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1181
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1183
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
1184
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1185
Portfolio construction and analytics / Frank J. Fabozzi, Dessislava Pachamanova.
Published 2016Full text (Wentworth users only)
Electronic eBook -
1186
Portfolio construction and analytics / Frank J. Fabozzi, Dessislava Pachamanova.
Published 2016Full text (Wentworth users only)
Electronic eBook -
1187
Regional Economic Outlook, April 2018, Western Hemisphere Department.
Published 2018Full text (Wentworth users only)
Electronic eBook -
1188
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
1189
Regulation of Energy Markets Economic Mechanisms and Policy Evaluation / by Machiel Mulder.
Published 2023Full text (Wentworth users only)
Electronic eBook -
1190
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1191
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1192
Managing water for all : an OECD perspective on pricing and financing.
Published 2013Full text (Wentworth users only)
Electronic eBook -
1193
Climate Change and United States Forests.
Published 2013Table of Contents: “…7.5.1 Increasing Forest C by Decreasing Harvest and Protecting Large C Stocks -- 7.5.2 Managing Forest Carbon with Fuel Treatments -- 7.5.3 Increasing Forest C Stocks by Increasing Forest Growth -- 7.6 Ex Situ Forest C Management -- 7.6.1 Carbon in Forest Products -- 7.6.2 Product Substitution -- 7.6.3 Biomass Energy -- 7.7 Mitigation Strategies: Markets, Regulations, Taxes, and Incentives -- 7.7.1 Markets, Registries, and Protocols for Forest-Based Carbon Projects -- 7.7.2 Tax and Incentive Programs -- 7.8 The Role of Public Lands in C Mitigation -- References -- 8 Adapting to Climate Change -- 8.1 Principles for Forest Climate Adaptation -- 8.1.1 Adaptation Planning and Implementation -- 8.1.2 Education and Training -- 8.1.3 Science-Management Partnerships -- 8.1.4 Risk and Uncertainty -- 8.1.5 Toolkit Approach -- 8.1.6 No-Regrets Decision Making -- 8.1.7 Flexibility and Adaptive Learning -- 8.1.8 Mixed-Models Approach -- 8.1.9 Integration with Other Priorities and Forest Management Objectives -- 8.2 The Context for Adaptation -- 8.3 The Adaptation Process -- 8.3.1 Overview of Forest Adaptation Strategies -- 8.3.2 Strategic Steps for Adaptation -- 8.4 Tools and Resources for Adaptation and Implementation -- 8.5 Institutional Responses -- 8.5.1 U.S. …”
Full text (Wentworth users only)
Electronic eBook -
1194
Climate Change and United States Forests.
Published 2013Table of Contents: “…7.5.1 Increasing Forest C by Decreasing Harvest and Protecting Large C Stocks -- 7.5.2 Managing Forest Carbon with Fuel Treatments -- 7.5.3 Increasing Forest C Stocks by Increasing Forest Growth -- 7.6 Ex Situ Forest C Management -- 7.6.1 Carbon in Forest Products -- 7.6.2 Product Substitution -- 7.6.3 Biomass Energy -- 7.7 Mitigation Strategies: Markets, Regulations, Taxes, and Incentives -- 7.7.1 Markets, Registries, and Protocols for Forest-Based Carbon Projects -- 7.7.2 Tax and Incentive Programs -- 7.8 The Role of Public Lands in C Mitigation -- References -- 8 Adapting to Climate Change -- 8.1 Principles for Forest Climate Adaptation -- 8.1.1 Adaptation Planning and Implementation -- 8.1.2 Education and Training -- 8.1.3 Science-Management Partnerships -- 8.1.4 Risk and Uncertainty -- 8.1.5 Toolkit Approach -- 8.1.6 No-Regrets Decision Making -- 8.1.7 Flexibility and Adaptive Learning -- 8.1.8 Mixed-Models Approach -- 8.1.9 Integration with Other Priorities and Forest Management Objectives -- 8.2 The Context for Adaptation -- 8.3 The Adaptation Process -- 8.3.1 Overview of Forest Adaptation Strategies -- 8.3.2 Strategic Steps for Adaptation -- 8.4 Tools and Resources for Adaptation and Implementation -- 8.5 Institutional Responses -- 8.5.1 U.S. …”
Full text (Wentworth users only)
Electronic eBook -
1195
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1196
Daresalam (Let there Be Peace).
Published 2015Streaming video (Wentworth users only)
Electronic Video -
1197
CAE study guide 2015 : preparation reference for the Certified Association Executive exam / Kathleen M. Edwards, CAE.
Published 2015Table of Contents: “…Volunteer Leadership Development -- Recruitment, Training, Recognition, and Accountability Systems -- A Succession Plan -- Education and Orientation on Ethics and Fiduciary Responsibilities -- C. …”
Full text (Wentworth users only)
Electronic eBook -
1198
CAE study guide 2015 : preparation reference for the Certified Association Executive exam / Kathleen M. Edwards, CAE.
Published 2015Table of Contents: “…Volunteer Leadership Development -- Recruitment, Training, Recognition, and Accountability Systems -- A Succession Plan -- Education and Orientation on Ethics and Fiduciary Responsibilities -- C. …”
Full text (Wentworth users only)
Electronic eBook -
1199
The good lawyer : seeking quality in the practice of law / Douglas O. Linder & Nancy Levit.
Published 2014Full text (Wentworth users only)
Electronic eBook -
1200