Search alternatives:
rain » main (Expand Search), gain (Expand Search), pain (Expand Search)
btrain » btmain (Expand Search), btgain (Expand Search), btpain (Expand Search)
btbrain » btbmain (Expand Search), btbgain (Expand Search), btbpain (Expand Search)
stbrain » stbmain (Expand Search), stbgain (Expand Search), stbpain (Expand Search)
stbtrain » stbtmain (Expand Search), stbtgain (Expand Search), stbtpain (Expand Search)
sttrain » sttmain (Expand Search), sttgain (Expand Search), sttpain (Expand Search)
btttrain » btttmain (Expand Search), btttgain (Expand Search), btttpain (Expand Search)
bttbrain » bttbmain (Expand Search), bttbgain (Expand Search), bttbpain (Expand Search)
sbrain » sbmain (Expand Search), sbgain (Expand Search), sbpain (Expand Search)
sbtrain » sbtmain (Expand Search), sbtgain (Expand Search), sbtpain (Expand Search)
sbbbrain » sbbbmain (Expand Search), sbbbgain (Expand Search), sbbbpain (Expand Search)
sbbtrain » sbbtmain (Expand Search), sbbtgain (Expand Search), sbbtpain (Expand Search)
strain » stmain (Expand Search), stgain (Expand Search), stpain (Expand Search)
train » tmain (Expand Search), tgain (Expand Search), tpain (Expand Search)
brain » bmain (Expand Search), bgain (Expand Search), bpain (Expand Search)
tbrain » tbmain (Expand Search), tbgain (Expand Search), tbpain (Expand Search)
again » gain (Expand Search)
bagain » bgain (Expand Search)
stgain » sgain (Expand Search)
tgain » gain (Expand Search)
bttmain » btmain (Expand Search)
btmain » bmain (Expand Search)
tmain » main (Expand Search)
Showing 401 - 420 results of 731 for search '((((rain OR (((btrain OR btbrain) OR btbrain) OR ((stbrain OR stbtrain) OR sttrain))) OR ((((again OR (bagain OR bargain)) OR ((btttrain OR bttbrain) OR (bttmain OR btmain))) OR (((((sbrain OR sbmain) OR ((((sbtrain OR (sbrain OR sbmain)) OR (sbrain OR sbmain)) OR sttrain) OR sbtrain)) OR sbgain) OR (((sbbbrain OR sbbbmain) OR ((sbbtrain OR ((strain OR train) OR stgain)) OR ((sbtrain OR (sbrain OR sbmain)) OR (sbrain OR sbmain)))) OR sbbgain)) OR sbgain)) OR tgain)) OR (min OR min)) OR (((brain OR (tbrain OR tbmain)) OR spain) OR tmain)) tax', query time: 1.11s Refine Results
  1. 401

    The politics of prostitution : women's movements, democratic states, and the globalisation of sex commerce / edited by Joyce Outshoorn.

    Published 2004
    Table of Contents: “…Introduction : prostitution, women's movements and democratic politics / Joyce Outshoorn -- The women's movement and prostitution politics in Australia / Barbara Sullivan -- Taxes, rights and regimentation : discourses on prostitution in Austria / Birgit Sauer -- Prostitution policies in Britain, 1982-2002 / Johanna Kantola and Judith Squires -- Prostitution as public nuisance : prostitution policy in Canada / Leslie Ann Jeffrey -- Towards a new prohibitionism? …”
    Full text (Wentworth users only)
    Electronic eBook
  2. 402
  3. 403

    Hidden History of Boston A&E Television Networks, LLC.

    Published 2010
    Streaming video (Wentworth users only)
    Electronic Video
  4. 404
  5. 405

    A financial history of the United States : from Enron-era scandals to the subprime crisis (2004-2006) / Jerry W. Markham. by Markham, Jerry W.

    Published 2015
    Table of Contents: “…Corporate Governance Reforms""; ""Sarbanes-Oxley""; ""The Enron Reforms""; ""Other Sarbanes-Oxley Reforms""; ""Small Companies""; ""Loss of Competitive Advantage""; ""Competition from Abroad""; ""Blue Ribbon Reviews""; ""Government Concerns""; ""The Executive Compensation Controversy""; ""Background""; ""Fiduciary Duties""; ""Ovitz's Compensation""; ""Confiscation Through Taxes""; ""The Reagan and Bush Tax Cuts""; ""Compensation Arrangements""; ""Golden Parachutes""…”
    Full text (Wentworth users only)
    Electronic eBook
  6. 406
  7. 407
  8. 408
  9. 409

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  10. 410

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  11. 411
  12. 412
  13. 413
  14. 414

    ATF The Enforcers / Monterey Home Video (Firm).

    Published 2011
    Streaming video (Wentworth users only)
    Electronic Video
  15. 415
  16. 416
  17. 417

    Bergman and the Theater The Bergman Trilogy / Sveriges television.

    Published 2012
    Streaming video (Wentworth users only)
    Electronic Video
  18. 418

    Fundamentals of Engineering FE Civil All-in-One Exam Guide / Indranil Goswami. by Goswami, Indranil

    Published 2018
    Table of Contents: “…The Elastic Curve -- Torsion -- Thermal Stress and Strain -- Mohr?s Circle: Normal (s) and Shear (t) Stress Combination -- Composite Materials -- Stability of Axially Loaded Columns?…”
    Full text (Wentworth users only)
    Electronic eBook
  19. 419

    The Economic Viability of Micropolitan America Gordon, Gerald. by Gordon, Gerald

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  20. 420