Showing 1,001 - 1,020 results of 1,038 for search '((((rain OR (((bttrain OR bttrain) OR sttrain) OR ((tbbmain OR tbbbmain) OR (tbbmain OR tbbbmain)))) OR ((((again OR (bagain OR barmain)) OR (((bttrain OR ((btttmain OR bttttbmain) OR btttmain)) OR btttmain) OR bttpain)) OR (((((bmain OR bpain) OR (((sttmain OR (sbttttbpain OR sbtttttmain)) OR ((smain OR smain) OR sttrain)) OR ((sbtmain OR smain) OR (sbtmain OR smain)))) OR sbgain) OR (((sbbbbttbtrain OR sbbbbbrain) OR ((sbtbtrain OR sbttbtpain) OR sbtbmain)) OR (sbbgain OR sttrain))) OR sbgain)) OR gain)) OR (min OR min)) OR (spain OR main)) tax', query time: 0.97s Refine Results
  1. 1001
  2. 1002

    Dangerous Guesswork In Economic Policy by Max Steuer. by Steuer, Max

    Published 2024
    Get full text
    Electronic eBook
  3. 1003
  4. 1004

    Artificial Tanning Devices. by Organization, World Health

    Published 2017
    Full text (Wentworth users only)
    Electronic eBook
  5. 1005
  6. 1006

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  7. 1007
  8. 1008
  9. 1009

    Challenges of the Modern Economy Digital Technologies, Problems, and Focus Areas of the Sustainable Development of Country and Regions / edited by Yakhya G. Buchaev, Arsen S. Abdul...

    Published 2023
    Table of Contents: “…Import Substitution: the Main Directions of Import Substitution, the Pros and Cons of the Implemented State Program, Some Success Stories of Import Substitution and its Prospects -- 16. …”
    Full text (Wentworth users only)
    Electronic eBook
  10. 1010
  11. 1011
  12. 1012
  13. 1013

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  14. 1014
  15. 1015
  16. 1016

    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  17. 1017

    Decentralization in Madagascar.

    Published 2004
    Full text (Wentworth users only)
    Electronic eBook
  18. 1018

    Daresalam (Let there Be Peace).

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  19. 1019

    Biotechnology, agriculture, environment and energy / editor, Fangli Zheng, International Research Association of Information and Computer Science, Beijing, China.

    Published 2015
    Table of Contents: “…Wei & J.C. Liu -- The main research streams of PES : how to find and what are they? …”
    Full text (WIT users only)
    Electronic Conference Proceeding eBook
  20. 1020

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
    Full text (Wentworth users only)
    Electronic eBook