Suggested Topics within your search.
Suggested Topics within your search.
- Economics 84
- History 83
- Taxation 76
- Finance 55
- Economic conditions 52
- Law and legislation 47
- Economic policy 45
- Management 45
- Accounting 39
- Business 35
- Economic aspects 34
- Politics and government 34
- Corporations 33
- Economic development 31
- Finance, Public 31
- Business enterprises 28
- Fiscal policy 25
- Investments 25
- Finance, Personal 23
- Business ethics 22
- Macroeconomics 22
- International economic relations 20
- Law 19
- Presidents 18
- Environmental economics 17
- Social aspects 17
- Election 15
- Environmental aspects 15
- Government policy 15
- Portfolio management 15
Search alternatives:
rain » brain (Expand Search), pain (Expand Search)
train » tbrain (Expand Search), tpain (Expand Search), brain (Expand Search)
tbrain » tbbrain (Expand Search), tbpain (Expand Search), brain (Expand Search)
btbrain » btbbrain (Expand Search), btbpain (Expand Search), bbrain (Expand Search)
sttrain » sttbrain (Expand Search), sttpain (Expand Search), stbrain (Expand Search), strain (Expand Search)
stttrain » stttbrain (Expand Search), stttpain (Expand Search), sttbrain (Expand Search), strain (Expand Search)
sbttttbrain » sbttttbbrain (Expand Search), sbttttbpain (Expand Search), sbtttbrain (Expand Search)
sbbbbttbtrain » sbbbbttbtbrain (Expand Search), sbbbbttbtpain (Expand Search), sbbbbttbbrain (Expand Search)
sbtbtrain » sbtbtbrain (Expand Search), sbtbtpain (Expand Search), sbtbbrain (Expand Search)
sbttbtrain » sbttbtbrain (Expand Search), sbttbtpain (Expand Search), sbttbbrain (Expand Search)
tpain » pain (Expand Search)
bttpain » btpain (Expand Search)
amain » again (Expand Search)
bagain » bargain (Expand Search), again (Expand Search)
barmain » bargain (Expand Search)
bpain » brain (Expand Search), pain (Expand Search)
rain » brain (Expand Search), pain (Expand Search)
train » tbrain (Expand Search), tpain (Expand Search), brain (Expand Search)
tbrain » tbbrain (Expand Search), tbpain (Expand Search), brain (Expand Search)
btbrain » btbbrain (Expand Search), btbpain (Expand Search), bbrain (Expand Search)
sttrain » sttbrain (Expand Search), sttpain (Expand Search), stbrain (Expand Search), strain (Expand Search)
stttrain » stttbrain (Expand Search), stttpain (Expand Search), sttbrain (Expand Search), strain (Expand Search)
sbttttbrain » sbttttbbrain (Expand Search), sbttttbpain (Expand Search), sbtttbrain (Expand Search)
sbbbbttbtrain » sbbbbttbtbrain (Expand Search), sbbbbttbtpain (Expand Search), sbbbbttbbrain (Expand Search)
sbtbtrain » sbtbtbrain (Expand Search), sbtbtpain (Expand Search), sbtbbrain (Expand Search)
sbttbtrain » sbttbtbrain (Expand Search), sbttbtpain (Expand Search), sbttbbrain (Expand Search)
tpain » pain (Expand Search)
bttpain » btpain (Expand Search)
amain » again (Expand Search)
bagain » bargain (Expand Search), again (Expand Search)
barmain » bargain (Expand Search)
bpain » brain (Expand Search), pain (Expand Search)
-
541
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
542
HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...
Published 2020Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
Full text (Wentworth users only)
Electronic eBook -
543
-
544
Inequality, democracy and growth in Brazil : a country at the crossroads of economic development / Marcos Mendes.
Published 2015Table of Contents: “…Stylized Fact 3: Tax Increases were not Sufficient to Finance Growing Expenditures and, as a Consequence, Public Sector Savings became Negative -- 1.5.4. …”
Full text (Wentworth users only)
Electronic eBook -
545
Unsustainable The History and Politics of Green Energy / by James T. Bennett.
Published 2021Full text (Wentworth users only)
Electronic eBook -
546
ATF The Enforcers / Monterey Home Video (Firm).
Published 2011Streaming video (Wentworth users only)
Electronic Video -
547
Teaching tools for macroeconomics, government, and international trade ABC News Productions.
Published 2007Streaming video (Wentworth users only)
Electronic Video -
548
Bergman and the Theater The Bergman Trilogy / Sveriges television.
Published 2012Streaming video (Wentworth users only)
Electronic Video -
549
-
550
Geothermal energy : the resource under our feet / Charles T. Malloy, editor.
Published 2010Table of Contents: Full text (Wentworth users only)
Electronic eBook -
551
-
552
-
553
Concurrent Powers in Federal Systems : Meaning, Making, Managing.
Published 2017Table of Contents: “…6 Concurrent Powers in Italy: The New State-centred Approach and Prospects for Reform7 De Facto Concurrency in Spain; 8 Concurrent Powers in the EU and Their Impact on the Powers of Member States; 9 Concurrency of Powers in the Russian Federation; 10 Fiscal Federalism and Concurrence of Taxing Powers in Argentina: A Historical Perspective; 11 Concurrent Power and Local Interest in Brazil's Federalism; 12 Concurrent Powers in South Africa; 13 Concurrent Powers in the Ethiopian Federal System; 14 Concurrency in the 2010 Kenya Constitution.…”
Full text (Wentworth users only)
Electronic eBook -
554
-
555
Housing affordability / edited by Justin Healey.
Published 2016Table of Contents: “…Chapter 1 -- Housing affordability and supply -- 9 million homes with 2.6 occupants -- this is the Australian housing market -- The facts on Australian housing affordability -- Housing occupancy and costs -- Housing costs for owners steady while housing costs for renters increase -- The great Australian lockout: inequality in the housing market -- Australia's housing affordability problem in 12 charts -- Five reasons housing is more affordable overseas -- Housing affordability in 2015 -- Rental affordability snapshot -- Q & A on homelessness -- Chapter 2 -- Tackling housing unaffordability -- Tackling housing unaffordability: a 10-point national plan -- Bubbles and bureaucrats: why housing affordability isn't being fixed -- Housing policy sells out the fair go -- An affordable housing reform agenda -- Three solutions to housing affordability other than 'get a good job' -- New report calls for action on negative gearing and capital gains tax -- Housing bubble or not, negative gearing should stay -- Why negative gearing is bad policy -- Improving housing affordability begins at home -- Eight housing affordability myths -- What is driving homelessness in Australia? …”
Full text (Wentworth users only)
Electronic eBook -
556
Insolvency and financial distress : how to avoid it and survive it / Brian Finch.
Published 2012Full text (Wentworth users only)
Electronic eBook -
557
-
558
Handbook of corporate equity derivatives and equity capital markets / Juan Ramirez.
Published 2011Full text (Wentworth users only)
Electronic eBook -
559
-
560