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821
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822
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823
Regulation of Energy Markets Economic Mechanisms and Policy Evaluation / by Machiel Mulder.
Published 2021Full text (Wentworth users only)
Electronic eBook -
824
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825
The Oxford encyclopedia of American business, labor, and economic history / edited by Melvyn Dubofsky.
Published 2013Table of Contents: “…Parrish -- Western Federation of Miners -- Westinghouse, George -- Whitney, Eli -- Wisconsin School of Economics -- Women's Trade Union League -- Women workers -- Work -- Worker colleges and education -- Workers Defense League -- Workers' self-management -- Worker training -- Works Progress Administration -- World Bank -- World Federation of Trade Unions -- Wurf, Jerry -- Yazoo land fraud -- Yeoman myth -- Yeshiva University, the NLRB, and collective bargaining.…”
Full text (Wentworth users only)
Electronic eBook -
826
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827
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
828
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829
Challenges of the Modern Economy Digital Technologies, Problems, and Focus Areas of the Sustainable Development of Country and Regions / edited by Yakhya G. Buchaev, Arsen S. Abdul...
Published 2023Table of Contents: “…Import Substitution: the Main Directions of Import Substitution, the Pros and Cons of the Implemented State Program, Some Success Stories of Import Substitution and its Prospects -- 16. …”
Full text (Wentworth users only)
Electronic eBook -
830
Procedural Content Generation for C++ Game Development.
Published 2016Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
Full text (Wentworth users only)
Electronic eBook -
831
Regulation of Energy Markets Economic Mechanisms and Policy Evaluation / by Machiel Mulder.
Published 2023Full text (Wentworth users only)
Electronic eBook -
832
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833
Managing water for all : an OECD perspective on pricing and financing.
Published 2013Full text (Wentworth users only)
Electronic eBook -
834
Daresalam (Let there Be Peace).
Published 2015Streaming video (Wentworth users only)
Electronic Video -
835
Biotechnology, agriculture, environment and energy / editor, Fangli Zheng, International Research Association of Information and Computer Science, Beijing, China.
Published 2015Table of Contents: “…Wei & J.C. Liu -- The main research streams of PES : how to find and what are they? …”
Full text (WIT users only)
Electronic Conference Proceeding eBook -
836
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837
Encyclopedia of the American Presidency / Michael A. Genovese and Alison D. Howard.
Published 2021Table of Contents: “…. -- Blair House -- Boland amendments -- Bonus Army -- Booth, John Wilkes -- Brain trust -- Breckinridge, John C. -- Bretton Woods agreement -- Bricker Amendment -- Brinkmanship -- Brownell, Herbert -- Brownlow Committee -- Bryan, William Jennings -- Buchanan, James -- Buckley v. …”
Full text (Wentworth users only)
Electronic eBook -
838
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839
Tight oil reservoirs : characterization, modeling, and field development / Hadi Belhaj.
Published 2023Table of Contents: “…Revenue estimation -- 8.2.4. Taxes and royalties.…”
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Electronic eBook -
840
Fundamentals of Engineering FE Civil All-in-One Exam Guide, 2nd Edition / Indranil Goswami.
Published 2024Table of Contents: “…Converts to A given G -- 3.2 Year-End Accounting Convention -- 3.3 Minimum Attractive Rate of Return -- 3.3.1 Nonannual Compounding -- 3.4 Present Worth -- 3.5 Principal in a Sinking Fund -- 3.6 Capitalized Cost -- 3.7 Equivalent Uniform Annual Cost -- 3.8 Depreciation -- 3.8.1 Straight-Line Method -- 3.8.2 Modified Accelerated Cost Recovery System -- 3.9 Tax Issues -- 3.10 Bonds -- 3.11 Break-Even Analysis -- 3.12 Return on Investment -- 3.13 Benefit-Cost Analysis -- 3.14 Uncertainty (Expected Value and Risk) -- 3.15 Sustainability and Sustainable Design -- 3.15.1 Indicators of Sustainability -- 3.15.2 Index of Sustainable Economic Welfare -- 4 Statics -- 4.0 CHAPTER PRELIMINARIES -- 4.1 Vectors -- 4.1.1 Definitions -- 4.2 Resultant of a System of Forces (2D) -- 4.3 Moment of a Force -- 4.3.1 Moment about a Point -- 4.3.2 Moment about a Line (Axis) -- 4.4 Equivalent Force Systems -- 4.5 Equilibrium of Rigid Bodies -- 4.6 Representation of Distributed Loads -- 4.7 Rigid Frames: Degrees of Freedom, Determinacy, and Stability -- 4.8 Inclined Support -- 4.9 Ideal Truss?…”
Full text (Wentworth users only)
Electronic eBook