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Showing 881 - 900 results of 1,043 for search '((((rain OR gain) OR (((bgain OR (bttpain OR btttrain)) OR (((((sbrain OR sbpain) OR (brain OR bpain)) OR sttrain) OR (sbbgain OR sbbgain)) OR sbgain)) OR (tgain OR again))) OR ((main OR min) OR (main OR min))) OR ((tpain OR pain) OR (tmain OR tgain))) tax', query time: 0.45s Refine Results
  1. 881

    Wynne Godley A Biography / by Alan Shipman. by Shipman, Alan

    Published 2019
    Full text (Wentworth users only)
    Electronic eBook
  2. 882

    Hot money.

    Published 2021
    Streaming video (Wentworth users only)
    Electronic Video
  3. 883

    Asterix and Obelix vs. Caesar = Astérix & Obélix contre César.

    Published 1999
    Streaming video (Wentworth users only)
    Electronic Video
  4. 884
  5. 885

    Investing in real estate / Gary W. Eldred. by Eldred, Gary W.

    Published 2012
    Full text (Wentworth users only)
    Electronic eBook
  6. 886

    Women in the Canadian academic tundra : challenging the chill / [edited by] Elena Hannah, Linda Joan Paul, Swani Vethamany-Globus.

    Published 2002
    Table of Contents: “…Paying the inequity tax / Jennifer Bankier -- A nurse educator's experience in Academia / Suzan Banoub-Baddour -- Women in Canadian universities: an insider's view from outside; an outsider's view from inside / Helen J. …”
    Full text (Wentworth users only)
    Electronic eBook
  7. 887

    The lean product playbook : how to innovate with minimum viable products and rapid customer feedback / Dan Olsen. by Olsen, Dan, 1970-

    Published 2015
    Table of Contents: “…A Tale of Two Apple FeaturesUsing the Solution Space to Discover the Problem Space; Part II: The Lean Product Process; Chapter 3: Determine Your Target Customer (Step 1); Fishing for Customers; How to Segment Your Target Market; Users versus Buyers; Technology Adoption Life Cycle; Personas; Chapter 4: Identify Underserved Customer Needs (Step 2); A Customer Need by Any Other Name; Customer Needs Example: TurboTax; Customer Discovery Interviews; Customer Benefit Ladders; Hierarchies of Needs; The Importance versus Satisfaction Framework; Related Frameworks; Visualizing Customer Value.…”
    Full text (Wentworth users only)
    Electronic eBook
  8. 888

    Investing in real estate / Gary W. Eldred. by Eldred, Gary W.

    Published 2012
    Full text (Wentworth users only)
    Electronic eBook
  9. 889

    Effective Product Control : Controlling for Trading Desks. by Nash, Peter

    Published 2017
    Full text (Wentworth users only)
    Electronic eBook
  10. 890

    Risk arbitrage : an investor's guide / Keith M. Moore. by Moore, Keith M., 1952-

    Published 2018
    Full text (Wentworth users only)
    Electronic eBook
  11. 891
  12. 892
  13. 893
  14. 894

    The Darwin Economy Frank, Robert. by Frank, Robert

    Published 2011
    Full text (Wentworth users only)
    Electronic eBook
  15. 895

    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  16. 896
  17. 897

    Matamoros - The Human Face of Globalization.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  18. 898
  19. 899

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  20. 900