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401
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
402
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
403
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404
Whiskey Rebellion / Makematic.
Published 2021Cover image
Streaming video (Wentworth users only)
Electronic Video -
405
The Big Payback / PBS.
Published 2023Cover image
Streaming video (Wentworth users only)
Electronic Video -
406
The almanac of American philanthropy / Karl Zinsmeister ; [edited by] Karl Zinsmeister.
Published 2016Full text (Wentworth users only)
Electronic eBook -
407
Bookkeeping For Dummies, 2nd Edition Epstein, Lita.
Published 2014Full text (Wentworth users only)
Electronic eBook -
408
The Wisdom of Investing in ETFs Gaffen, David.
Published 2010Full text (Wentworth users only)
Electronic eBook -
409
How to succeed as a solo consultant : breaking out on your own / Stephen D. Field.
Published 2020Full text (Wentworth users only)
Electronic eBook -
410
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411
For the sake of humanity : essays in honour of Clemens N. Nathan / edited by Alan Stephens, Raphael Walden.
Published 2006Table of Contents: Full text (Wentworth users only)
Electronic eBook -
412
The annual register : a review of public events at home and abroad, for year 1920.
Published 1921Table of Contents: “…. -- NON-RESIDENTS RELIEF. -- DOUBLE INCOME-TAX. -- CASUAL PROFIT. -- MISCELLANEOUS RECEIPTS. -- RECEIPTS NOT IN MONEY. -- INCIDENCE OF THE TAX. -- GRADUATION. -- TAXATION AT THE SOURCE. -- WASTING ASSETS. -- DEPRECIATION. -- REPAIRS TO PROPERTY. -- EXPENSES AND DEDUCTIONS (FOE SCHEDULE D PURPOSES). -- ALLOWANCES FOR EXPENSES (SCHEDULE E). -- THE EXEMPTION LIMIT. -- LIFE INSURANCE ALLOWANCES. -- FRIENDLY SOCIETIES. -- CHARITIES. -- PROVIDENT FUNDS. -- ADMINISTRATION. -- CO-OPERATIVE SOCIETIES. -- SUPER-TAX. -- APPEALS. -- PREVENTING EVASION. -- DESPATCH FROM ADMIRAL JELLICOE. -- DAMAGE. -- CONDUCT OF OFFICERS AND MEN. -- OBITUARY OF EMINENT PERSONS. -- JANUARY. -- FEBRUARY. -- MARCH. -- APRIL. -- MAY. -- JUNE. -- JULY. -- AUGUST. -- SEPTEMBER. -- OCTOBER. -- NOVEMBER. -- DECEMBER. -- INDEX.…”
Full text (Wentworth users only)
Electronic eBook -
413
The price of football : understanding football club finance / Kieran Maguire.
Published 2021Table of Contents: Full text (Wentworth users only)
Full text (Wentworth users only)
Electronic eBook -
414
What's wrong with a free lunch? / Philippe van Parijs [and others] ; foreword by Robert Solow ; edited by Joshua Cohen and Joel Rogers for Boston Review.
Published 2001Table of Contents: “…Galston -- UBI and the flat tax / Herbert A. Simon -- Falling in love again / Wade Rathke -- Security and laissez-faire / Emma Rothschild -- Subsidize wages / Edmund S. …”
Full text (Wentworth users only)
Electronic eBook -
415
Nation in debt : how can we pay the bills?.
Full text (Wentworth users only)
Full text (Wentworth users only)
Electronic eBook -
416
Transparency and other hot topics / guest editors, Tom McManus, Yair Holtzman, Harold Lazarus and Johan Anderberg.
Published 2006Table of Contents: “…Cover -- CONTENTS -- EDITORIAL ADVISORY BOARD -- Guest editorial -- Transparency guru: an interview with Tom McManus -- Transparency: panacea or Pandora's box -- Organization-stakeholder relationships: exploring trust and transparency -- Creating transparency around the research and development tax credit -- Globalization, organizational opaqueness and conspiracy -- Healthcare transparency: opportunity or mirage -- Transparency in the age of AIDS: the reality and mythology of a disease -- Organic management of frameworks and systems, but not people -- Transparency and there again: lessons learned at Digital -- How personal can ethics get? …”
Full text (Wentworth users only)
Electronic eBook -
417
Stealing Africa How Much Profit is Fair? / DR TV (Television station : Copenhagen, Denmark).
Published 2013Streaming video (Wentworth users only)
Electronic Video -
418
The War Within Private Interests and the Fiscal State in Early-Modern Europe / edited by Joël Félix, Anne Dubet.
Published 2018Table of Contents: “…The Talhouët Affair; François R. Velde -- Chapter 7. Tax Officials Stand Accused: Reform in Taxation and Public Morality in the Dutch Republic, 1748-1756; Toon Kerkhoff -- Chapter 8. …”
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419
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420