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201
Economics U$A. can we control the economy? / a production of EFC.
Published 2012Full text (Wentworth users only)
Electronic Video -
202
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
203
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
204
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205
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206
Iris Murdoch connected : critical essays on her fiction and philosophy / edited by Mark Luprecht.
Published 2014Table of Contents: “…Puritanism and truthfulness in Iris Murdoch's philosophical ethic / Tony Milligan -- "The revoltingly contingent": Iris Murdoch's metaphysical bargain / Jiménez Heffernan, Julián -- "The most intimate bond": metaxological thinking in Simone Weil and Iris Murdoch / Kate Larson -- "Can The Knight of Faith be like an inspector of taxes": The Black Prince as a rendering of fear and trembling / Paul Martens -- A fundamental orientation to the good: Iris Murdoch's influence on Charles Taylor / Matthew J.M. …”
Full text (Wentworth users only)
Electronic eBook -
207
Al Capone: The Untouchable Legend.
Published 2016Streaming video (Wentworth users only)
Electronic Video -
208
Teaching Tools for Microeconomics ABC News Productions.
Published 2013Streaming video (Wentworth users only)
Electronic Video -
209
Quicklook at Accountancy Etchells, Mark.
Published 2012Full text (Wentworth users only)
Electronic eBook -
210
Human rights Cambridge Educational (Firm).
Published 2007Streaming video (Wentworth users only)
Electronic Video -
211
Roberto Calvi : The Murder Of God's Banker / Film Ideas.
Published 2010Streaming video (Wentworth users only)
Electronic Video -
212
Behaviors in Bookkeeping Salon, Data.
Published 2020Streaming video (Wentworth users only)
Electronic Video -
213
Frontiers of Dynamic Games Game Theory and Management, St. Petersburg, 2017 / edited by Leon A. Petrosyan, Vladimir V. Mazalov, Nikolay A. Zenkevich.
Published 2018Table of Contents: “…Countervailing Power with Large and Small Retailers -- Dynamic Voluntary Provision of Public Goods: The Recursive Nash Bargaining Solution -- Altruistic, Aggressive and Paradoxical Types of Behavior in a Differential Two-Person Game -- Learning in a Game of Strategic Experimentation With Three-Armed Exponential Bandits -- Solution for a System of Hamilton-Jacobi Equations of Special Type and a Link with Nash Equilibrium -- The Impact of Discounted Indices on Equilibrium Strategies of Players in Dynamical Bimatrix Games -- On Control Reconstruction Problems for Dynamic Systems Linear in Controls -- Evolution of Risk-Statuses in One Model of Tax Control -- Stationary Nash Equilibria for Average Stochastic Positional Games -- Game Equilibria and Transition Dynamics in Networks with Heterogeneous Agents -- Non-cooperative Differential Game Model of Oil Market with Looking Forward Approach -- S-Strongly Time-consistency in Differential Games -- Characteristic Functions in a Linear Oligopoly TU Game -- The Position Value and the Myerson Value for Hypergraph Communication Situations -- Bertrand Meets Ford: Benefits and Losses -- On Multilateral Hierarchical Dynamic Decisions.…”
Full text (Wentworth users only)
Electronic eBook -
214
South Africa's Bhambatha Rebellion War of the Heads / Journeyman Pictures (Firm).
Published 2012Streaming video (Wentworth users only)
Electronic Video -
215
Cost reduction and control best practices : the best ways for a financial manager to save money / Institute of Management and Administration (IOMA).
Published 2006Table of Contents: “…Corporate cost-control strategies -- Human resource department costs -- Benefits costs -- Compensation costs -- 401(k) plan costs -- Training and development costs -- Accounting department costs -- Accounts payable costs -- Credit and collections costs -- Purchasing costs -- Inventory costs -- Export costs -- Outsourcing -- Downsizing -- Consultants' costs -- Business tax costs.…”
Full text (Wentworth users only)
Electronic eBook -
216
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217
Whiskey Rebellion / Makematic.
Published 2021Cover image
Streaming video (Wentworth users only)
Electronic Video -
218
The Big Payback / PBS.
Published 2023Cover image
Streaming video (Wentworth users only)
Electronic Video -
219
Drug use & abuse / Micah L. Issitt.
Published 2018Table of Contents: “…Searching for a better brain : drug your way to high grades (2010) -- 27. …”
Full text (Wentworth users only)
Electronic eBook -
220
How to Open Your Own In-home Bookkeeping Service.
Published 2006Table of Contents: “…Entering Data from a Checkbook RegisterAccounts Payable -- Accounts Receivable -- Payroll -- Bank Reconciliation -- Sales Tax Report -- Workers Compensation -- Financial Reports -- Audit Preparation -- Financial Packages to Banking Entities -- Work In Progress -- Training and Consulting -- Budgeting -- Cleaning up Accounting and Bookkeep -- Year End Accounting -- 1099 Miscellaneous Income -- Record Keeping -- Chapter 5 Preparing Taxes and Depreciation -- Preparing your own Taxes -- Preparing Client Taxes -- Chapter 6 Common Questions…”
Full text (Wentworth users only)
Electronic eBook