Showing 301 - 320 results of 1,254 for search '((((rain OR (((bttrain OR btbtrain) OR btbtrain) OR (((stbrain OR train) OR stbtrain) OR sttpain))) OR ((((again OR (bagain OR bargain)) OR (((bttttrain OR bttttgain) OR (bttbrain OR bttrain)) OR (bttmain OR (btmain OR main)))) OR (((((sbttrain OR sbmain) OR ((((sbttrain OR (sbttrain OR sbmain)) OR (sbttrain OR sbmain)) OR sttpain) OR sbttrain)) OR sbgain) OR ((((sbbbrain OR sbbbpain) OR (sbbbmain OR sbbmain)) OR ((sbbtrain OR (train OR stgain)) OR ((sbttrain OR (sbttrain OR sbmain)) OR (sbttrain OR sbmain)))) OR sbbgain)) OR sbgain)) OR (tgain OR gain))) OR (min OR min)) OR (((brain OR ((tbpain OR tbpain) OR tbttrain)) OR spain) OR tmain)) tax', query time: 0.94s Refine Results
  1. 301
  2. 302

    Investing in real estate / Gary W. Eldred. by Eldred, Gary W.

    Published 2012
    Table of Contents: “…Achieve a prosperous future : 22 ways you can earn profits with property -- OPM : borrow smart, raise cash, build equity -- Appraisal : ins and outs of market value -- maximize cash flows and grow your equity -- Pay less than market value -- Profit with foreclosures -- Profit from REOs and other bargain sales -- Profit by creating value -- More techniques to profit with property -- Negotiate a win-win purchase agreement -- Strategic management builds equity -- Develop the best lease -- Create promotions that sell -- Pay less tax -- More ideas for profitable investing -- Opportunity for a lifetime.…”
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  3. 303

    Roberto Calvi: The Murder Of God's Banker.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  4. 304

    World development report.

    Published 2019
    Full text (Wentworth users only)
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  5. 305
  6. 306

    Capital in the twenty-first century / Thomas Piketty ; translated by Arthur Goldhammer. by Piketty, Thomas, 1971-

    Published 2014
    Book
  7. 307

    Abraham Lincoln : great American historians on our sixteenth president / Brian Lamb and Susan Swain, editors.

    Published 2008
    Table of Contents: “…Introduction -- A note to readers on style -- The life of Abraham Lincoln -- Maps: Where Lincoln lived -- Sites of the Lincoln-Douglas debates of 1858 -- Route of Lincoln's train to Washington in 1861 -- Route of Lincoln's funeral train to Springfield -- Pt. 1. …”
    Book
  8. 308

    Regulating the platform economy : international perspectives on new forms of work / edited by Lourdes Mella Méndez.

    Published 2020
    Table of Contents: “…Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Contributors -- Foreword -- An Introduction About Regulating the Platform Economy -- Part One: The Platform Economy and the Labour Market: Some Key Issues -- 1 The Platform Economy: the Main Challenges for Labour Law -- 2 Uber: Regulatory and Institutional Experimentation in the Taxi Industry in Quebec -- 3 Comparative Study on Japanese Employment-Like Working Style: Whether we are Discussing the Same Phenomenon or not -- 4 Identifying Labour Relationship in the Sharing Economy: Judicial Practice in China -- 5 Informality, Neoliberalism and the Gig Economy in Chile -- 6 Regulating Technology at Work -- Part Two: Other New Forms of Work, New Workforce and New Skills -- 7 New Forms of Work and Contractual Execution: Towards the "Smart Labour Contract" -- 8 Spanish Telework and Italian "Agile" Work: a Comparison -- 9 Robotics and Work: Labour and Tax Regulatory Framework -- 10 Technology and Jobs: has what was Old Become New? …”
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  9. 309

    The state of European cinema : a new dose of reality / Angus Finney ; [foreword by Nik Powell]. by Finney, Angus, 1964-

    Published 2016
    Table of Contents: “…; The UK situation; On-the-job training; The European dimension; Additional support; The future of training; Notes; 4 Casting and Stars; Star-struck?…”
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  10. 310
  11. 311

    How Ottawa spends, 1990-91 : tracking the second agenda / edited by Katherine A. Graham ; cover design, Robert Chitty.

