Showing 161 - 180 results of 607 for search '((((rain OR pain) OR (((btrain OR btrain) OR (((sstbrain OR sstbgain) OR ((sbbgain OR ((sbbspain OR sbbtgain) OR ((sttrain OR sttbrain) OR ((sttrain OR sttbrain) OR (stttgain OR stttgain))))) OR (((sbbspain OR sbbtgain) OR ((sttrain OR sttbrain) OR ((sttrain OR sttbrain) OR (stttgain OR stttgain)))) OR (((((((sbtrain OR sbbrain) OR stbbrain) OR brain) OR brain) OR sstrain) OR (sbtgain OR sbagain)) OR (sbtgain OR sbagain))))) OR sbgain)) OR (tgain OR train))) OR (main OR main)) OR (tpain OR tmain)) tax', query time: 0.78s Refine Results
  1. 161

    Financial Analysis of Mergers and Acquisitions Understanding Financial Statements and Accounting Rules with Case Studies / by Eli Amir, Marco Ghitti. by Amir, Eli, Ghitti, Marco

    Published 2020
    Table of Contents: “…Part A – Accounting and Financial Reporting -- Chapter 1: Introduction to Accounting for Inter-Corporate Investments -- Chapter 2: Main Issues in Purchase Accounting -- Chapter 3: More Issues in Purchase Accounting -- Chapter 4: Spin-Offs and Equity Carve-Outs -- Chapter 5: Special Purpose Entities -- Chapter 6: Tax issues in Business Combinations -- Chapter 7: Leveraged Buyouts & Recapitalizations -- Chapter 8: Financial Analysis of Business Combinations (Ratios) -- Chapter 9: Financial Analysis of Business Combinations (Advanced issues) -- Part B – Case Studies -- Chapter 10: Kraft’s Acquisition of Cadbury (Part I) – Purchase Accounting -- Chapter 11: The Bank of Hope: The Merger of Wilshire Bank and BBCN Bancorp -- Chapter 12: AT&T – Equity Method Investments -- Chapter 13: Nokia Siemens Networks – Purchase Accounting, Equity Method and Proportionate Consolidation -- Chapter 14: Ensign’s Spin-off of CareTrust REIT -- Chapter 15: Altria and Kraft – Carve-out and Spin-off -- Chapter 16: The Sale of Coca Tea – The Impact of Taxes -- Chapter 17: Surgery Partners – Pushdown Accounting.…”
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  2. 162

    Ronald Reagan on the Economy and Government Spending WPA Film Library.

    Published 2012
    Table of Contents: “…Intro: Ronald Reagan on the Economy and Government Spending: Great Communicator Series (2:23) -- A Time for Choosing (0:32) -- Making Government Work (0:40) -- Government Spending (1:11) -- Economic Recovery (0:48) -- National Debt (0:53) -- Permanent Welfare (1:42) -- Main Street America (0:19) -- Democracy in America (0:47) -- Wisdom and Decency of the American People (0:25) -- Anecdote on the Louisiana Purchase (2:18) -- America on the Mend (0:20) -- "Government is the Servant, Not the Master" (2:43) -- State of the Union Address: January 25, 1984 (2:30) -- Improving Government Programs (0:27) -- Announcement of the Reagan-Bush Candidacies for Re-election - January 29, 1984 (0:20) -- "We expect government to serve the people..." (0:26) -- Quoting Abraham Lincoln (0:33) -- Democratic Party Tax Hikes (0:26) -- Continuation of the New Beginning (0:47) -- Decentralization of Power (0:19) -- America to Lead the World in the 1990s (0:30) -- American Free Enterprise System (0:28) -- Tax Reform (2:17) -- Progressive Income Tax (1:12) -- Federation of Sovereign States (0:30) -- Great Days Ahead (1:39) -- A Prosperous, Progressive and Free Society (0:14) -- War Can Bring No Benefit (0:15) -- People Do Not Make Wars (0:18) -- A Thousand Sparks of Genius (4:15) -- Temporary Custody of the Presidency (0:21) -- Reagan's Management Style (0:27) -- Constitutionally Mandated Balanced Budget (0:23) -- Triumphs & Regrets (1:55) -- Great Prospects Before Us (1:14) -- A Time of Heroes (1:24) -- Economic Recovery Program (1:20) -- Notre Dame Commencement Speech (1:03) -- Christmas Address, 1984 (1:11) -- "We Must Be Cautious in Claiming that God is on Our Side..." (0:18) -- Main Street Americans (0:39) -- On the National Anthem (0:20)…”
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  3. 163
  4. 164

    Controlled Foreign Company Legislation. by Kofler, Georg

    Published 2020
    Table of Contents: “…Introduction -- 1.1. The Anti-Tax Avoidance Directive -- 1.2. When is a foreign company "controlled" by resident persons? …”
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  5. 165

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  6. 166

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  7. 167
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  11. 171

    In the words of E.B. White : quotations from America's most companionable of writers / edited by Martha White. by White, E. B. (Elwyn Brooks), 1899-1985

    Published 2011
    Table of Contents: “…. -- Landscape -- Language -- Leisure -- Letters -- Liberty -- Life -- Literature -- Love -- Loyalty -- Luck -- Maine -- Maine Speech -- Marriage -- Middle Age -- Miracles -- Moon -- Morning -- Nationalism -- Nature -- Newspapers -- New York City -- The New Yorker -- Nothing -- Passion -- Peace -- Photography -- Poets and Poetry -- Polls -- Pollution -- Possessions -- Prejudice -- Pseudonyms -- Public Speaking -- Quotations -- Railroads -- Rats -- Reading -- Religion -- Ross, Harold -- Sailing -- Science -- Sea -- Seasons -- Security -- Sex -- Skating -- Society -- Spelling -- Spiders -- Spring -- Style -- Summer -- Symbolism -- Taxes -- Telephone -- Television -- Terror -- Thoreau, Henry David -- Thurber, James -- Time -- War -- Weather -- Winter -- Words -- Work -- Worry -- Writing and Writers -- Youth -- Selected Bibliography -- Index.…”
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  12. 172

    Capital in the twenty-first century / Thomas Piketty ; translated by Arthur Goldhammer. by Piketty, Thomas, 1971-

    Published 2014
    Book
  13. 173

    The Age of Unproductive Capital : New Architectures of Power. by Dowbor, Ladislau

    Published 2019
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  14. 174
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  16. 176

    Handbook of investment administration / Kevin Rothwell. by Rothwell, Kevin

    Published 2007
    Full text (Wentworth users only)
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  17. 177
  18. 178

    Entrepreneur Revolution, 2nd Edition Priestley, Daniel. by Priestley, Daniel

    Published 2018
    Full text (Wentworth users only)
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  19. 179

    Entrepreneur Revolution Priestley, Daniel. by Priestley, Daniel

    Published 2019
    Streaming audio (Wentworth users only)
    Electronic Audio
  20. 180

    Fiscal Positions in Latin America. by Zettelmeyer, Jeromin

    Published 2008
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