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  1. 761
  2. 762

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  3. 763

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  4. 764

    Overcoming Uncertainty of Institutional Environment as a Tool of Global Crisis Management edited by Elena G. Popkova.

    Published 2017
    Table of Contents: “….- chapter 6: Information and Psychological Convergence: Methodology of Creation -- chapter 7: National Venture Eco-Systems in Management of Innovational Process Development -- chapter 8: Public Authorities and Business on the Possibilities of Region’s De-velopment -- chapter 9: Tax Strategy of Global Crisis Management: Threats and Perspectives -- chapter 10: Economic Security as a Basis for National Food Sovereignty -- chapter 11:Assistive Technologies Market: State and Perspectives -- chapter 12: Management of Integrated Risk of Industrial Enterprise -- chapter 13: Practice in the Application of the Production System Tools at the Enterprise During Mastering of New Products -- chapter 14: Legal Conditions for Integration of Regional Companies In Foreign Economic Activities -- chapter 15: Sustainable Economic Growth of Integrated Agricultural Formations: Information and Analytical Support -- chapter 16: Problems and Perspectives of Transport Humanization Under the conditions of Globalization and Integration -- chapter 17: Formation of Organizational Directions for Implementing Roadmapping into Activities of Industrial Enterprises -- chapter 18: Improvement of the State Support Mechanism for Regional Agro-Industrial Complex Under the Conditions of International Sanctions and Russia’s Membership in the WTO -- chapter 19: Risk Management as a Factor of Sustainable Development of Enterprise -- Part 2. …”
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  5. 765

    Ecological Footprint of the Modern Economy and the Ways to Reduce It The Role of Leading Technologies and Responsible Innovations / edited by Bruno S. Sergi, Elena G. Popkova, Anna...

    Published 2024
    Table of Contents: “…Development of Blockchain Platforms for Tokenization of Real Assets -- 31. The Main Approaches to Using Digital Twins in Banking -- 32. …”
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  6. 766
  7. 767

    Challenging authority : the historical study of contentious politics / Michael P. Hanagan, Leslie Page Moch, and Wayne te Brake, editors.

    Published 1998
    Table of Contents: “…Walder -- Artisans and revolution in a Finnish country town / Risto Alapuro -- Bandits and boundaries: robber bands and secret societies on the Dutch frontier (1730-1778) / Anton Blok -- Six hundred years of visionaries in Spain: those believed and those ignored / William A. …”
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  8. 768

    Confessions of a Reformer. by Howe, Frederic C.

    Published 2013
    Table of Contents: “…Chapter XVIII: Recasting My BeliefsChapter XIX: Pre-War Radicals; Chapter XX: Conflict and Compromise; Chapter XXI: Wealth Without Labor; Chapter XXII: Single-Taxing a City; Chapter XXIII: Leisure; Chapter XXIV: The People's Institute; Chapter XXV: Ellis Island; Chapter XXVI: Business as Usual; Chapter XXVII: Hysteria; Chapter XXVIII: Liberals and the War; Chapter XXIX: Paris and the World; Chapter XXX: Woodrow Wilson at Paris; Chapter XXXI: Unlearning; Chapter XXXII: Working With Labor; Chapter XXXIII: Beginning Again; Index…”
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  13. 773

    Fundamentals of Engineering FE Civil All-in-One Exam Guide / Indranil Goswami. by Goswami, Indranil

    Published 2018
    Table of Contents: “…s t-Distribution -- Binomial Distribution -- Expected Value -- Hypothesis Testing -- Linear Regression -- Chapter 3 Computational Tools -- Number Systems -- Spreadsheets as an Analysis and Design Tool -- Structured Programming -- Chapter 4 Ethics and Professional Practice -- Code of Ethics -- Professional Obligations (as Listed in the NSPE Code of Ethics) -- Intellectual Property -- Professional Liability -- Licensure -- Sustainability and Sustainable Design -- Chapter 5 Engineering Economics -- Types of Cash Flow -- Year-End Accounting Convention -- Minimum Attractive Rate of Return -- Present Worth -- Principal in a Sinking Fund -- Capitalized Cost -- Equivalent Uniform Annual Cost -- Depreciation -- Tax Issues -- Bonds -- Break-Even Analysis -- Return on Investment -- Benefit-Cost Analysis -- Uncertainty (Expected Value and Risk) -- Chapter 6 Statics -- Vectors -- Resultant of a System of Forces (2D) -- Moment of a Force -- Equivalent Force Systems -- Equilibrium of Rigid Bodies -- Representation of Distributed Loads -- Rigid Frames: Degrees of Freedom, Determinacy, and Stability -- Inclined Support -- Ideal Truss?…”
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  14. 774

    The Clash of Titans The Crusades / BBC Worldwide Ltd.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  15. 775
  16. 776

    Mergers, acquisitions, and corporate restructurings / Patrick A. Gaughan. by Gaughan, Patrick A.

    Published 2015
    Table of Contents: “…-- Managing Value as an Antitakeover Defense -- Benchmarks of Value -- How the Market Determines Discount Rates -- Valuation of the Target's Equity -- Marketability of the Stock -- Takeovers and Control Premiums -- Valuation of Stock-for-Stock Exchanges -- Shareholder Wealth Effects and Methods of Payment -- Exchange Ratio -- Fixed Number of Shares versus Fixed Value -- Merger Negotiations and Stock Offers: Halliburton vs Baker Hughes -- International Takeovers and Stock-for-Stock Transactions -- Desirable Financial Characteristics of Targets -- Chapter 16 Tax Issues in M & A -- Financial Accounting for M & As -- Taxable versus Tax-Free Transactions -- Tax Consequences of a Stock-for-Stock Exchange -- Asset Basis Step-Up -- Changes in the Tax Laws -- Role of Taxes in the Merger Decision -- Role of Taxes in the Choice of Sell-Off Method -- Organizational Form and M & A Premiums -- Capital Structure and Propensity to Engage in Acquisitions -- Leverage and Deal Structure -- Taxes as a Source of Value in Management Buyouts -- Miscellaneous Tax Issues -- Glossary -- Index -- EULA.…”
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  19. 779

    Financial asset management and wealth in retirement / Terrance G. Waverly, editor.

    Published 2010
    Table of Contents: “…The Effect of Capital Gains on the Estimated Age Profiles; 6. PREDICTED AGE PROFILES FOR ANNUALIZED COMPREHENSIVE WEALTH FROM LIFE CYCLE MODEL SIMULATIONS; 6.1. …”
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  20. 780