    Published 1990
    Table of Contents: “…-- Chapter 2: The Goods and Services Tax: Lessons from Tax Reform -- Chapter 3: The Department of Industry, Science and Technology: Is There Industrial Policy After Free Trade?…”
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  12. 312

    Alcohol in America : Taking Action to Prevent Abuse. by Olson, Steve, 1956-

    Published 1900
    Table of Contents: “…""PRICE AND AVAILABILITY OF ALCOHOL""""EDUCATIONAL CAMPAIGNS""; ""CHANGING THE ENVIRONMENT""; ""CONCLUSIONS""; ""4 The Price and Availability of Alcohol ""; ""GOVERNMENT REGULATION OF ALCOHOL SALES""; ""ALCOHOL PRICES, HIGHWAY FATALITIES, AND CIRRHOSIS DEATH RATES""; ""OPTIONS FOR INCREASING ALCOHOL TAXES""; ""COMPLEXITIES OF INCREASING ALCOHOL TAXES""; ""LIMITS ON THE AVAILABILITY OF ALCOHOL""; ""POLITICAL REALITIES""; ""5 What Servers Can Do ""; ""BARTENDER TRAINING""; ""MAKING SERVER INTERVENTION MORE EFFECTIVE""; ""OPTIONS FOR BUSINESSES""; ""6 Drinking by Young People ""…”
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  13. 313

    How to Open Your Own In-home Bookkeeping Service. by Aydlott, Julie

    Published 2006
    Table of Contents: “…Entering Data from a Checkbook RegisterAccounts Payable -- Accounts Receivable -- Payroll -- Bank Reconciliation -- Sales Tax Report -- Workers Compensation -- Financial Reports -- Audit Preparation -- Financial Packages to Banking Entities -- Work In Progress -- Training and Consulting -- Budgeting -- Cleaning up Accounting and Bookkeep -- Year End Accounting -- 1099 Miscellaneous Income -- Record Keeping -- Chapter 5 Preparing Taxes and Depreciation -- Preparing your own Taxes -- Preparing Client Taxes -- Chapter 6 Common Questions…”
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  14. 314

    Whiskey BBC Worldwide Ltd.

    Published 2014
    Table of Contents: “…Introduction: Whisky: Addicted to Pleasure (1:48) -- Booming Industry (1:49) -- Aqua Vitae (2:27) -- Distillation Methods (3:02) -- Excuses to Drink (2:19) -- Brain Research (2:16) -- Production (1:51) -- The Steins (2:03) -- Taxes (3:53) -- Illicit Distillers (2:42) -- Legal Whisky (2:48) -- Mass Drink Hysteria (4:10) -- Mass Market Sales (2:24) -- Dewar (1:55) -- Temperance Campaign (2:02) -- Prohibition (2:59) -- Decreasing Whisky Consumption (2:25) -- Alcoholism (1:44) -- Exports (2:53) -- Credits: Whisky: Addicted to Pleasure (0:36)…”
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  15. 315

    Human capital : advances in theory and evidence / edited by Joop Hartog and Henriëtte Maassen van den Brink.

    Published 2007
    Table of Contents: “…/ Ib Waterreus ; Optimal tax and education policies and investments in human capital / Bas Jacobs.…”
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  16. 316

    Agricultural finance and credit / Jonathan M. Bishoff, editor.

    Published 2008
    Table of Contents: “…Noto -- Capital gains taxes: an overview / Jane G. Gravelle -- Agricultural credit: institutions and issues / Jim Monke -- Farm Credit Services of America ends attempt to leave the Farm Credit System / Jim Monke -- Farm Credit System / Jim Monke -- Chapter 12 of the U.S. …”
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  17. 317

    Environmental Management Systems / B. Marguglio. by Marguglio, B.

    Published 1991
    Table of Contents: “…chapter 1 Environmental Management Tenets -- chapter 2 Environmental Policies -- chapter 3 Environmental Requirements Documents -- chapter 4 Environmental Considerationsin Facility Site Selection -- chapter 5 Environmental Considerations During the Design Engineering Process -- chapter 6 Permit, License, and Approval Applications -- chapter 7 Property Tax Exemptions for Environmental Equipment -- chapter 8 Project Managementof Environmental Studies -- chapter 9 Environmental Agency Inspections -- chapter 10 Reporting to Environmental Regulatory Agencies -- chapter 11 Environmental Audit -- chapter 12 Environmental Noncompliance Reporting and Corrective Action -- chapter 13 Contracting for Waste Management Services -- chapter 14 Maintenance of Environmental Equipment -- chapter 15 Environmental Education and Training -- chapter 16 Environmental Awareness and Emergency Response.…”
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  18. 318

    The living trust advisor : everything you (and your financial planner) need to know about your living trust / Jeffrey L. Condon. by Condon, Jeffrey L.

    Published 2015
    Table of Contents: “…You Might Have Living Trust Training, but You Haven't Been Trained My Way!; Chapter 2: What Does the Living Trust Do, and How Does It Do It?…”
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  19. 319

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  20. 320

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook