Showing 501 - 520 results of 701 for search '((((rain OR (btrain OR strain)) OR ((((again OR (bagain OR bargain)) OR (bttbrain OR (bttmain OR btmain))) OR ((((sbrain OR ((sbttrain OR sttrain) OR sbtgain)) OR sbgain) OR ((sbbrain OR ((sbbtrain OR sbbbrain) OR sbttrain)) OR sbbgain)) OR sbgain)) OR tgain)) OR (min OR min)) OR ((train OR spain) OR tmain)) tax', query time: 0.63s Refine Results
  1. 501

    Planning our future libraries : blueprints for 2025 / Kim Leeder & Eric Frierson, editors.

    Published 2014
    Table of Contents: “…Planning Our Future Libraries: Blueprints for 2025 -- Contents -- Introduction -- Embracing Participation -- Reimagining Spaces -- Building New Infrastructure -- Leading for the Future -- References -- Part 1: Embracing Participation -- Chapter 1: Redesigning Library Services Again: Revising Buckland's Manifesto -- Bucklandâ€?…”
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  2. 502
  3. 503

    Investing for Growth How to make money by only buying the best companies in the world - An anthology of investment writing, 2010-20. by Smith, Terry

    Published 2020
    Table of Contents: “…The Telegraph, 22 November 2013 -- It's déjà vu all over again -- Financial Times, 6 December 2013 -- Annual letter to shareholders 2013 -- Fundsmith, January 2014 -- Just the facts when weighing investments -- Financial Times, 24 January 2014 -- Shale: miracle, revolution or bandwagon? …”
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  4. 504
  5. 505

    Social Marketing in Action Cases from Around the World / edited by Debra Z. Basil, Gonzalo Diaz-Meneses, Michael D. Basil.

    Published 2019
    Table of Contents: “…Part I: Understanding Social Marketing -- Chapter 1 The Big Picture in Social Marketing -- Chapter 2 The Fundamentals of Social Marketing -- Chapter 3 Research and Evaluation in Social Marketing -- Chapter 4 Theory in Social Marketing -- Chapter 5 A Brief History of Social Marketing -- Part II Social Marketing Cases: Social Welfare -- Chapter 6 Fun Ways to Engage with Rail Safety through the Dumb Ways to Die Social Marketing Campaign -- Chapter 7 The Second Life of Food -- Chapter 8 The Bank of Cancer Research -- Chapter 9 VCW of Social Impact in a Developing Country -- Chapter 10 Operation Red Nose -- Chapter 11 Social Marketing for the Reduction of Tax Evasion -- Chapter 12 Worn Wear -- Part III Social Marketing Cases: Health -- Chapter 13 Inculcating the Handwashing Habit through Social Marketing Among Poor Children in India -- Chapter 14 Social Marketing Campaigns for Healthier Eating Habits in France -- Chapter 15 Smile Train India -- Chapter 16 Enhancing Existing Communication Channels for Large-Scale Health Interventions -- Chapter 17 Saving Lives through Lifebuoy's "Help a Child Reach 5' Social Marketing Campaign -- Chapter 18 Behavior Change and Nutrition Education for Teenagers -- Chapter 19 Using Social Marketing to Promote Handwashing the Soap for a Healthier Vietnam -- Part IV: Social Marketing Cases: Environment -- Chapter 20 Using Social Marketing to Increase Bicycle Ridership to Major Events in Vancouver, Canada -- Chapter 21 Akureyri on the Verge -- Chapter 22 Vancouver Aquarium and World Wildlife Foundation's Great Canadian Shoreline Cleanup -- Chapter 23 Be the Street You Want to See -- Chapter 24 The Coulee Clean Up -- Chapter 25 Applying Social Marketing to Koala Conservation -- Part V Social Marketing Cases: Education -- Chapter 26 Co-creating a Sea Change Social Marketing Campaign for Ocean Literacy in Europe -- Chapter 27 Enhancing Health by Means of Massive Open Online Courses -- Chapter 28 Use of Social Marketing to Improve Science Teaching in Maharashtra, India 2014-2018 -- Chapter 29 A Case of Co-Created Social Marketing Campaign.…”
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  6. 506

    Partisan investment in the global economy : why the left loves foreign direct investment and FDI loves the left / Pablo M. Pinto. by Pinto, Pablo Martín

