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  1. 1461
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  3. 1463

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  4. 1464
  5. 1465
  6. 1466
  7. 1467

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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    Electronic eBook
  8. 1468

    Proceedings of the 2009 International Conference on Software Technology and Engineering, Chennai, India, 24-26 July 2009 / editors, Venkatesh Mahadevan, Jianhong Zhou, Allan Ng.

    Published 2009
    Table of Contents: “…Sudhaker Samuel -- Assessing corporate environmental and sustainability reports using text mining and Bayesian estimate / Jashua R. …”
    Full text (Wentworth users only)
    Electronic Conference Proceeding eBook
  9. 1469
  10. 1470
  11. 1471

    Elements of environmental management / Werner Antweiler. by Antweiler, Werner

    Published 2014
    Table of Contents: “…The systems approach -- 1.3. What is sustainability? -- 1.3.1. Intergenerational trade-offs -- 1.3.2. …”
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    Electronic eBook
  12. 1472

    Decentralization in Madagascar.

    Published 2004
    Full text (Wentworth users only)
    Electronic eBook
  13. 1473

    Daresalam (Let there Be Peace).

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  14. 1474

    Civil engineering All-in-One PE exam guide breadth and depth / Indranil Goswami. by Goswami, Indranil

    Published 2015
    Table of Contents: “…Engineering economics -- Types of cash flow -- The year-end accounting convention -- Nonannual compounding -- Engineering economics factors -- Present worth -- Principal in a sinking fund -- Nonannual compounding -- Capitalized cost -- Equivalent uniform annual cost -- Depreciation -- Tax issues -- Bonds -- Break-even analysis -- Benefit-cost analysis -- 502. …”
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    Electronic eBook
  15. 1475

    Financial management / Sheeba Kapil. by Kapil, Sheeba

    Published 2011
    Table of Contents: “…2.6.1.4 Measuring the profi t -- 2.6.2 Statement of Owner's Equity -- 2.6.3 The Balance Sheet -- 2.6.3.1 Types of balance sheet -- 2.6.3.2 Relationship between balance sheet and income statement -- 2.6.3.3 Classification of capital and revenue -- 2.6.3.4 Depreciation -- 2.7 Double-entry System of Accounting -- 2.7.1 Features of the Double-entry System -- 2.7.2 The 'T' Account -- 2.7.3 General Rules for Debit and Credit -- 2.7.4 Rules for Debit and Credit According to Accounts -- 2.7.4.1 Rule 1: Debit the receiver and credit the giver -- 2.7.4.2 Rule 2: Debit what comes in and credit what goes out -- 2.7.4.3 Rule 3: Debit all expenses or losses and credit all income or gain -- 2.8 Journals -- 2.9 Ledgers -- 2.10 Trial Balance -- 2.11 Annual Reports of Companies -- 2.12 Advantages of Accounting -- 2.13 Limitations of Accounting -- Key Terms -- Summary -- Classroom Exercises -- Solved Problems -- Unsolved Problems -- Case Application -- Endnotes -- Chapter 3: Cash Flow Statements -- 3.1 Introduction -- 3.2 Rationale of Cash Flow Statements -- Business Insight 3.1: Doing Away with Negative Cash Flows -- 3.3 Preparation of Cash Flow Statements -- Business Snapshot 3.1: Tata Nano to Improve the Cash Position of Tata Motors -- 3.3.1 Measuring the Change in the Cash Position of the Company -- 3.3.2 Measuring the Net Cash Flow from the Operations of the Company -- 3.3.2.1 Cash flow arising from operating activities -- 3.3.2.2 Cash received from customers -- 3.3.2.3 Cash received from interest and dividends -- 3.3.2.4 Cash paid for inventory -- 3.3.2.5 Cash paid for operating expenses -- 3.3.2.6 Cash paid for interest -- 3.3.2.7 Cash paid for income taxes -- 3.3.3 Cash Flow Arising from Investing Activities -- 3.3.4 Cash Flow Arising from Financing Activities -- 3.3.5 Compiling the Cash Flows Arising from Different Activities.…”
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    Electronic eBook
  16. 1476
  17. 1477

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
    Full text (Wentworth users only)
    Electronic eBook
  18. 1478

    The Sri Lankan economy : charting a new course / edited by Prema-chandra Athukorala, Edimon Ginting, Hal Hill, and Utsav Kumar.

    Published 2017
    Table of Contents: “…Potential Reform Pathways -- Financing Sustainable Urbanization in Sri Lanka -- 7.1. Introduction -- 7.2. …”
    Full text (Wentworth users only)
    Electronic eBook
  19. 1479

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
    Full text (Wentworth users only)
    Electronic eBook
  20. 1480

    Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj. by Belhaj, Hadi

    Published 2023
    Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
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