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Showing 821 - 840 results of 844 for search '(((((rain OR main) OR (((btrain OR btbmain) OR btbmain) OR (((stbtrain OR sttrain) OR stbtrain) OR (sttrain OR sttgain)))) OR ((((again OR ((bagain OR bgain) OR bargain)) OR ((bttttrain OR bttbrain) OR (bttmain OR btrain))) OR (((((sbtrain OR sbmain) OR ((((sbtrain OR (sbtrain OR sbmain)) OR (sbtrain OR sbmain)) OR (sttrain OR sttgain)) OR sbtrain)) OR sbgain) OR (((sbbbrain OR sbbbmain) OR (((sbbtrain OR sbbtmain) OR (sttrain OR stgain)) OR ((sbtrain OR (sbtrain OR sbmain)) OR (sbtrain OR sbmain)))) OR sbbgain)) OR sbgain)) OR tgain)) OR (min OR min)) OR (((brain OR (tbrain OR tbmain)) OR spain) OR tmain)) tax', query time: 1.10s Refine Results
  1. 821
  2. 822

    Dangerous Guesswork In Economic Policy by Max Steuer. by Steuer, Max

    Published 2024
    Get full text
    Electronic eBook
  3. 823
  4. 824

    Artificial Tanning Devices. by Organization, World Health

    Published 2017
    Full text (Wentworth users only)
    Electronic eBook
  5. 825

    The Oxford encyclopedia of American business, labor, and economic history / edited by Melvyn Dubofsky.

    Published 2013
    Table of Contents: “…Parrish -- Western Federation of Miners -- Westinghouse, George -- Whitney, Eli -- Wisconsin School of Economics -- Women's Trade Union League -- Women workers -- Work -- Worker colleges and education -- Workers Defense League -- Workers' self-management -- Worker training -- Works Progress Administration -- World Bank -- World Federation of Trade Unions -- Wurf, Jerry -- Yazoo land fraud -- Yeoman myth -- Yeshiva University, the NLRB, and collective bargaining.…”
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  6. 826
  7. 827

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  8. 828
  9. 829

    Challenges of the Modern Economy Digital Technologies, Problems, and Focus Areas of the Sustainable Development of Country and Regions / edited by Yakhya G. Buchaev, Arsen S. Abdul...

    Published 2023
    Table of Contents: “…Import Substitution: the Main Directions of Import Substitution, the Pros and Cons of the Implemented State Program, Some Success Stories of Import Substitution and its Prospects -- 16. …”
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    Electronic eBook
  10. 830

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
    Full text (Wentworth users only)
    Electronic eBook
  11. 831
  12. 832
  13. 833

    Managing water for all : an OECD perspective on pricing and financing.

    Published 2013
    Full text (Wentworth users only)
    Electronic eBook
  14. 834

    Daresalam (Let there Be Peace).

    Published 2015
    Streaming video (Wentworth users only)
    Electronic Video
  15. 835

    Biotechnology, agriculture, environment and energy / editor, Fangli Zheng, International Research Association of Information and Computer Science, Beijing, China.

    Published 2015
    Table of Contents: “…Wei & J.C. Liu -- The main research streams of PES : how to find and what are they? …”
    Full text (WIT users only)
    Electronic Conference Proceeding eBook
  16. 836

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
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    Electronic eBook
  17. 837

    Encyclopedia of the American Presidency / Michael A. Genovese and Alison D. Howard. by Genovese, Michael A., Howard, Alison D., 1970-

    Published 2021
    Table of Contents: “…. -- Blair House -- Boland amendments -- Bonus Army -- Booth, John Wilkes -- Brain trust -- Breckinridge, John C. -- Bretton Woods agreement -- Bricker Amendment -- Brinkmanship -- Brownell, Herbert -- Brownlow Committee -- Bryan, William Jennings -- Buchanan, James -- Buckley v. …”
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  18. 838

    Magento 2 Beginners Guide. by Guarino, Gabriel

    Published 2017
    Full text (Wentworth users only)
    Electronic eBook
  19. 839

    Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj. by Belhaj, Hadi

    Published 2023
    Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
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  20. 840

    Fundamentals of Engineering FE Civil All-in-One Exam Guide, 2nd Edition / Indranil Goswami. by Goswami, Indranil

    Published 2024
    Table of Contents: “…Converts to A given G -- 3.2 Year-End Accounting Convention -- 3.3 Minimum Attractive Rate of Return -- 3.3.1 Nonannual Compounding -- 3.4 Present Worth -- 3.5 Principal in a Sinking Fund -- 3.6 Capitalized Cost -- 3.7 Equivalent Uniform Annual Cost -- 3.8 Depreciation -- 3.8.1 Straight-Line Method -- 3.8.2 Modified Accelerated Cost Recovery System -- 3.9 Tax Issues -- 3.10 Bonds -- 3.11 Break-Even Analysis -- 3.12 Return on Investment -- 3.13 Benefit-Cost Analysis -- 3.14 Uncertainty (Expected Value and Risk) -- 3.15 Sustainability and Sustainable Design -- 3.15.1 Indicators of Sustainability -- 3.15.2 Index of Sustainable Economic Welfare -- 4 Statics -- 4.0 CHAPTER PRELIMINARIES -- 4.1 Vectors -- 4.1.1 Definitions -- 4.2 Resultant of a System of Forces (2D) -- 4.3 Moment of a Force -- 4.3.1 Moment about a Point -- 4.3.2 Moment about a Line (Axis) -- 4.4 Equivalent Force Systems -- 4.5 Equilibrium of Rigid Bodies -- 4.6 Representation of Distributed Loads -- 4.7 Rigid Frames: Degrees of Freedom, Determinacy, and Stability -- 4.8 Inclined Support -- 4.9 Ideal Truss?…”
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