    Published 2013
    Table of Contents: “…1.6.4 FDI Performance As a Bargain BetweenInvestors and Governments1.6.5 Exchanging Hostages to Support Economic Exchanges; 1.6.6 Pro-Labor and the Left; 1.6.7 Opportunism and Time-Inconsistency; 1.7 Conclusion; 1.7.1 Layout of the Book; 2 A Political Economy Model of Foreign Direct Investment; 2.1 Introduction; 2.2 The Politics of Investment; 2.3 Distributive Concerns, Partisanship, and Regulation; 2.3.1 Autonomous Government and FDI; 2.3.2 Foreign Investment and Distributive Concerns; 2.3.3 Intuition and Discussion; 2.4 Conclusion; Appendix 2.1; Partisan Government, Taxes, and Investment.…”
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  7. 507

    Management for Sustainable and Inclusive Development in a Transforming Asia edited by Hiromi Shioji, Dev Raj Adhikari, Fumio Yoshino, Takabumi Hayashi.

    Published 2021
    Table of Contents: “…Introduction -- The importance of sustainable development in Asia -- Research on Oriental Management: Review and Prospects -- Inclusive Business and Sustainable Rural Development in India: The Community-Based Food Chain Constructed by AMUL -- Doing while Thinking in Dynamic Environment: A Review of Strategic Improvisation -- Study on the Effect of Factor Efficiency on Economic Restructuring under Supply - side Driving -- Impact of agglomeration and dispersion from an industrial location theory perspective- Empirical analysis of Japanese manufacturers in RCEP areas -- Research on Multi-interest Conflict Risk Assessment of super-giant project Based on PSR Model -- Sustainability Business Models of Multinational Enterprises in the Apparel Industry -- Knowledge Governance in Overseas Risk Intelligence Cooperation -- Inter-Firm Relationship and Knowledge Flow in Japan’s Shipbuilding Industry: A Comparative Analysis between Domestic Partners and Overseas Partners -- Creating brand value by product personalization in musical instruments industry -- The Role of Corporate Philosophy in Managing Foreign Subsidiary Employees: The Case of Japanese Subsidiaries in Thailand -- The Impact of R&D Strategy on Firm Performance of ICT Companies in China -- Development of the Vietnamese Iron and Steel Industry under International Economic Integration -- Examination of job satisfaction in commercial banking sector: Case study of PVcomBank, Vietnam -- Vocational Training Policy for Labor Ethnic Minority in the Northwest of Vietnam -- Quality of Personnel via Accountants’ Physical and Mental Strengths in Multinational Firms in Vietnam -- The satisfaction of corporations when using tax administrative services: Proceeding in Hanoi – Vietnam -- Factors Influencing the Intention to Choose Digital Wallet in Shopping Online: Case Study of Hanoi Citizens -- Conclusion.…”
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  8. 508

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  9. 509

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  10. 510
  11. 511

    Use Public Tools for Career Success Kaleba, Kermit. by Kaleba, Kermit

    Published 2007
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  12. 512

    LESSONS THAT SCHOOL FORGOT : how the agile and curious can beat the smart and rich. by SAMMARTINO, STEVE

    Published 2017
    Table of Contents: “…; Pull up your roots; Chapter 3 The future is informal; Discover the entrepreneur within; Self-reliance needs a comeback; The pace of change is super-radical; It's time to just make stuff up again; The formal institutions really don't get it.…”
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  13. 513
  14. 514

    Biggs on finance, economics, and the stock market : Barton's market chronicles from the Morgan Stanley years / Barton Biggs. by Biggs, Barton, 1932-2012

    Published 2014
    Table of Contents: “…The Evolution of the Supply SideThe Tax Cut Misconception; Running the Movie of the Seventies Backward; The Piper Must Still Be Paid; A World That Has Lived beyond Its Means; The Valuation Dilemma for Equities; The Old President with the Right Intuitions; What Kind of People Are We?…”
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  15. 515

    LESSONS THAT SCHOOL FORGOT : how the agile and curious can beat the smart and rich. by Sammartino, Steve

    Published 2017
    Table of Contents: “…; Pull up your roots; Chapter 3 The future is informal; Discover the entrepreneur within; Self-reliance needs a comeback; The pace of change is super-radical; It's time to just make stuff up again; The formal institutions really don't get it.…”
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  16. 516
  17. 517

    Measuring and Promoting Wellbeing : How Important Is Economic Growth?. by Podger, Andrew

    Published 2014
    Table of Contents: “…Changes in Inequality in Australia and the Redistributional Impacts of Taxes and Government Benefits; 19. What Difference Does Government Make? …”
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  18. 518

    Increasing formality and productivity of Bolivian firms.

    Published 2009
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  19. 519
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