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881
Wynne Godley A Biography / by Alan Shipman.
Published 2019Full text (Wentworth users only)
Electronic eBook -
882
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883
Asterix and Obelix vs. Caesar = Astérix & Obélix contre César.
Published 1999Streaming video (Wentworth users only)
Electronic Video -
884
Analysis of financial statements / Pamela Peterson Drake, Frank J. Fabozzi.
Published 2012Full text (Wentworth users only)
Electronic eBook -
885
Investing in real estate / Gary W. Eldred.
Published 2012Full text (Wentworth users only)
Electronic eBook -
886
Women in the Canadian academic tundra : challenging the chill / [edited by] Elena Hannah, Linda Joan Paul, Swani Vethamany-Globus.
Published 2002Table of Contents: “…Paying the inequity tax / Jennifer Bankier -- A nurse educator's experience in Academia / Suzan Banoub-Baddour -- Women in Canadian universities: an insider's view from outside; an outsider's view from inside / Helen J. …”
Full text (Wentworth users only)
Electronic eBook -
887
The lean product playbook : how to innovate with minimum viable products and rapid customer feedback / Dan Olsen.
Published 2015Table of Contents: “…A Tale of Two Apple FeaturesUsing the Solution Space to Discover the Problem Space; Part II: The Lean Product Process; Chapter 3: Determine Your Target Customer (Step 1); Fishing for Customers; How to Segment Your Target Market; Users versus Buyers; Technology Adoption Life Cycle; Personas; Chapter 4: Identify Underserved Customer Needs (Step 2); A Customer Need by Any Other Name; Customer Needs Example: TurboTax; Customer Discovery Interviews; Customer Benefit Ladders; Hierarchies of Needs; The Importance versus Satisfaction Framework; Related Frameworks; Visualizing Customer Value.…”
Full text (Wentworth users only)
Electronic eBook -
888
Investing in real estate / Gary W. Eldred.
Published 2012Full text (Wentworth users only)
Electronic eBook -
889
Effective Product Control : Controlling for Trading Desks.
Published 2017Full text (Wentworth users only)
Electronic eBook -
890
Risk arbitrage : an investor's guide / Keith M. Moore.
Published 2018Full text (Wentworth users only)
Electronic eBook -
891
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892
A guide to starting your hedge fund / Erik Serrano Berntsen and John P. Thompson.
Published 2015Full text (Wentworth users only)
Electronic eBook -
893
Leaders and innovators : how data-driven organizations are winning with analytics / Tho H. Nguyen.
Published 2016Full text (Wentworth users only)
Electronic eBook -
894
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895
Managing water for all : an OECD perspective on pricing and financing.
Published 2013Full text (Wentworth users only)
Electronic eBook -
896
Climate Change from a Criminological Perspective edited by Rob White.
Published 2012Full text (Wentworth users only).
Electronic eBook -
897
Matamoros - The Human Face of Globalization.
Published 2016Streaming video (Wentworth users only)
Electronic Video -
898
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899
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
900
Stattman : hope for CEO pressure on Obama, Congress / produced by Bloomberg.
Published 2012Full text (Wentworth users only)
Electronic Video