Showing 681 - 700 results of 775 for search '((((rain OR pain) OR ((((btgain OR bagain) OR ((btpain OR (btrain OR brain)) OR ((btrain OR brain) OR (btpain OR (btrain OR brain))))) OR (((sbbrain OR spain) OR ((sbbrain OR sbbtrain) OR sbbpain)) OR sbgain)) OR (tgain OR gain))) OR (main OR main)) OR ((tpain OR ((((btrain OR brain) OR (btpain OR (btrain OR brain))) OR (((btrain OR brain) OR (btpain OR (btrain OR brain))) OR ((bttrain OR ((btttbrain OR btttbbrain) OR (btttbrain OR btttbbrain))) OR ((bttbrain OR bttbrain) OR (bttbbrain OR ((bttbbtrain OR (bttbtrain OR bttbtbrain)) OR (bttbstrain OR (bttbstrain OR bttbstrain)))))))) OR bpain)) OR tmain)) tax', query time: 1.30s Refine Results
  1. 681
  2. 682

    Rural China : Economic and Social Change in the Late Twentieth Century. by Fan, Jie

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  3. 683
  4. 684
  5. 685

    Limitarianism : the case against extreme wealth / Ingrid Robeyns. by Robeyns, Ingrid

    Published 2024
    Book
  6. 686
  7. 687

    CFP Board financial planning competency handbook / CFP Board.

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  8. 688

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  9. 689

    Power hungry : the myths of "green" energy and the real fuels of the future / Robert Bryce. by Bryce, Robert

    Published 2011
    Table of Contents: “…America's secret Goggle -- 25. Gas pains -- 26. Nuclear goes beyond green -- Sidebar. …”
    Full text (Wentworth users only)
    Electronic eBook
  10. 690

    Central America, Panama, and the Dominican Republic. by Pinon, Marco

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  11. 691
  12. 692
  13. 693
  14. 694
  15. 695

    Understanding Investments.

    Published 2012
    Streaming video (Wentworth users only)
    Electronic Video
  16. 696

    Bergman and the Theater The Bergman Trilogy / Sveriges television.

    Published 2012
    Streaming video (Wentworth users only)
    Electronic Video
  17. 697
  18. 698

    Issues in positive political economy / edited by S. Mansoob Murshed.

    Published 2002
    Full text (Wentworth users only)
    Electronic Conference Proceeding eBook
  19. 699
  20. 700