Showing 781 - 800 results of 891 for search '((((rain OR brain) OR (((btgain OR ((btpain OR bpain) OR (btrain OR train))) OR ((((sbrain OR sbpain) OR spain) OR ((sbbrain OR sbbpain) OR sbbpain)) OR sbgain)) OR (tgain OR gain))) OR (main OR main)) OR ((tpain OR (((btrain OR train) OR ((btrain OR train) OR (bttpain OR bttbrain))) OR bpain)) OR tmain)) tax', query time: 0.55s Refine Results
  1. 781
  2. 782
  3. 783

    Earthquake : How the Ever-shifting Healthcare Model Victimizes Americans / Brian H. Casull. by Casull, Brian

    Published 2019
    Table of Contents: “…Chapter TwoSeeing The Doctor of Your Choice; Understanding ACCESS to Healthcare; The Three Steps; Gaining Entry into the Healthcare system; Geographic Availability; Personal Relationship; Chapter Three; Healthcare Costs; What Drives Healthcare Cost?…”
    Full text (Wentworth users only)
    Electronic eBook
  4. 784

    Renovation Nation : Our Obsession with Home. by Allon, Fiona R.

    Published 2008
    Full text (Wentworth users only)
    Electronic eBook
  5. 785
  6. 786

    Limitarianism : the case against extreme wealth / Ingrid Robeyns. by Robeyns, Ingrid

    Published 2024
    Book
  7. 787
  8. 788
  9. 789
  10. 790
  11. 791
  12. 792

    Rural China : Economic and Social Change in the Late Twentieth Century. by Fan, Jie

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  13. 793
  14. 794
  15. 795
  16. 796

    The Feast in Dream Village.

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  17. 797
  18. 798

    CFP Board financial planning competency handbook / CFP Board.

    Published 2015
    Full text (Wentworth users only)
    Electronic eBook
  19. 799

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  20. 800

    Central America, Panama, and the Dominican Republic. by Pinon, Marco

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook