preparation reference for the Certified Association Executive exam / Kathleen M. Edwards, CAE.

    Published 2015
    Table of Contents: “…Volunteer Leadership Development -- Recruitment, Training, Recognition, and Accountability Systems -- A Succession Plan -- Education and Orientation on Ethics and Fiduciary Responsibilities -- C. …”
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  13. 973

    CAE study guide 2015 : preparation reference for the Certified Association Executive exam / Kathleen M. Edwards, CAE.

    Published 2015
    Table of Contents: “…Volunteer Leadership Development -- Recruitment, Training, Recognition, and Accountability Systems -- A Succession Plan -- Education and Orientation on Ethics and Fiduciary Responsibilities -- C. …”
    Full text (Wentworth users only)
    Electronic eBook
  14. 974

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
    Full text (Wentworth users only)
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  15. 975

    Culture wars : an encyclopedia of issues, viewpoints, and voices / Roger Chapman, editor.

    Published 2010
    Table of Contents: “…. -- Demjanjuk, John -- Democratic Party -- Diversity Training -- Dobson, James -- Donahue, Phil -- Douglas, William O. -- Dr. …”
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  16. 976

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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  17. 977
  18. 978

    Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj. by Belhaj, Hadi

    Published 2023
    Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
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  19. 979

    Civil engineering All-in-One PE exam guide breadth and depth / Indranil Goswami. by Goswami, Indranil

    Published 2015
    Table of Contents: “…Engineering economics -- Types of cash flow -- The year-end accounting convention -- Nonannual compounding -- Engineering economics factors -- Present worth -- Principal in a sinking fund -- Nonannual compounding -- Capitalized cost -- Equivalent uniform annual cost -- Depreciation -- Tax issues -- Bonds -- Break-even analysis -- Benefit-cost analysis -- 502. …”
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  20. 980

    The Entrepreneurial Journalist’s Toolkit Kelly, Sara. by Kelly, Sara

    Published 2015
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