Showing 321 - 340 results of 616 for search '((((rain OR (tpain OR train)) OR (((((bmain OR bgain) OR ((bagain OR again) OR bargain)) OR (bttrain OR bttgain)) OR ((((((sbrain OR sbmain) OR sbgain) OR (sbtbrain OR sbtgain)) OR sbgain) OR ((sbbmain OR (sbbtrain OR sbbtmain)) OR sbbgain)) OR sbgain)) OR tgain)) OR (min OR min)) OR ((tpain OR train) OR tmain)) tax', query time: 0.56s Refine Results
  1. 321
  2. 322

    The Politics of Domestic Resource Mobilization for Social Development edited by Katja Hujo.

    Published 2020
    Table of Contents: “…How Can Governments of Low-Income Countries Collect More Tax Revenue? -- 5. Colonial Legacies and Social Welfare Regimes in Africa: An Empirical Exercise. -- 6. …”
    Full text (Wentworth users only)
    Electronic eBook
  3. 323

    Insolvency and financial distress : how to avoid it and survive it / Brian Finch. by Finch, Brian

    Published 2012
    Table of Contents: “…; Chapter 4: Practical problems; Cessation of service and supply; Dealing with tax authorities; Dealing with landlords; Dealing with banks; Dealing with bailiffs.…”
    Full text (Wentworth users only)
    Electronic eBook
  4. 324
  5. 325

    Whiskey BBC Worldwide Ltd.

    Published 2014
    Streaming video (Wentworth users only)
    Electronic Video
  6. 326
  7. 327

    The Battle of Yorktown 1781 / Pathé cinéma (France).

    Published 2012
    Streaming video (Wentworth users only)
    Electronic Video
  8. 328

    Money and Mathematics A Conversational Approach to Modern Financial Mathematics and Insurance / by Ralf Korn, Bernd Luderer. by Korn, Ralf, Luderer, Bernd

    Published 2021
    Table of Contents: “…Part I: Income Taxes, Lottery, and Lion Hunting—Elementary Mathematics -- 1. …”
    Full text (Wentworth users only)
    Electronic eBook
  9. 329
  10. 330
  11. 331

    The Progressive Era / Cerebellum Corporation.

    Published 2003
    Streaming video (Wentworth users only)
    Electronic Video
  12. 332
  13. 333
  14. 334

    201 Great Ideas for Your Small Business. by Applegate, Jane

    Published 2011
    Table of Contents: “…Work with an Enrolled Agent to Do Your Taxes; 33. Find a Strategic Partner to Invest in Your Company; 34. …”
    Full text (Wentworth users only)
    Electronic eBook
  15. 335

    Regulation and its reform / Stephen Breyer. by Breyer, Stephen G., 1938-

    Published 1982
    Table of Contents: “…Conclusion4 Allocation under a Public Interest Standard -- The System -- Conclusion -- 5 Standard Setting -- The System -- Problems Inherent in the Process -- Conclusion -- 6 Historically Based Allocation -- The System -- The Need for Exceptions -- The Exception Process -- Conclusion -- 7 Individualized Screening -- The Food Additive Screening System -- Problems with This Form of Regulation -- Conclusion -- 8 Alternatives to Classical Regulation -- Unregulated Markets Policed by Antitrust -- Disclosure -- Taxes…”
    Full text (Wentworth users only)
    Electronic eBook
  16. 336

    Confronting finance : mobilizing the 99 per cent for economic and social progress / edited by Nicolas Pons-Vignon and Phumzile Ncube ; International Labour Office.

    Published 2012
    Table of Contents: “…An interview with two labour and trade union activitists / Elaine Sio-ieng Hui -- Global labour online campaigns: the next ten years / Eric Lee -- Seven reasons why a universal income makes sense in middle-income countries / Hein Marais -- Economic democracy: an idea whose time had come, again? / Richar Hyman -- A tide of inequality: what can taxes and transfer achieve? …”
    Full text (Wentworth users only)
    Electronic eBook
  17. 337

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  18. 338

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  19. 339

    More and better jobs in South Asia / World Bank.

    Published 2011
    Table of Contents: “…-- Addressing disadvantages before school: The role of early childhood development -- Primary and secondary education -- Tertiary education and preemployment training systems -- On-the-job training -- Annex 5A: Additional tables and figures on education and skills -- Annex 5B: Projections of the educational attainment of South Asia's population and labor force -- 6. …”
    Full text (Wentworth users only)
    Electronic eBook
  20. 340

    Edge Computing and IoT: Systems, Management and Security Third EAI International Conference, ICECI 2022, Virtual Event, December 13-14, 2022, Proceedings / edited by Zhu Xiao, Ping...

    Published 2023
    Table of Contents: “…Models and methods for data management in IoT -- Forecasting the Temperature of BEV Battery Pack based on Field Testing Data -- The Data Exchange Protocol over Multi-chain BlockchainUsing Zero-knowledge Proof -- A Hybrid Task Offloading and Service Cache Scheme for Vehicular Edge Computing -- On Enhancing Transmission Performance for IoV Based on Improved Greedy Algorithm -- Precise Segmentation on Poly-Yolo, YoloV5 and FCN -- Adaptive approaches to manage energy consumption and security of systems -- Research on DAG Based Consensus Mechanism for Adjustable Load Metering Data -- A Detection and Information Processing Model based on an Automatic Mechanism for Tax Payment Control in Developing Countries -- IEC-FOF: An Industrial Electricity Consumption Forecasting and Optimization Framework -- Demons Hidden in the Light: Unrestricted Adversarial Illumination Attacks -- Edge Intelligence Based Garbage Classification Detection Method -- Mobile computing in wireless networks -- Evaluation of Higher Education System -- Defense Mechanisms against Audio Adversarial Attacks: Recent Advances and Future Directions -- An Empirical Study of Worldwide Plastic Waste Mitigation -- Prediction for Surface Subsidence of Shield Construction in Water-Rich Sand Egg Stratum Based on Edge Intelligence -- Highly Accurate Dynamic Gesture Recognition Method Based on Edge Intelligence -- Distributed computing in IOT -- Edge Intelligence Based Garbage Classification Detection Method -- Adversarial Example Attacks in Internet of Things (IoT) -- Training Node Screening in Decentralized Trusted Federated Learning -- Exploration and Practice of Course Homework Metaverse Based on Extended Reality under Edge Computing -- Federated Learning Based User Scheduling for Real-Time Multimedia Tasks in Edge Devices -- A Co-caching Strategy for Edges Based on Federated Learning and Regional Prevalence -- LSTM-DAM: Malicious Network Traffic Prediction for Cloud Manufacturing System.…”
    Full text (Wentworth users only)
    Electronic eBook