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221
The Legal Environment and Risks for Foreign Investment in China by Shoushuang Li.
Published 2007Full text (Wentworth users only).
Electronic eBook -
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223
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224
Regulating the platform economy : international perspectives on new forms of work / edited by Lourdes Mella Méndez.
Published 2020Table of Contents: “…Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Contributors -- Foreword -- An Introduction About Regulating the Platform Economy -- Part One: The Platform Economy and the Labour Market: Some Key Issues -- 1 The Platform Economy: the Main Challenges for Labour Law -- 2 Uber: Regulatory and Institutional Experimentation in the Taxi Industry in Quebec -- 3 Comparative Study on Japanese Employment-Like Working Style: Whether we are Discussing the Same Phenomenon or not -- 4 Identifying Labour Relationship in the Sharing Economy: Judicial Practice in China -- 5 Informality, Neoliberalism and the Gig Economy in Chile -- 6 Regulating Technology at Work -- Part Two: Other New Forms of Work, New Workforce and New Skills -- 7 New Forms of Work and Contractual Execution: Towards the "Smart Labour Contract" -- 8 Spanish Telework and Italian "Agile" Work: a Comparison -- 9 Robotics and Work: Labour and Tax Regulatory Framework -- 10 Technology and Jobs: has what was Old Become New? …”
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225
Measuring Entrepreneurship Building a Statistical System / edited by Emilio Congregado.
Published 2008Full text (Wentworth users only).
Electronic eBook -
226
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227
Wage-Fixing (Routledge Revivals) Meade, J..
Published 2013Full text (Wentworth users only)
Electronic eBook -
228
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229
The informal sector in francophone Africa : firm size, productivity, and institutions / Nancy Benjamin and Ahmadou Aly Mbaye ; with Ibrahima Thione Diop [and others].
Published 2012Table of Contents: “…Outline: Characteristics of informal businesses in West Africa -- Institutional, regulatory and socio-culturalenvironment -- Costs and benefits of informality: productivity, living standards, and tax revenue -- Main onclusions and recommendations -- Chapter 1. …”
Full text (Wentworth users only)
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230
The Great Demographic Reversal Ageing Societies, Waning Inequality, and an Inflation Revival / by Charles Goodhart, Manoj Pradhan.
Published 2020Table of Contents: “…Future Policy Problems: Old Age and Taxes, and the Monetary-Fiscal Clash -- 14. Swimming Against the (Main)Stream.…”
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231
Principles of Public Finance.
Published 2013Table of Contents: “…Cover; Title page; Copyright Page; Preface to the First Edition; Extract From Preface to the Fifth Edition; Preface to the Ninth Edition; Contents; Part I Introductory; The Nature of Public Finance and the Main Divisions of the Subject; The Principle of Maximum Social Advantage; Public Finance and Private Finance; Part II Public Income; Sources of Public Income; Taxation and Some Distinctions Between Taxes; Some Characteristics of a Good Tax System; The Incidence of Taxation; The Incidence of Taxation (continued); Note to Chapters VII and VIII.…”
Full text (Wentworth users only)
Electronic eBook -
232
The World Market for Natural Gas Implications for Europe / by Andrea Gilardoni.
Published 2008Full text (Wentworth users only).
Electronic eBook -
233
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234
Handbook of corporate equity derivatives and equity capital markets / Juan Ramirez.
Published 2011Full text (Wentworth users only)
Electronic eBook -
235
Ronald Reagan on the Economy and Government Spending WPA Film Library.
Published 2012Table of Contents: “…Intro: Ronald Reagan on the Economy and Government Spending: Great Communicator Series (2:23) -- A Time for Choosing (0:32) -- Making Government Work (0:40) -- Government Spending (1:11) -- Economic Recovery (0:48) -- National Debt (0:53) -- Permanent Welfare (1:42) -- Main Street America (0:19) -- Democracy in America (0:47) -- Wisdom and Decency of the American People (0:25) -- Anecdote on the Louisiana Purchase (2:18) -- America on the Mend (0:20) -- "Government is the Servant, Not the Master" (2:43) -- State of the Union Address: January 25, 1984 (2:30) -- Improving Government Programs (0:27) -- Announcement of the Reagan-Bush Candidacies for Re-election - January 29, 1984 (0:20) -- "We expect government to serve the people..." (0:26) -- Quoting Abraham Lincoln (0:33) -- Democratic Party Tax Hikes (0:26) -- Continuation of the New Beginning (0:47) -- Decentralization of Power (0:19) -- America to Lead the World in the 1990s (0:30) -- American Free Enterprise System (0:28) -- Tax Reform (2:17) -- Progressive Income Tax (1:12) -- Federation of Sovereign States (0:30) -- Great Days Ahead (1:39) -- A Prosperous, Progressive and Free Society (0:14) -- War Can Bring No Benefit (0:15) -- People Do Not Make Wars (0:18) -- A Thousand Sparks of Genius (4:15) -- Temporary Custody of the Presidency (0:21) -- Reagan's Management Style (0:27) -- Constitutionally Mandated Balanced Budget (0:23) -- Triumphs & Regrets (1:55) -- Great Prospects Before Us (1:14) -- A Time of Heroes (1:24) -- Economic Recovery Program (1:20) -- Notre Dame Commencement Speech (1:03) -- Christmas Address, 1984 (1:11) -- "We Must Be Cautious in Claiming that God is on Our Side..." (0:18) -- Main Street Americans (0:39) -- On the National Anthem (0:20)…”
Streaming video (Wentworth users only)
Electronic Video -
236
An assessment of the investment climate in Kenya / Giuseppe Iarossi.
Published 2009Full text (Wentworth users only)
Electronic eBook -
237
Agricultural finance and credit / Jonathan M. Bishoff, editor.
Published 2008Table of Contents: “…Noto -- Capital gains taxes: an overview / Jane G. Gravelle -- Agricultural credit: institutions and issues / Jim Monke -- Farm Credit Services of America ends attempt to leave the Farm Credit System / Jim Monke -- Farm Credit System / Jim Monke -- Chapter 12 of the U.S. …”
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Electronic eBook -
238
Controlled Foreign Company Legislation.
Published 2020Table of Contents: “…Introduction -- 1.1. The Anti-Tax Avoidance Directive -- 1.2. When is a foreign company "controlled" by resident persons? …”
Full text (Wentworth users only)
Electronic eBook -
239
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
240
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook