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1001
Has Migration Gone too Far? / The Economist Group Limited.
Published 2018Cover image
Streaming video (Wentworth users only)
Electronic Video -
1002
How to guide your team through change / by Assemble You.
Published 2022Streaming audio (Wentworth users only)
Electronic Audio -
1003
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1004
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1005
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1006
Rural China : Economic and Social Change in the Late Twentieth Century.
Published 2015Full text (Wentworth users only)
Electronic eBook -
1007
Ignore the hype financial strategies beyond the media-driven mayhem / Brian Perry.
Published 2020Streaming audio (Wentworth users only)
Electronic Audio -
1008
Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook -
1009
Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook -
1010
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1011
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1012
CFP Board financial planning competency handbook / CFP Board.
Published 2015Full text (Wentworth users only)
Electronic eBook -
1013
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
1014
Bubbles, booms, and busts : the rise and fall of financial assets / Donald Rapp.
Published 2015Full text (Wentworth users only)
Electronic eBook -
1015
How Legal Marijuana Is Working in Colorado / The Reason Foundation (Firm).
Published 2015Streaming video (Wentworth users only)
Electronic Video -
1016
Who has the Right to Vote? A History / Makematic.
Published 2021Cover image
Streaming video (Wentworth users only)
Electronic Video -
1017
Central America, Panama, and the Dominican Republic.
Published 2013Full text (Wentworth users only)
Electronic eBook -
1018
Athenian economy and society : a banking perspective / Edward E. Cohen.
Published 2011Full text (Wentworth users only)
Electronic eBook -
1019
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1020