Showing 581 - 600 results of 852 for search '(((((rain OR (train OR (tbrain OR tbpain))) OR (((btbrain OR btbrain) OR (sttrain OR strain)) OR ((tbbmain OR tbbbmain) OR (tbbmain OR tbbbmain)))) OR ((((amain OR (bagain OR barmain)) OR (((btbrain OR ((btttmain OR bttttbmain) OR btttmain)) OR btttmain) OR bttpain)) OR (((((bmain OR bpain) OR (((sttmain OR (sbttttbrain OR sbtttttmain)) OR ((smain OR smain) OR (sttrain OR strain))) OR ((sbtmain OR smain) OR (sbtmain OR smain)))) OR sbgain) OR (((sbbbbttbtrain OR sbbbbbgain) OR ((sbtbtpain OR sbttbtrain) OR sbtmain)) OR (sbbgain OR (sttrain OR strain)))) OR sbgain)) OR main)) OR (min OR min)) OR (spain OR tmain)) tax', query time: 0.86s Refine Results
  1. 581
  2. 582

    The New Journey of China’s Economic and Social Development edited by Fuzhan Xie, Fang Cai, Xuesong Li.

    Published 2023
    Table of Contents: “…Experiences Gained from Past 13thFive-Year Plans and Guidelines for Subsequent Plans -- Overall Evaluation and Main Experiences of the Implementation of the 13th Five-Year Plan -- Impacts of Medium and Long-term External Environmental Changes on China and Countermeasures -- Strategic Priorities of Medium and Long-term Economic and Social Development -- Research on Goals and Indicators of Mid-to-Long-Term Economic and Social Development -- Research on Rural Vitalization and Anti-poverty Strategy and Policy -- Mid-to-Long-Term Structural Adjustments of Manufacturing and Cultivation of New Competitive Advantages -- Trends and Policies for Mid-to-Long-Term Development of Service Sectors -- Mid-to-Long-Term Fiscal and Tax Reform and Financial Sustainability -- Research on Several Major Financial Reform Issues in the Medium and Long Term -- Industrial Policy and Competition Policy for Deepening the Process of Industrialization -- Mid-to-long-term Trends and Optimization Policy of the Ownership Composition -- Research on the Strategy and Policy of Constructing a New Open System at a Higher Level -- Research on Future Mid-to-Long-Term New Technologies, Digital Economy Development and Innovation-Driven Development Strategy and Major Policies -- Enhancing Resilience, Maintaining Financial Stability and Innovating macro control in China as a Major Power -- Studies on Urbanization and Regional Development Strategies and Policies -- Research on Strategies and Major Policies of Ecological Environment Protection and Climate Change Response -- Research on the Medium and Long-term Population Development and Aging -- Research on Medium-and Long-Term Employment and Labor Market Development -- Research on Middle- and Long-term Social Development Goals, Strategies and Policies -- Middle- and Long-term Social Security Development Goals, Strategic Priorities and Reform Suggestions -- Goals and Policy Research for Reform of the Public Service Financial Investment System -- Middle- and Long-term Goals and Strategies for Advancing the Rule of Law -- Medium- and long-term Goals, Strategies and Major policies for Developing a Great Socialist Culture in China.…”
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  3. 583

    Management for Sustainable and Inclusive Development in a Transforming Asia edited by Hiromi Shioji, Dev Raj Adhikari, Fumio Yoshino, Takabumi Hayashi.

    Published 2021
    Table of Contents: “…Introduction -- The importance of sustainable development in Asia -- Research on Oriental Management: Review and Prospects -- Inclusive Business and Sustainable Rural Development in India: The Community-Based Food Chain Constructed by AMUL -- Doing while Thinking in Dynamic Environment: A Review of Strategic Improvisation -- Study on the Effect of Factor Efficiency on Economic Restructuring under Supply - side Driving -- Impact of agglomeration and dispersion from an industrial location theory perspective- Empirical analysis of Japanese manufacturers in RCEP areas -- Research on Multi-interest Conflict Risk Assessment of super-giant project Based on PSR Model -- Sustainability Business Models of Multinational Enterprises in the Apparel Industry -- Knowledge Governance in Overseas Risk Intelligence Cooperation -- Inter-Firm Relationship and Knowledge Flow in Japan’s Shipbuilding Industry: A Comparative Analysis between Domestic Partners and Overseas Partners -- Creating brand value by product personalization in musical instruments industry -- The Role of Corporate Philosophy in Managing Foreign Subsidiary Employees: The Case of Japanese Subsidiaries in Thailand -- The Impact of R&D Strategy on Firm Performance of ICT Companies in China -- Development of the Vietnamese Iron and Steel Industry under International Economic Integration -- Examination of job satisfaction in commercial banking sector: Case study of PVcomBank, Vietnam -- Vocational Training Policy for Labor Ethnic Minority in the Northwest of Vietnam -- Quality of Personnel via Accountants’ Physical and Mental Strengths in Multinational Firms in Vietnam -- The satisfaction of corporations when using tax administrative services: Proceeding in Hanoi – Vietnam -- Factors Influencing the Intention to Choose Digital Wallet in Shopping Online: Case Study of Hanoi Citizens -- Conclusion.…”
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  4. 584

