Showing 881 - 900 results of 1,006 for search '((((rain OR gain) OR (((bgain OR (bttpain OR bttttrain)) OR ((((sbrain OR (brain OR bpain)) OR sttrain) OR (sbbgain OR sbbgain)) OR sbgain)) OR (tgain OR again))) OR ((main OR min) OR (main OR min))) OR (tpain OR (tmain OR tgain))) tax', query time: 0.46s Refine Results
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    Trump Family Business / CNN.

    Published 2019
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    Streaming video (Wentworth users only)
    Electronic Video
  4. 884
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    How to guide your team through change / by Assemble You.

    Published 2022
    Streaming audio (Wentworth users only)
    Electronic Audio
  6. 886
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  8. 888
  9. 889

    Rural China : Economic and Social Change in the Late Twentieth Century. by Fan, Jie

    Published 2015
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  14. 894

    CFP Board financial planning competency handbook / CFP Board.

    Published 2015
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  15. 895

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Who has the Right to Vote? A History / Makematic.

    Published 2021
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  18. 898

    Operations Research Proceedings 2014 Selected Papers of the Annual International Conference of the German Operations Research Society (GOR), RWTH Aachen University, Germany, Septem...

    Published 2016
    Table of Contents: “…Experimental Validation of an Enhanced System Synthesis Approach -- Stochastic Dynamic Programming Solution of a Risk-Adjusted Disaster Preparedness and Relief Distribution Problem -- Solution Approaches for the Double-Row Equidistant Facility Layout Problem -- Simulation of the System-Wide Impact of Power-to-Gas Energy Storages by Multi-Stage Optimization -- An Approximation Result for Matchings in Partitioned Hypergraphs -- On Class Imbalancy Correction for Classification Algorithms in Credit Scoring -- The Exact Solution of Multi-Period Portfolio Choice Problem with Exponential Utility -- On the Discriminative Power of Tournament Solutions -- An actor-oriented approach to evaluate climate policies with regard to resource intensive industries -- Upper Bounds for Heuristic Approaches to the Strip Packing Problem -- An Approximative Lexicographic Min-Max Approach to the Discrete Facility Location Problem -- Effects of Profit Taxes in Matrix Games -- Extension and application of a general pickup and delivery model for evaluating the impact of bundling goods in an urban environment -- Optimizing time slot allocation in single operator home delivery problems -- Robust Scheduling with Logic-Based Benders Decomposition -- Optimal Adaptation Process of Emergency Medical Services Systems in a Changing Environment -- Strategic network planning of recycling of photovoltaic modules -- Designing a Feedback Control System via Mixed-Integer Programming -- Fair Cyclic Roster Planning - A Case Study for a Large European Airport -- Why Does a Railway Infrastructure Company Need an Optimized Train Path Assignment for Industrialized Timetabling? …”
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  19. 899

    Central America, Panama, and the Dominican Republic. by Pinon, Marco

    Published 2013
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