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621
Corporate Risk Management : Theory and Applications.
Published 2019Table of Contents: Full text (Wentworth users only)
Electronic eBook -
622
The Little Book of Economics : How the Economy Works in the Real World.
Published 2012Table of Contents: “…; Chapter Two: Economic Bungee Jumping; Not Your Father's Business Cycle; Ringing the Gong; When the Bungee Cord Breaks; Chapter Three: In-Flight Monitor; The Four Engines of the Economy; The Mapmakers; How to Make Astrologers Look Prescient; Chapter Four: Labor Pains; Say It Ain't So; Diving into the Employment Petri Dish.…”
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623
War and empire : the American way of life / Paul L. Atwood.
Published 2010Table of Contents: “…From Ashes to Empire --6. War with Spain, then Another and Another -- 7. World War I: Making the World Safe for American Capital Investment -- 8. …”
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624
Store Wars : When Wal-Mart Comes to Town.
Published 2014Streaming video (Wentworth users only)
Electronic Video -
625
Sea Change : How Markets and Property Rights Could Transform the Fishing Industry.
Published 2017Table of Contents: “…; Appendix: UK system for apportioning national fishing quotas; References; 4 Governing the fisheries: insights from Elinor Ostrom's work; Paul Dragos Aligica and Ion Sterpan; Introduction; Public choice and voluntary action; The approach; Governance regimes; Performance criteria; Co-management and the commons; Government interference and failure; A case of fragile institutions: the Nova Scotian inshore fisheries; A case of robust institutions: the Maine lobster industry; Conclusions; References.…”
Full text (Wentworth users only)
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626
Energy Markets : Price Risk Management and Trading.
Published 2012Full text (Wentworth users only)
Electronic eBook -
627
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628
Planning our future libraries : blueprints for 2025 / Kim Leeder & Eric Frierson, editors.
Published 2014Table of Contents: “…Planning Our Future Libraries: Blueprints for 2025 -- Contents -- Introduction -- Embracing Participation -- Reimagining Spaces -- Building New Infrastructure -- Leading for the Future -- References -- Part 1: Embracing Participation -- Chapter 1: Redesigning Library Services Again: Revising Buckland's Manifesto -- Bucklandâ€?…”
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Electronic eBook -
629
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630
Investing for Growth How to make money by only buying the best companies in the world - An anthology of investment writing, 2010-20.
Published 2020Table of Contents: “…The Telegraph, 22 November 2013 -- It's déjà vu all over again -- Financial Times, 6 December 2013 -- Annual letter to shareholders 2013 -- Fundsmith, January 2014 -- Just the facts when weighing investments -- Financial Times, 24 January 2014 -- Shale: miracle, revolution or bandwagon? …”
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631
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632
Developing a sustainable economy in Cameroon / edited by Aloysius Ajab Amin.
Published 2008Full text (Wentworth users only)
Electronic eBook -
633
The essential retirement guide : a contrarian's perspective / Fred Vettese.
Published 2015Table of Contents: “…; The verdict; The consequences of not insuring LTC -- Putting It All Together: New wealth targets; Buffers -- Picking a Savings Rate: Historical performance; Lessons learned; What the future holds; Generalizing the results -- Optimizing Your Savings Strategy: The goal; Strategy 1--Simple; Strategy 2--Simple Lifecycle approach; Strategy 3--Modified Lifecycle; Strategy 4--Variable contribution; Strategy 5--The SMART approach; The Third Lever; Methodology -- A Gentler Approach to Saving: Path 1--Pain now, gain later on; Path 2--Smooth and steady improvement; A comparison in dollar terms -- Rational Roulette: Call to action; Watch out for your children.…”
Full text (Wentworth users only)
Electronic eBook -
634
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
635
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
636
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637
6+1 proposals for journalism : safeguarding the field in the digital era / edited by Sofia Iordanidou and Chrysi Dagoula.
Published 2022Table of Contents: “…The European Copyright Directive -- Tax initiatives -- Plans to save journalism -- Conclusion -- Notes -- References -- Proposal 2: Other Types of Funding -- 3 Crowdfunding, Crowdsourcing and Crowdcreation in Greek and Cypriot Media Websites -- Introduction -- Crowdfunding, crowdsourcing and crowdcreation -- The case of Greece and Cyprus -- The study -- Similarities and differences of the websites -- Crowdfunding as a vital tool for journalism's viability -- References -- 4 Funding Journalism: Toward New Revenue Streams and Diversity of Business Models -- Introduction…”
Full text (Wentworth users only)
Electronic eBook -
638
Environmental economics and sustainability / edited by Brian Chi-ang Lin and Siqi Zheng.
Published 2017Table of Contents: “…Conclusion; Acknowledgements; Notes; References; 10: A SURVEY OF THE LITERATURE ON ENVIRONMENTAL INNOVATION BASED ON MAIN PATH ANALYSIS; 1. Introduction; 2. Knowledge Advances Related to EI; 3. …”
Full text (Wentworth users only)
Electronic eBook -
639
Measuring the Informal Economy in Latin America and the Caribbean / prepared by Guillermo Vuletin.
Published 2008Full text (Wentworth users only)
Electronic eBook -
640
Welfare for markets : a global history of basic income / Anton Jäger and Daniel Zamora Vargas.
Published 2023Full text (Wentworth users only)
Electronic eBook