Search alternatives:
pain » spain (Expand Search)
sbbtpain » sbbtspain (Expand Search)
tpain » tspain (Expand Search)
Showing 221 - 240 results of 936 for search '(((((rain OR pain) OR brain) OR ((((bgain OR bargain) OR bttrain) OR ((((((strain OR train) OR sbtrain) OR sbtrain) OR sagain) OR ((sbbrain OR sbbtpain) OR sbagain)) OR sagain)) OR gain)) OR (main OR main)) OR (tpain OR tmain)) tax', query time: 0.47s Refine Results
  1. 221
  2. 222
  3. 223
  4. 224

    Regulating the platform economy : international perspectives on new forms of work / edited by Lourdes Mella Méndez.

    Published 2020
    Table of Contents: “…Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Contributors -- Foreword -- An Introduction About Regulating the Platform Economy -- Part One: The Platform Economy and the Labour Market: Some Key Issues -- 1 The Platform Economy: the Main Challenges for Labour Law -- 2 Uber: Regulatory and Institutional Experimentation in the Taxi Industry in Quebec -- 3 Comparative Study on Japanese Employment-Like Working Style: Whether we are Discussing the Same Phenomenon or not -- 4 Identifying Labour Relationship in the Sharing Economy: Judicial Practice in China -- 5 Informality, Neoliberalism and the Gig Economy in Chile -- 6 Regulating Technology at Work -- Part Two: Other New Forms of Work, New Workforce and New Skills -- 7 New Forms of Work and Contractual Execution: Towards the "Smart Labour Contract" -- 8 Spanish Telework and Italian "Agile" Work: a Comparison -- 9 Robotics and Work: Labour and Tax Regulatory Framework -- 10 Technology and Jobs: has what was Old Become New? …”
    Full text (Wentworth users only)
    Electronic eBook
  5. 225
  6. 226

    Finanční účetnictví by Hýblová, Eva

    Published 2010
    Full text (Wentworth users only)
    Electronic eBook
  7. 227

    Wage-Fixing (Routledge Revivals) Meade, J.. by Meade, J.

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  8. 228
  9. 229

    The informal sector in francophone Africa : firm size, productivity, and institutions / Nancy Benjamin and Ahmadou Aly Mbaye ; with Ibrahima Thione Diop [and others]. by Benjamin, Nancy C., 1956-

    Published 2012
    Table of Contents: “…Outline: Characteristics of informal businesses in West Africa -- Institutional, regulatory and socio-culturalenvironment -- Costs and benefits of informality: productivity, living standards, and tax revenue -- Main onclusions and recommendations -- Chapter 1. …”
    Full text (Wentworth users only)
    Electronic eBook
  10. 230

    The Great Demographic Reversal Ageing Societies, Waning Inequality, and an Inflation Revival / by Charles Goodhart, Manoj Pradhan. by Goodhart, Charles, Pradhan, Manoj

    Published 2020
    Table of Contents: “…Future Policy Problems: Old Age and Taxes, and the Monetary-Fiscal Clash -- 14. Swimming Against the (Main)Stream.…”
    Full text (Wentworth users only)
    Electronic eBook
  11. 231

    Principles of Public Finance. by Dalton, Hugh

    Published 2013
    Table of Contents: “…Cover; Title page; Copyright Page; Preface to the First Edition; Extract From Preface to the Fifth Edition; Preface to the Ninth Edition; Contents; Part I Introductory; The Nature of Public Finance and the Main Divisions of the Subject; The Principle of Maximum Social Advantage; Public Finance and Private Finance; Part II Public Income; Sources of Public Income; Taxation and Some Distinctions Between Taxes; Some Characteristics of a Good Tax System; The Incidence of Taxation; The Incidence of Taxation (continued); Note to Chapters VII and VIII.…”
    Full text (Wentworth users only)
    Electronic eBook
  12. 232
  13. 233
  14. 234
  15. 235

    Ronald Reagan on the Economy and Government Spending WPA Film Library.

    Published 2012
    Table of Contents: “…Intro: Ronald Reagan on the Economy and Government Spending: Great Communicator Series (2:23) -- A Time for Choosing (0:32) -- Making Government Work (0:40) -- Government Spending (1:11) -- Economic Recovery (0:48) -- National Debt (0:53) -- Permanent Welfare (1:42) -- Main Street America (0:19) -- Democracy in America (0:47) -- Wisdom and Decency of the American People (0:25) -- Anecdote on the Louisiana Purchase (2:18) -- America on the Mend (0:20) -- "Government is the Servant, Not the Master" (2:43) -- State of the Union Address: January 25, 1984 (2:30) -- Improving Government Programs (0:27) -- Announcement of the Reagan-Bush Candidacies for Re-election - January 29, 1984 (0:20) -- "We expect government to serve the people..." (0:26) -- Quoting Abraham Lincoln (0:33) -- Democratic Party Tax Hikes (0:26) -- Continuation of the New Beginning (0:47) -- Decentralization of Power (0:19) -- America to Lead the World in the 1990s (0:30) -- American Free Enterprise System (0:28) -- Tax Reform (2:17) -- Progressive Income Tax (1:12) -- Federation of Sovereign States (0:30) -- Great Days Ahead (1:39) -- A Prosperous, Progressive and Free Society (0:14) -- War Can Bring No Benefit (0:15) -- People Do Not Make Wars (0:18) -- A Thousand Sparks of Genius (4:15) -- Temporary Custody of the Presidency (0:21) -- Reagan's Management Style (0:27) -- Constitutionally Mandated Balanced Budget (0:23) -- Triumphs & Regrets (1:55) -- Great Prospects Before Us (1:14) -- A Time of Heroes (1:24) -- Economic Recovery Program (1:20) -- Notre Dame Commencement Speech (1:03) -- Christmas Address, 1984 (1:11) -- "We Must Be Cautious in Claiming that God is on Our Side..." (0:18) -- Main Street Americans (0:39) -- On the National Anthem (0:20)…”
    Streaming video (Wentworth users only)
    Electronic Video
  16. 236
  17. 237

    Agricultural finance and credit / Jonathan M. Bishoff, editor.

    Published 2008
    Table of Contents: “…Noto -- Capital gains taxes: an overview / Jane G. Gravelle -- Agricultural credit: institutions and issues / Jim Monke -- Farm Credit Services of America ends attempt to leave the Farm Credit System / Jim Monke -- Farm Credit System / Jim Monke -- Chapter 12 of the U.S. …”
    Full text (Wentworth users only)
    Electronic eBook
  18. 238

    Controlled Foreign Company Legislation. by Kofler, Georg

    Published 2020
    Table of Contents: “…Introduction -- 1.1. The Anti-Tax Avoidance Directive -- 1.2. When is a foreign company "controlled" by resident persons? …”
    Full text (Wentworth users only)
    Electronic eBook
  19. 239

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook
  20. 240

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
    Full text (Wentworth users only)
    Electronic eBook