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  1. 521

    CSR and Sustainability in the Public Sector edited by David Crowther, Shahla Seifi.

    Published 2020
    Table of Contents: “…Evidence from Belgian public accounting reform -- Importance of Ethics for the Students of the Polytechnic -- Social Responsibility at the Polytechnic Institute of Portalegre: from the experience gained to the new challenges -- Social Responsibility: Proposal of social re-inclusion of inmates of the Brazilian prison system through higher education -- The Social Entrepreneurship and the Development of Human Capital Building Social Capital: The Case of the University of Fortaleza -- The Future of the Accounting Degree.…”
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  2. 522
  3. 523

    Sweet solitude : new and selected poems / Leonard A. Slade Jr. by Slade, Leonard A.

    Published 2010
    Table of Contents: “…O'Daniel; From The Beauty of Blackness (1989); The Beauty of Blackness; Transition; Sleepless Now; Cat; When I Heard from the Tax Man; A Child's Play; A Black Man's Song; Spring.…”
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  4. 524
  5. 525

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  6. 526

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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    Electronic eBook
  7. 527
  8. 528

    The Economic and Social Impact of the COVID-19 Pandemic Romania in a European Context / edited by Valentina Vasile, Elena Bunduchi.

    Published 2024
    Table of Contents: “…Tax Burden During the Pandemic: Lessons Learned and Challenges -- Chapter 7. …”
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  9. 529

    Challenging authority : the historical study of contentious politics / Michael P. Hanagan, Leslie Page Moch, and Wayne te Brake, editors.

    Published 1998
    Table of Contents: “…Walder -- Artisans and revolution in a Finnish country town / Risto Alapuro -- Bandits and boundaries: robber bands and secret societies on the Dutch frontier (1730-1778) / Anton Blok -- Six hundred years of visionaries in Spain: those believed and those ignored / William A. …”
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  10. 530

    Confessions of a Reformer. by Howe, Frederic C.

    Published 2013
    Table of Contents: “…Chapter XVIII: Recasting My BeliefsChapter XIX: Pre-War Radicals; Chapter XX: Conflict and Compromise; Chapter XXI: Wealth Without Labor; Chapter XXII: Single-Taxing a City; Chapter XXIII: Leisure; Chapter XXIV: The People's Institute; Chapter XXV: Ellis Island; Chapter XXVI: Business as Usual; Chapter XXVII: Hysteria; Chapter XXVIII: Liberals and the War; Chapter XXIX: Paris and the World; Chapter XXX: Woodrow Wilson at Paris; Chapter XXXI: Unlearning; Chapter XXXII: Working With Labor; Chapter XXXIII: Beginning Again; Index…”
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  11. 531
  12. 532
  13. 533

    The Clash of Titans The Crusades / BBC Worldwide Ltd.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  14. 534
  15. 535

    Mergers, acquisitions, and corporate restructurings / Patrick A. Gaughan. by Gaughan, Patrick A.

    Published 2015
    Table of Contents: “…-- Managing Value as an Antitakeover Defense -- Benchmarks of Value -- How the Market Determines Discount Rates -- Valuation of the Target's Equity -- Marketability of the Stock -- Takeovers and Control Premiums -- Valuation of Stock-for-Stock Exchanges -- Shareholder Wealth Effects and Methods of Payment -- Exchange Ratio -- Fixed Number of Shares versus Fixed Value -- Merger Negotiations and Stock Offers: Halliburton vs Baker Hughes -- International Takeovers and Stock-for-Stock Transactions -- Desirable Financial Characteristics of Targets -- Chapter 16 Tax Issues in M & A -- Financial Accounting for M & As -- Taxable versus Tax-Free Transactions -- Tax Consequences of a Stock-for-Stock Exchange -- Asset Basis Step-Up -- Changes in the Tax Laws -- Role of Taxes in the Merger Decision -- Role of Taxes in the Choice of Sell-Off Method -- Organizational Form and M & A Premiums -- Capital Structure and Propensity to Engage in Acquisitions -- Leverage and Deal Structure -- Taxes as a Source of Value in Management Buyouts -- Miscellaneous Tax Issues -- Glossary -- Index -- EULA.…”
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  16. 536
  17. 537
  18. 538

    Financial asset management and wealth in retirement / Terrance G. Waverly, editor.

    Published 2010
    Table of Contents: “…The Effect of Capital Gains on the Estimated Age Profiles; 6. PREDICTED AGE PROFILES FOR ANNUALIZED COMPREHENSIVE WEALTH FROM LIFE CYCLE MODEL SIMULATIONS; 6.1. …”
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  19. 539
  20. 540

    Tell You What : Great New Zealand Nonfiction 2017. by Andrew, Susanna

    Published 2016
    Table of Contents: “…Cover; Title page; Imprint; Contents; Editors' note; David Haywood: Høstens Vemod; Jane Phare: The Poisoning at the Lake; Toni Nealie: Bequeathed; Adam Dudding: Learning to sing again; Nic Low: Te Matatini 2015; Moana Maniapoto: Confused about tikanga?…”
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