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Showing 761 - 780 results of 1,039 for search '(((((rain OR tbrain) OR (((btrain OR bbrain) OR (tmain OR ((sttrain OR sbmain) OR tspain))) OR ((tbrain OR tbbbmain) OR (tbrain OR tbbbmain)))) OR (((((again OR amain) OR ((main OR main) OR barmain)) OR (((btttrain OR btttrain) OR bttmain) OR (bpain OR bpain))) OR (((((main OR bpain) OR (((sttmain OR (((sbttttbrain OR (sbttttbbmain OR sbttttbbrain)) OR sbttttbmain) OR sbtttrain)) OR (stmain OR (stbtrain OR stbttrain))) OR (sttrain OR sttrain))) OR sbbbrain) OR ((((((sbbbtmain OR sbbbtbtrain) OR (sbbtbrain OR sbbtmain)) OR (sbbbbtmain OR sbbbbtmain)) OR ((sbbbbmain OR sbbbbbbrain) OR (sbbbbbbmain OR (sbbbbbtmain OR sbbbbbmain)))) OR (sbbbrain OR sttrain)) OR ((sbbbrain OR (sbbbrain OR sbbmain)) OR sbbbrain))) OR sbbbrain)) OR gain)) OR (min OR min)) OR (spain OR tpain)) tax', query time: 1.22s Refine Results
  1. 761

    Not Working The Pulse of the Great Recession / Gibson, D. W.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  2. 762

    Street Crime Hedrick Smith Productions.

    Published 2013
    Streaming video (Wentworth users only)
    Electronic Video
  3. 763
  4. 764
  5. 765
  6. 766
  7. 767

    The Technical Interview Guide to Investment Banking + Website. by Pignataro, Paul

    Published 2016
    Full text (Wentworth users only)
    Electronic eBook
  8. 768
  9. 769

    The Invisible Line : Land Reform, Land Tenure Security and Land Registration. by Dekker, Henri A. L.

    Published 2003
    Table of Contents: “…SPECIFIC ASPECTS OF LAND REGISTRATION -- 7.1 Title Insurance -- 7.1.1 An Extraordinary System of Insurance -- 7.1.2 Title Companies -- 7.1.3 Indemnification by Title Insurance -- 7.2 Main Characteristics of Land Registration -- 7.2.1 Documents and Customs -- 7.2.2 Titles or Deeds -- 7.2.3 What is the Purpose? …”
    Full text (Wentworth users only)
    Electronic eBook
  10. 770

    Liberal reform in an illiberal regime : the creation of private property in Russia, 1906-1915 / Stephen F. Williams. by Williams, Stephen F.

    Published 2006
    Table of Contents: “…Trends in agricultural productivity per capita ; Peasant landholdings ; Peasant and pomeshchik productivity ; Land and grain prices: the Peasant Land Bank ; Tax burdens ; A glimpse of peasant life -- The politics of reform. …”
    Full text (Wentworth users only)
    Electronic eBook
  11. 771

    Mark 8-16 : a new translation with introduction and commentary / Joel Marcus.

    Published 2009
    Table of Contents: “…On the Way: Blindness and Sight -- Jesus Heals a Blind Man in Two Stages (8:22-26) -- Jesus Is Recognized as Messiah and Prophesies His Death and Resurrection (8:27-33) -- Jesus Proclaims the Gains and Losses in Following Him (8:34-9:1) -- The Transfiguration (9:2-8) -- Jesus Speaks of Elijah and the Son of Man (9:9-13)…”
    Full text (Wentworth users only)
    Electronic eBook
  12. 772
  13. 773
  14. 774

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  15. 775
  16. 776
  17. 777
  18. 778

    Aftershock Beyond the Civil War / A&E Television Networks, LLC.

    Published 2011
    Streaming video (Wentworth users only)
    Electronic Video
  19. 779
  20. 780