Showing 1,001 - 1,020 results of 1,172 for search '((((rain OR gain) OR (((bgain OR (bttpain OR btttrain)) OR (((((strain OR stpain) OR brain) OR sttrain) OR (sbbgain OR sbbgain)) OR sbgain)) OR ((tgain OR train) OR again))) OR ((main OR min) OR (main OR min))) OR (tpain OR (tmain OR (tgain OR train)))) tax', query time: 0.55s Refine Results
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    Fundamentals of Engineering FE Civil All-in-One Exam Guide, 2nd Edition / Indranil Goswami. by Goswami, Indranil

    Published 2024
    Table of Contents: “…Thin-Walled Sections -- 6.11 Thermal Stress and Strain -- 6.12 Mohr's Circle: Normal (?) and Shear (?) …”
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  4. 1004

    Effective Product Control : Controlling for Trading Desks. by Nash, Peter

    Published 2017
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  5. 1005

    Risk arbitrage : an investor's guide / Keith M. Moore. by Moore, Keith M., 1952-

    Published 2018
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    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
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    Matamoros - The Human Face of Globalization.

    Published 2016
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    Truth, growth, repeat : a business manual for generation why / by Mike Edmonds, with Ronnie Duncan. by Edmonds, Mike, Duncan, Ronnie

    Published 2018
    Table of Contents: “….; contents; introduction; how to use this book; read it like a workshop manual; when you see the word ;business you don't need to be a boss; there's no tax law in here; part one: the circle of true purpose; 1 truth is a system; 2 true purpose; oh going to talk about steve jobs; why motive matters; high horse optional; the basic impact of true purpose; the ultimate impact of true purpose; 3 attraction; why does true purpose touch people?…”
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    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Wartime Elections / Makematic.

    Published 2021
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