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  1. 1021
  2. 1022

    Artificial Tanning Devices. by Organization, World Health

    Published 2017
    Full text (Wentworth users only)
    Electronic eBook
  3. 1023
  4. 1024

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  5. 1025
  6. 1026

    Challenges of the Modern Economy Digital Technologies, Problems, and Focus Areas of the Sustainable Development of Country and Regions / edited by Yakhya G. Buchaev, Arsen S. Abdul...

    Published 2023
    Table of Contents: “…Import Substitution: the Main Directions of Import Substitution, the Pros and Cons of the Implemented State Program, Some Success Stories of Import Substitution and its Prospects -- 16. …”
    Full text (Wentworth users only)
    Electronic eBook
  7. 1027
  8. 1028
  9. 1029

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  10. 1030
  11. 1031
  12. 1032

    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  13. 1033

    Decentralization in Madagascar.

    Published 2004
    Full text (Wentworth users only)
    Electronic eBook
  14. 1034

    Daresalam (Let there Be Peace).

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  15. 1035

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
    Full text (Wentworth users only)
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  16. 1036

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
    Full text (Wentworth users only)
    Electronic eBook
  17. 1037

    ICTE 2015 : proceedings of the Fifth International Conference on Transportation Engineering : September 26-27, 2015, Dalian, China / Qiyuan Peng, Kelvin C.P. Wang, Xiaobo Liu and B...

    Published 2015
    Table of Contents: “…Fault Diagnosis of the Rectifying Circuit of Electric Locomotives -- Safety Evaluation of a Bridge-Tunnel Connecting Section of Mountainous Highways Based on Drivers' Heart Rate -- Sensor Fault-Tolerant Control of Electric Power Steering for Electric Vehicles -- Reliability Evaluation of a Freeway Guidance System -- Press-Assembly Depth Analysis of the Sealed Cowling for Freight Car Bearings -- Effect of Lubricating Material on the Slewing Performance of a Sliding Slewing Bearing -- Reliability Prediction Method of an EMU Bogie -- Safety Limit Study of the Gravity Center Height for a Loaded Wagon under Cross-Wind -- Elastic-Plastic Analysis on the Contact of Wagon Wheels and Heavy Haul Frogs -- Monitoring and Simulation Analysis of Composite Foundations on Bearing Characteristics for a High-Speed Railway -- Widening Methods of Existing Cast-in-Situ Continuous Curved Beams -- A Decision-Making Sequencing Model of a Mixed-Model Assembly Line Considering the Leveling of Material and Assembly Switch Cost -- Nonparametric Approach to Analyze the Effects of Heterogeneity on Travel Duration -- Simulation and Analysis of the Crowd Evacuation in Subway Station -- Analysis on Cluster Dispatching Resources in a Marshalling Yard -- Analysis of the Main Influence Factors of the Capacity Coordination Problem between Freight Stations and Marshalling Yards under the "Real-Freight System" -- Optimizing System Design for Departure Time Domains of Passenger Trains.…”
    Full text (Wentworth users only)
    Electronic Conference Proceeding eBook
  18. 1038

    Financial management / Sheeba Kapil. by Kapil, Sheeba

    Published 2011
    Table of Contents: “…2.6.1.4 Measuring the profi t -- 2.6.2 Statement of Owner's Equity -- 2.6.3 The Balance Sheet -- 2.6.3.1 Types of balance sheet -- 2.6.3.2 Relationship between balance sheet and income statement -- 2.6.3.3 Classification of capital and revenue -- 2.6.3.4 Depreciation -- 2.7 Double-entry System of Accounting -- 2.7.1 Features of the Double-entry System -- 2.7.2 The 'T' Account -- 2.7.3 General Rules for Debit and Credit -- 2.7.4 Rules for Debit and Credit According to Accounts -- 2.7.4.1 Rule 1: Debit the receiver and credit the giver -- 2.7.4.2 Rule 2: Debit what comes in and credit what goes out -- 2.7.4.3 Rule 3: Debit all expenses or losses and credit all income or gain -- 2.8 Journals -- 2.9 Ledgers -- 2.10 Trial Balance -- 2.11 Annual Reports of Companies -- 2.12 Advantages of Accounting -- 2.13 Limitations of Accounting -- Key Terms -- Summary -- Classroom Exercises -- Solved Problems -- Unsolved Problems -- Case Application -- Endnotes -- Chapter 3: Cash Flow Statements -- 3.1 Introduction -- 3.2 Rationale of Cash Flow Statements -- Business Insight 3.1: Doing Away with Negative Cash Flows -- 3.3 Preparation of Cash Flow Statements -- Business Snapshot 3.1: Tata Nano to Improve the Cash Position of Tata Motors -- 3.3.1 Measuring the Change in the Cash Position of the Company -- 3.3.2 Measuring the Net Cash Flow from the Operations of the Company -- 3.3.2.1 Cash flow arising from operating activities -- 3.3.2.2 Cash received from customers -- 3.3.2.3 Cash received from interest and dividends -- 3.3.2.4 Cash paid for inventory -- 3.3.2.5 Cash paid for operating expenses -- 3.3.2.6 Cash paid for interest -- 3.3.2.7 Cash paid for income taxes -- 3.3.3 Cash Flow Arising from Investing Activities -- 3.3.4 Cash Flow Arising from Financing Activities -- 3.3.5 Compiling the Cash Flows Arising from Different Activities.…”
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  19. 1039

    Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj. by Belhaj, Hadi

    Published 2023
    Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
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  20. 1040

    Civil engineering All-in-One PE exam guide breadth and depth / Indranil Goswami. by Goswami, Indranil

    Published 2015
    Table of Contents: “…Engineering economics -- Types of cash flow -- The year-end accounting convention -- Nonannual compounding -- Engineering economics factors -- Present worth -- Principal in a sinking fund -- Nonannual compounding -- Capitalized cost -- Equivalent uniform annual cost -- Depreciation -- Tax issues -- Bonds -- Break-even analysis -- Benefit-cost analysis -- 502. …”
    Full text (Wentworth users only)
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