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261
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
262
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
263
Controllership, the work of the managerial accountant / Steven M. Bragg.
Published 2009Table of Contents: “…Accounting in the Corporation -- Controller's Responsibilities -- Cost Accounting and Costing Systems -- Ratio and Trend Analysis -- Internal Control Systems -- Internal Audit Function -- Recruiting, Training, and Supervision -- Controller's Role in Investor Relations -- The Planning Function of Controllership. …”
Full text (Wentworth users only)
Electronic eBook -
264
Creative safety solutions / Thomas D. Schneid.
Published 2016Table of Contents: “…Injecting creativity into training activities -- chapter 27. Combating risk with innovation -- chapter 28. …”
Full text (WIT users only)
Electronic eBook -
265
Agricultural finance and credit / Jonathan M. Bishoff, editor.
Published 2008Table of Contents: “…Noto -- Capital gains taxes: an overview / Jane G. Gravelle -- Agricultural credit: institutions and issues / Jim Monke -- Farm Credit Services of America ends attempt to leave the Farm Credit System / Jim Monke -- Farm Credit System / Jim Monke -- Chapter 12 of the U.S. …”
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Electronic eBook -
266
The effect of shareholder taxation on corporate ownership structures / Silke Rünger ; with a foreword by Professor Dr. Rainer Niemann.
Published 2014Table of Contents: “…The Effect of Shareholder Taxation on Ownership Concentration -- Empirical Evidence on the Effect of Shareholder Taxation -- The Effect of Shareholder Taxation on Changes in Ownership -- German Corporate Capital Gains Taxation -- German Tax Reform 2001.…”
Full text (Wentworth users only)
Electronic eBook -
267
Taxation Essentials of LLCs and Partnerships Tunnell, Larry.
Published 2020Full text (Wentworth users only)
Electronic eBook -
268
The Green Economy: Sustainable Forestry.
Published 2016Streaming video (Wentworth users only)
Electronic Video -
269
Human-Centered Software Engineering 8th IFIP WG 13.2 International Working Conference, HCSE 2020, Eindhoven, The Netherlands, November 30 – December 2, 2020, Proceedings / edited b...
Published 2020Table of Contents: “…Supporting teachers working in an inclusive learning environment -- A Generic Visualization Approach Supporting Task-based Evaluation of Usability and User Experience -- Digitalisation of Training Tasks and Specification of the Behaviour of a Social Humanoid Robot as Coach -- Model-based and model-driven approaches -- A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms -- Model-based Product Configuration in Augmented Reality Applications -- A scrum-based development process to support co-creation with elders in the eHealth domain -- BPMN Extensions and Semantic Annotation in Public Administration Service Design -- Software development strategies -- Identifying the Mood of a Software Development Team by Analyzing Text-Based Communication in Chats with Machine Learning -- Towards super user-centred continuous delivery: a case study -- Design Decisions by Voice: The Next Step of Software Architecture Knowledge Management -- Poster and demos -- Towards a Trustworthy Patient Home-Care thanks to an Edge-Node Infrastructure -- Paying the Pink Tax on a Blue Dress - Exploring Gender-based Price-Premiums in Fashion Recommendations -- Wearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions? …”
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270
Rethinking ICT Adoption Theories in the Developing World Information and Communication Technologies / edited by Emmanuel Eilu, John Sören Pettersson, Rehema Baguma, Ganesh Bhutkar....
Published 2024Table of Contents: “…Model for Improving Social Media Tax Compliance in Uganda -- Chapter 2. Digital Usage of Indian Teleworkers in Home Settings: A Digital Inclusion Framework -- Chapter 3. …”
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271
Education Finance, Equality, and Equity edited by Iris BenDavid-Hadar.
Published 2018Table of Contents: “…Introduction; Iris BenDavid-Hadar -- Part I Education Finance -- School Finance Policy and Justice; Iris BenDavid-Hadar -- Why Should Tax Justice be Part of the Solution to Finance Free Good Quality Education? …”
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272
Blue-State Republican How Larry Hogan Won Where Republicans Lose and Lessons for a Future GOP.
Published 2022Table of Contents: “…Introduction: Building a Durable Republican Majority -- Chapter 1: They Even Taxed the Rain -- Chapter 2: The Uprising and the Honeymoon -- Chapter 3: The Non-Transferable Endorsement -- Chapter 4: Moderating the Trump Effect -- Chapter 5: Go Ahead, Call Him a Socialist -- Chapter 6: The Anatomy of a Landslide -- Chapter 7: Women and Black Voters for Hogan -- Conclusion: The Future of the Hogan Coalition.…”
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273
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274
The state of nonprofit America / Lester M. Salamon, editor.
Published 2012Full text (Wentworth users only)
Electronic eBook -
275
201 Great Ideas for Your Small Business.
Published 2011Table of Contents: “…Ask Your Staff to Evaluate You; 22. Cross-Train Your Employees; 23. Create a Disaster Recovery Plan; Chapter 2: Money Matters; 24. …”
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276
Child-Care Services : Step-By-Step Startup Guide / the Staff of Entrepreneur Media.
Published 2015Full text (Wentworth users only)
Electronic eBook -
277
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278
101 great resumes / Ron Fry.
Published 2018Table of Contents: “…Marketing managerMaterials engineer; Medical transcriptionist; Nonprofit agency director; Nurse; Office manager; Operations manager; Paralegal; Pharmacist; Production control manager; Public information director; Public relations professional; Quality manager; Quality review auditor; Restaurant manager; Sales -- computer systems; Sales -- retail; School superintendant; Small business owner (seeking investors); Social worker; Tax accountant; Teacher -- elementary school; Teacher -- secondary school; Technical software director; Training manager; Writer; Copyright.…”
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279
Untapped Riches : Never Pay Off Your Mortgage and Other Surprisisng Secrets for Building Wealth.
Published 2007Table of Contents: “…a new, more flexible mortgage instrument -- What "smart loans" are -- "Smart loans" give you available cash -- Interest-only mortgages -- Interest-only mortgages : the increasingly popular way to free up usable cash -- The concerns over interest only mortgages -- Negative amortization loans -- Negative amortization : a mouthful of a phrase, a generator of quick cash -- More on negam mortgages : and why they are gaining more and more adherents -- The new real estate instruments -- Gaining a tax advantage : performing tenants-in-common real estate transactions -- 1031 exchanges : another great vehicle to avoid paying taxes -- 1031 exchanges and the importance of deadlines -- Save taxes and improve cash flow : do a cost segregation study -- The real estate budding pro -- Personal strategies for real estate transactions -- Mark Mouma : the handyman who buys and sells real estate -- Dan and Gayle Gile: they began by helping Dan's mother-in-law and then amassed $3 million in real estate equity -- Dean Budney: the freshly minted real estate pro who went to work for the Cutaias.…”
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280