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321
Domesday, Episode 4—The Normans / BBC Worldwide Learning.
Published 2010Cover image
Streaming video (Wentworth users only)
Electronic Video -
322
The Politics of Domestic Resource Mobilization for Social Development edited by Katja Hujo.
Published 2020Table of Contents: “…How Can Governments of Low-Income Countries Collect More Tax Revenue? -- 5. Colonial Legacies and Social Welfare Regimes in Africa: An Empirical Exercise. -- 6. …”
Full text (Wentworth users only)
Electronic eBook -
323
Insolvency and financial distress : how to avoid it and survive it / Brian Finch.
Published 2012Table of Contents: “…; Chapter 4: Practical problems; Cessation of service and supply; Dealing with tax authorities; Dealing with landlords; Dealing with banks; Dealing with bailiffs.…”
Full text (Wentworth users only)
Electronic eBook -
324
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325
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326
The new rules of retirement : strategies for a secure future / Robert C. Carlson.
Published 2016Full text (Wentworth users only)
Electronic eBook -
327
The Battle of Yorktown 1781 / Pathé cinéma (France).
Published 2012Streaming video (Wentworth users only)
Electronic Video -
328
Money and Mathematics A Conversational Approach to Modern Financial Mathematics and Insurance / by Ralf Korn, Bernd Luderer.
Published 2021Table of Contents: “…Part I: Income Taxes, Lottery, and Lion Hunting—Elementary Mathematics -- 1. …”
Full text (Wentworth users only)
Electronic eBook -
329
Financial programs for brownfields remediation Wild Hare Productions LLC.
Published 2006Streaming video (Wentworth users only)
Electronic Video -
330
Financial Management and the Planning Cycle Video Education Australasia.
Published 2011Streaming video (Wentworth users only)
Electronic Video -
331
The Progressive Era / Cerebellum Corporation.
Published 2003Streaming video (Wentworth users only)
Electronic Video -
332
Made in the USA : the rise and retreat of American manufacturing / Vaclav Smil.
Published 2022Streaming audio (Wentworth users only)
Electronic Audio -
333
Market your way to growth 8 ways to win / Milton Kotler and Philip Kotler.
Published 2020Streaming audio (Wentworth users only)
Electronic Audio -
334
201 Great Ideas for Your Small Business.
Published 2011Table of Contents: “…Work with an Enrolled Agent to Do Your Taxes; 33. Find a Strategic Partner to Invest in Your Company; 34. …”
Full text (Wentworth users only)
Electronic eBook -
335
Regulation and its reform / Stephen Breyer.
Published 1982Table of Contents: “…Conclusion4 Allocation under a Public Interest Standard -- The System -- Conclusion -- 5 Standard Setting -- The System -- Problems Inherent in the Process -- Conclusion -- 6 Historically Based Allocation -- The System -- The Need for Exceptions -- The Exception Process -- Conclusion -- 7 Individualized Screening -- The Food Additive Screening System -- Problems with This Form of Regulation -- Conclusion -- 8 Alternatives to Classical Regulation -- Unregulated Markets Policed by Antitrust -- Disclosure -- Taxes…”
Full text (Wentworth users only)
Electronic eBook -
336
Confronting finance : mobilizing the 99 per cent for economic and social progress / edited by Nicolas Pons-Vignon and Phumzile Ncube ; International Labour Office.
Published 2012Table of Contents: “…An interview with two labour and trade union activitists / Elaine Sio-ieng Hui -- Global labour online campaigns: the next ten years / Eric Lee -- Seven reasons why a universal income makes sense in middle-income countries / Hein Marais -- Economic democracy: an idea whose time had come, again? / Richar Hyman -- A tide of inequality: what can taxes and transfer achieve? …”
Full text (Wentworth users only)
Electronic eBook -
337
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
338
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
339
More and better jobs in South Asia / World Bank.
Published 2011Table of Contents: “…-- Addressing disadvantages before school: The role of early childhood development -- Primary and secondary education -- Tertiary education and preemployment training systems -- On-the-job training -- Annex 5A: Additional tables and figures on education and skills -- Annex 5B: Projections of the educational attainment of South Asia's population and labor force -- 6. …”
Full text (Wentworth users only)
Electronic eBook -
340
Edge Computing and IoT: Systems, Management and Security Third EAI International Conference, ICECI 2022, Virtual Event, December 13-14, 2022, Proceedings / edited by Zhu Xiao, Ping...
Published 2023Table of Contents: “…Models and methods for data management in IoT -- Forecasting the Temperature of BEV Battery Pack based on Field Testing Data -- The Data Exchange Protocol over Multi-chain BlockchainUsing Zero-knowledge Proof -- A Hybrid Task Offloading and Service Cache Scheme for Vehicular Edge Computing -- On Enhancing Transmission Performance for IoV Based on Improved Greedy Algorithm -- Precise Segmentation on Poly-Yolo, YoloV5 and FCN -- Adaptive approaches to manage energy consumption and security of systems -- Research on DAG Based Consensus Mechanism for Adjustable Load Metering Data -- A Detection and Information Processing Model based on an Automatic Mechanism for Tax Payment Control in Developing Countries -- IEC-FOF: An Industrial Electricity Consumption Forecasting and Optimization Framework -- Demons Hidden in the Light: Unrestricted Adversarial Illumination Attacks -- Edge Intelligence Based Garbage Classification Detection Method -- Mobile computing in wireless networks -- Evaluation of Higher Education System -- Defense Mechanisms against Audio Adversarial Attacks: Recent Advances and Future Directions -- An Empirical Study of Worldwide Plastic Waste Mitigation -- Prediction for Surface Subsidence of Shield Construction in Water-Rich Sand Egg Stratum Based on Edge Intelligence -- Highly Accurate Dynamic Gesture Recognition Method Based on Edge Intelligence -- Distributed computing in IOT -- Edge Intelligence Based Garbage Classification Detection Method -- Adversarial Example Attacks in Internet of Things (IoT) -- Training Node Screening in Decentralized Trusted Federated Learning -- Exploration and Practice of Course Homework Metaverse Based on Extended Reality under Edge Computing -- Federated Learning Based User Scheduling for Real-Time Multimedia Tasks in Edge Devices -- A Co-caching Strategy for Edges Based on Federated Learning and Regional Prevalence -- LSTM-DAM: Malicious Network Traffic Prediction for Cloud Manufacturing System.…”
Full text (Wentworth users only)
Electronic eBook