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  5. 585

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  6. 586
  7. 587
  8. 588

    Use Public Tools for Career Success Kaleba, Kermit. by Kaleba, Kermit

    Published 2007
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  9. 589

    The wages of war : when America's soldiers came home : from Valley Forge to Vietnam / Richard Severo and Lewis Milford. by Severo, Richard, Milford, Lewis

    Published 2016
    Table of Contents: “…Cover Page; Title Page; Dedication; Contents; Series Introduction; Introduction; Prologue; Part One: After the Revolution; 1 Lambs and Bees or Tigers and Wolves; 2 Half Pay, Full Taxes, and Engines of Vice; 3 Officer Princes and the Art of Living Happily Ever After; 4 Daniel Shays: From True Patriot to Counterfeit Public Enemy; 5 A Little Rebellion Now and Then; Part Two: The War of 1812 and the Mexican War; 6 Like Sweet Poison on the Taste; 7 Just Debts and Common Sense; 8 St. …”
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  10. 590

    Environmental economics and sustainability / edited by Brian Chi-ang Lin and Siqi Zheng.

    Published 2017
    Table of Contents: “…Conclusion; Acknowledgements; Notes; References; 10: A SURVEY OF THE LITERATURE ON ENVIRONMENTAL INNOVATION BASED ON MAIN PATH ANALYSIS; 1. Introduction; 2. Knowledge Advances Related to EI; 3. …”
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  11. 591

    Environmental economics and sustainability / edited by Brian Chi-ang Lin and Siqi Zheng.

    Published 2017
    Table of Contents: “…Conclusion; Acknowledgements; Notes; References; 10: A SURVEY OF THE LITERATURE ON ENVIRONMENTAL INNOVATION BASED ON MAIN PATH ANALYSIS; 1. Introduction; 2. Knowledge Advances Related to EI; 3. …”
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  12. 592
  13. 593
  14. 594
  15. 595

    So You Want to Start a Business : the 7 Step Guide to Create, Start & Grow Your Own Business. by Thompson, Ingrid

    Published 2018
    Table of Contents: “…Your Idea; Choosing one main idea to work on; Do you solve a real problem with your business idea?…”
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  16. 596
  17. 597

    Increasing formality and productivity of Bolivian firms.

    Published 2009
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  18. 598

    Diffuse Pollution, Degraded Waters. by (OECD), Organisation for Economic Co-Operation and Development

    Published 2017
    Table of Contents: “…Cover; Copyright; Foreword; Acknowledgements; Table of contents; Acronyms and abbreviations; Executive summary; Chapter 1: The water quality challenge; Key messages; An introduction to water quality and its impact on the environment and society; A typology for water pollution: sources, types and pathways; Characteristics and determinants of water quality; An overview of the main pollutants; Negative feedbacks on water quality; Links between water quality and water quantity; Ongoing challenges of diffuse pollution sources and eutrophication in OECD countries; Water quality and climate change.…”
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  19. 599
  20. 600

    Edge Computing and IoT: Systems, Management and Security Third EAI International Conference, ICECI 2022, Virtual Event, December 13-14, 2022, Proceedings / edited by Zhu Xiao, Ping...

    Published 2023
    Table of Contents: “…Models and methods for data management in IoT -- Forecasting the Temperature of BEV Battery Pack based on Field Testing Data -- The Data Exchange Protocol over Multi-chain BlockchainUsing Zero-knowledge Proof -- A Hybrid Task Offloading and Service Cache Scheme for Vehicular Edge Computing -- On Enhancing Transmission Performance for IoV Based on Improved Greedy Algorithm -- Precise Segmentation on Poly-Yolo, YoloV5 and FCN -- Adaptive approaches to manage energy consumption and security of systems -- Research on DAG Based Consensus Mechanism for Adjustable Load Metering Data -- A Detection and Information Processing Model based on an Automatic Mechanism for Tax Payment Control in Developing Countries -- IEC-FOF: An Industrial Electricity Consumption Forecasting and Optimization Framework -- Demons Hidden in the Light: Unrestricted Adversarial Illumination Attacks -- Edge Intelligence Based Garbage Classification Detection Method -- Mobile computing in wireless networks -- Evaluation of Higher Education System -- Defense Mechanisms against Audio Adversarial Attacks: Recent Advances and Future Directions -- An Empirical Study of Worldwide Plastic Waste Mitigation -- Prediction for Surface Subsidence of Shield Construction in Water-Rich Sand Egg Stratum Based on Edge Intelligence -- Highly Accurate Dynamic Gesture Recognition Method Based on Edge Intelligence -- Distributed computing in IOT -- Edge Intelligence Based Garbage Classification Detection Method -- Adversarial Example Attacks in Internet of Things (IoT) -- Training Node Screening in Decentralized Trusted Federated Learning -- Exploration and Practice of Course Homework Metaverse Based on Extended Reality under Edge Computing -- Federated Learning Based User Scheduling for Real-Time Multimedia Tasks in Edge Devices -- A Co-caching Strategy for Edges Based on Federated Learning and Regional Prevalence -- LSTM-DAM: Malicious Network Traffic Prediction for Cloud Manufacturing System.…”
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