Showing 201 - 220 results of 551 for search '((((rain OR (bgain OR brain)) OR (((((bgain OR brain) OR (bagain OR bargain)) OR bttrain) OR ((((sbrain OR (sbtrain OR (sbtgain OR sbagain))) OR sbgain) OR (((((sbbgain OR sbbgain) OR (sbbtrain OR stpain)) OR (sbbtrain OR stpain)) OR (sbbtrain OR stpain)) OR sbbgain)) OR sbgain)) OR (tgain OR train))) OR (min OR min)) OR (tpain OR (tmain OR tmin))) tax', query time: 0.57s Refine Results
  1. 201

    Economics U$A. can we control the economy? / a production of EFC.

    Published 2012
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  2. 202

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  3. 203

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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    Electronic eBook
  4. 204

    Urban / produced by Evan Clark.

    Published 2010
    Full text (Wentworth users only)
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  5. 205

    Khodorkovsky.

    Published 2014
    Streaming video (Wentworth users only)
    Electronic Video
  6. 206

    Iris Murdoch connected : critical essays on her fiction and philosophy / edited by Mark Luprecht.

    Published 2014
    Table of Contents: “…Puritanism and truthfulness in Iris Murdoch's philosophical ethic / Tony Milligan -- "The revoltingly contingent": Iris Murdoch's metaphysical bargain / Jiménez Heffernan, Julián -- "The most intimate bond": metaxological thinking in Simone Weil and Iris Murdoch / Kate Larson -- "Can The Knight of Faith be like an inspector of taxes": The Black Prince as a rendering of fear and trembling / Paul Martens -- A fundamental orientation to the good: Iris Murdoch's influence on Charles Taylor / Matthew J.M. …”
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  7. 207

    Al Capone: The Untouchable Legend.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  8. 208

    Teaching Tools for Microeconomics ABC News Productions.

    Published 2013
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    Electronic Video
  9. 209

    Quicklook at Accountancy Etchells, Mark. by Etchells, Mark

    Published 2012
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  10. 210

    Human rights Cambridge Educational (Firm).

    Published 2007
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    Electronic Video
  11. 211

    Roberto Calvi : The Murder Of God's Banker / Film Ideas.

    Published 2010
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    Electronic Video
  12. 212

    Behaviors in Bookkeeping Salon, Data. by Salon, Data

    Published 2020
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    Electronic Video
  13. 213

    Frontiers of Dynamic Games Game Theory and Management, St. Petersburg, 2017 / edited by Leon A. Petrosyan, Vladimir V. Mazalov, Nikolay A. Zenkevich.

    Published 2018
    Table of Contents: “…Countervailing Power with Large and Small Retailers -- Dynamic Voluntary Provision of Public Goods: The Recursive Nash Bargaining Solution -- Altruistic, Aggressive and Paradoxical Types of Behavior in a Differential Two-Person Game -- Learning in a Game of Strategic Experimentation With Three-Armed Exponential Bandits -- Solution for a System of Hamilton-Jacobi Equations of Special Type and a Link with Nash Equilibrium -- The Impact of Discounted Indices on Equilibrium Strategies of Players in Dynamical Bimatrix Games -- On Control Reconstruction Problems for Dynamic Systems Linear in Controls -- Evolution of Risk-Statuses in One Model of Tax Control -- Stationary Nash Equilibria for Average Stochastic Positional Games -- Game Equilibria and Transition Dynamics in Networks with Heterogeneous Agents -- Non-cooperative Differential Game Model of Oil Market with Looking Forward Approach -- S-Strongly Time-consistency in Differential Games -- Characteristic Functions in a Linear Oligopoly TU Game -- The Position Value and the Myerson Value for Hypergraph Communication Situations -- Bertrand Meets Ford: Benefits and Losses -- On Multilateral Hierarchical Dynamic Decisions.…”
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  14. 214
  15. 215

    Cost reduction and control best practices : the best ways for a financial manager to save money / Institute of Management and Administration (IOMA).

    Published 2006
    Table of Contents: “…Corporate cost-control strategies -- Human resource department costs -- Benefits costs -- Compensation costs -- 401(k) plan costs -- Training and development costs -- Accounting department costs -- Accounts payable costs -- Credit and collections costs -- Purchasing costs -- Inventory costs -- Export costs -- Outsourcing -- Downsizing -- Consultants' costs -- Business tax costs.…”
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  16. 216

    The First Angry Man.

    Published 2020
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  17. 217

    Whiskey Rebellion / Makematic.

    Published 2021
    Cover image
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  18. 218

    The Big Payback / PBS.

    Published 2023
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  19. 219

    Drug use & abuse / Micah L. Issitt. by Issitt, Micah L.

    Published 2018
    Table of Contents: “…Searching for a better brain : drug your way to high grades (2010) -- 27. …”
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  20. 220

    How to Open Your Own In-home Bookkeeping Service. by Aydlott, Julie

    Published 2006
    Table of Contents: “…Entering Data from a Checkbook RegisterAccounts Payable -- Accounts Receivable -- Payroll -- Bank Reconciliation -- Sales Tax Report -- Workers Compensation -- Financial Reports -- Audit Preparation -- Financial Packages to Banking Entities -- Work In Progress -- Training and Consulting -- Budgeting -- Cleaning up Accounting and Bookkeep -- Year End Accounting -- 1099 Miscellaneous Income -- Record Keeping -- Chapter 5 Preparing Taxes and Depreciation -- Preparing your own Taxes -- Preparing Client Taxes -- Chapter 6 Common Questions…”
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