Showing 401 - 420 results of 1,268 for search '(((((rain OR train) OR (((bttrain OR btbtrain) OR btbtrain) OR (((stbrain OR strain) OR stbtrain) OR sttrain))) OR ((((again OR (bagain OR bargain)) OR ((btttttrain OR (bttbrain OR bttrain)) OR (bttmain OR (btrain OR main)))) OR (((((sbtttrain OR sbmain) OR ((((sbtttrain OR (sbtttrain OR sbmain)) OR (sbtttrain OR sbmain)) OR sttrain) OR sbtttrain)) OR sbgain) OR (((((sbbbrain OR sbbbpain) OR sbbbpain) OR (sbbbmain OR sbbmain)) OR ((sbbtpain OR (strain OR stgain)) OR ((sbtttrain OR (sbtttrain OR sbmain)) OR (sbtttrain OR sbmain)))) OR sbbgain)) OR sbgain)) OR gain)) OR (min OR min)) OR (((brain OR ((tbrain OR tbpain) OR (tbttrain OR tbtttrain))) OR spain) OR tmain)) tax', query time: 0.95s Refine Results
  1. 401

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  2. 402

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  3. 403

    Urban / produced by Evan Clark.

    Published 2010
    Full text (Wentworth users only)
    Electronic Video
  4. 404

    Khodorkovsky.

    Published 2014
    Streaming video (Wentworth users only)
    Electronic Video
  5. 405

    Brilliant Book-keeping Quinn, Martin. by Quinn, Martin

    Published 2010
    Full text (Wentworth users only)
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  6. 406

    Iris Murdoch connected : critical essays on her fiction and philosophy / edited by Mark Luprecht.

    Published 2014
    Table of Contents: “…Puritanism and truthfulness in Iris Murdoch's philosophical ethic / Tony Milligan -- "The revoltingly contingent": Iris Murdoch's metaphysical bargain / Jiménez Heffernan, Julián -- "The most intimate bond": metaxological thinking in Simone Weil and Iris Murdoch / Kate Larson -- "Can The Knight of Faith be like an inspector of taxes": The Black Prince as a rendering of fear and trembling / Paul Martens -- A fundamental orientation to the good: Iris Murdoch's influence on Charles Taylor / Matthew J.M. …”
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  7. 407

    Corporate Reporting in Emerging Economies : Determinants and Consequences. by Hassanein, Ahmed

    Published 2017
    Table of Contents: “…Cover; EDITORIAL ADVISORY AND REVIEW BOARD; Guest editorial; Comparative study between IFRS and AAOIFI disclosure compliance; Direct and mediated associations among earnings quality, book-tax differences and the audit quality; The main determinants of differences in compliance levels of disclosure items for IAS 16 in BIST; Is Egyptian corporate financial reporting becoming more conservative?…”
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  8. 408

    Al Capone: The Untouchable Legend.

    Published 2016
    Streaming video (Wentworth users only)
    Electronic Video
  9. 409

    Teaching Tools for Microeconomics ABC News Productions.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  10. 410
  11. 411

    Social science in government : the role of policy researchers / Richard P. Nathan. by Nathan, Richard P.

    Published 2000
    Table of Contents: “…Evaluating the California GAIN Program -- The GAIN Process -- The MDRC Evaluation -- The Research Challenge -- Discoveries in the Implementation Process -- Endnotes…”
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  12. 412
  13. 413

    Quicklook at Accountancy Etchells, Mark. by Etchells, Mark

    Published 2012
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  14. 414
  15. 415

    Development Economics. by Siggel, Eckhard

    Published 2005
    Table of Contents: “…2 Economic Growth and its Determinants2.1 Production Function Models; 2.2 The Nature of Technical Change; 2.3 Empirical Evidence and Policy Conclusions; 2.4 Macroeconomic Growth Models; 2.5 Neoclassical Growth and the Stylized Facts of Economic Growth; 2.6 Endogenous Growth; 2.7 Convergence Once Again; Case Study 4: International Convergence of Income Levels; Case Study 5: Sources of Growth in Kenya's Manufacturing Sector; 3 Financing Economic Growth from Domestic Sources; 3.1 Policies to Accelerate Economic Growth; 3.2 Increasing Savings; 3.3 Fiscal Policy and Tax Reform.…”
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  16. 416
  17. 417

    Human rights Cambridge Educational (Firm).

    Published 2007
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  18. 418

    Roberto Calvi : The Murder Of God's Banker / Film Ideas.

    Published 2010
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    Electronic Video
  19. 419
  20. 420