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Allowances for corporate equity in practice / prepared by Alexander Klemm.
Published 2006Full text (Wentworth users only)
Electronic eBook -
243
Yorktown / Kathleen Manley and Richard Shisler.
Published 2017Table of Contents: “…Worship, Restaurants, and Main Street -- 3. Government, Holiday, and Taxes -- 4. …”
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The Role of Government in the Industrialization of Iraq 1950-1965 (RLE Economy of Middle East).
Published 2015Table of Contents: “…1 Plans of the Development Board2 Plans of the Planning Board; 3 Size of Plans; 4 The Sectoral Allocation; 5 The Choice of Projects; IV Implementation of Government Investment Programmes: 1951-65; 1 The Experience of Implementation; 2 The Main Causes of Failure; V Financial Institutions and Industrialization; 1 Commercial Banks and the Finance of Industry; 2 The Industrial Bank; VI Other Policies to Promote Industrialization; 1 Protection; 2 Tax Exemption; 3 The Licensing of Industrial Enterprises; VII Summary and Conclusions; Bibliography; Index.…”
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Your Ancestors in the County Courthouse.
Published 2018Streaming video (Wentworth users only)
Electronic Video -
250
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251
Wealth Management : Private Banking, Investment Decisions, and Structured Financial Products.
Published 2005Table of Contents: “…Case studies with the three main classes of structured productsFixed income structured products; Practical examples with fixed income derivatives; Equity-type structured products; Practical examples with equity-type derivatives; Currency exchange structured products; Appendix: Derivatives as a tax haven; Introduction; Wealth tax; Derivatives, offshores and private individuals; Companies have been masters in using derivatives and offshores; Shifting the ris.…”
Full text (Wentworth users only)
Electronic eBook -
252
Governing America : the revival of political history / Julian E. Zelizer.
Published 2012Table of Contents: “…Paying for Government: Taxes, Money, and Fiscal Restraint.…”
Full text (Wentworth users only)
Electronic eBook -
253
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
254
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
255
Creating Fiscal Space for Poverty Reduction in Ecuador : a Fiscal Management and Public Expenditure Review.
Published 2005Table of Contents: “…-- Is Social and Basic Infrastructure Expenditure Pro-Poor? -- Main Social Programs -- Subsidies in Basic Infrastructure Services -- How Much Fiscal Space Is Available for a Poverty Reduction Strategy -- Reversing Current Expenditure -- Making an Optimal Selection of Public Investment -- Assessing Defense Spending -- How Much Off-Budget Fiscal Space Can Be Found for a Poverty Reduction Strategy -- Freezing or Reducing Budget Earmarking -- Reducing Tax Expenditure -- Making Transparent and Intergrating Off-Budget Public Investment -- Towards a Results-Oriented Budget: Attaining the Millennium Development Goals -- Policy Recommendations -- To Shift Public Expenditures Toward a Pro-Poor Focus -- To Re-Target Public Subsidies -- Trade-Offs Between In- and Off-Budget Fiscal Space -- To Reach Selected MDGs -- Performance of Public Expenditure Management -- The PEM Process and its Recent Performance -- Budget Management Review in the Central Government -- Budget Formulation -- Execution -- Budget Management Review in Social Programs and Subnational Governments -- Social Programs -- Provincial and Municipal Governments -- Budget Transparency, Accountability, and Participation -- Are There Sufficient Conditions for a Multiyear Budgeting Framework in Ecuador? …”
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Liquid assets : a history of New York City's water system / Diane Galusha.
Published 2016Table of Contents: “…Building reputations, too -- Cannonsville. When the rains didn't come -- Assessng the damage. Tax disputes -- Tunnel vision -- To the future- -- Conclusion : pride and sorrow.…”
Book -
258
British Expansion in India (1757-1820).
Published 2018Streaming video (Wentworth users only)
Electronic Video -
259
Caste and Tribal Identity under Colonialism.
Published 2018Streaming video (Wentworth users only)
Electronic Video -
260
A Shift Toward High-Quality Development of China by Peiyong Gao.
Published 2024Table of Contents: “…With supply-side structural reform as the main line -- 4. Constructing a macro-control system in the new era -- 5. …”
Full text (Wentworth users only)
Electronic eBook