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  1. 521
  2. 522

    Reading and writing public documents : problems, solutions, and characteristics / edited by Daniël Janssen, Rob Neutelings.

    Published 2001
    Table of Contents: “…How research can lead to better government forms / Carel Jansen & Michael Steehouder -- Undercover research into text quality as a tool for communication management : the case of the Dutch tax department / Jan Renkema -- Optimizing public information brochures : formative evaluation in document design processes / Menno de Jong & Peter Jan Schellens -- Public documents in a multilingual context / Jacqueline Hulst & Leo Lentz -- Improving the quality of public documents : or, why training public writers often doesn't work / Daniël Janssen -- The lack of clarity in a sentence : the style of official documents in Dutch / Frank Jansen -- Convincing citizens : the role of argument quality / Hans Hoeken -- Collaborative writing for the government / Daniël Janssen & Niels van der Mast -- Strategic revision of public documents : how policy writers revise documents in order to reach consensus / Niels van der Mast & Daniël Janssen -- Trust and verify : local suspensions of the cooperation principle in political communication / Rob Neutelings & Henk Pander Maat -- Reading to assess in professional life : reading styles of Dutch parliamentarians / Rob Neutelings.…”
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  3. 523

    Social science in government : the role of policy researchers / Richard P. Nathan. by Nathan, Richard P.

    Published 2000
    Table of Contents: “…Evaluating the California GAIN Program -- The GAIN Process -- The MDRC Evaluation -- The Research Challenge -- Discoveries in the Implementation Process -- Endnotes…”
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  4. 524

    The Good Retirement Guide 2015, 29th Edition Kay, Frances. by Kay, Frances, Smith, Allan

    Published 2015
    Full text (Wentworth users only)
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  5. 525

    Proceeding of the International Science and Technology Conference "FarEastСon 2019" October 2019, Vladivostok, Russian Federation, Far Eastern Federal University / edited by Denis...

    Published 2020
    Table of Contents: “…Baikov" -- On Materials of the Sociological Research of Youth Social Activity in the City of Tyumen -- Comparative Assessment of Planned and Actual Production Indicators Based on the Measure of Information Uncertainty -- Trade Relations between the Russian Far East and Northeast Asia: Assessment of Institutional Factors -- Entrepreneurial Activity of the Russian Arctic Regions: Quantitative Assessments and Management -- Modeling and Forecasting GDP Production in Russia, taking into account Changes in the Number of Working-Age Population Caused by the Retirement Age Increasing -- Prospects and Challenges of Virtual Labour Market Development in Russia -- Accreditation Examination of Developing Professional Competencies at the University: a Mathematical Model -- Physical Health of Young People as a Factor of Human Capital Development -- Improvement of the Operational Budgeting Model at the Industrial Enterprise -- Problems and Mechanisms of Regional Policy of Russia -- Economy Energy Intensity: Global Trends -- External and Internal Factors of Transformation of Diamond Industry of Russia -- Generation of Innovative Ideas: Intersubjective Approach -- Open Innovation as a Business Performance Accelerator: Challenges and Opportunities for the Firms' Competitive Strategy -- Competitive and Strategic Model of Evaluation of Metallurgical Enterprises -- Formation of Analytical Tools for Investment Activities Audit of Priority Development Areas -- Evaluating the Effectiveness of Projects of Global and National Economic Significance Level -- "The Reception of Foreign Languages in the History of Russian Culture" -- Projections of Dynamics and Structure for the Mining of the Far East -- Evaluation of the Effects of Russian-Chinese Transboundary Projects in the Far East -- Coal Sea Ports of the Russian Far East: Problems and Prospects for Development -- Certain Aspects of Legal Optimization in the Field of Surrogate Motherhood -- Foresight System in the Structure of Criminological Forecasting of Corruption in the Business Environment in Multicultural Space of Russia -- Diagnostics of Tax Non-Payment Risk of Public Companies -- Methodical Approach to Conflict Management in the System of Social and Labour Relations in the Organization -- Pragmatic-Technological Integral for Academic Texts Build -- The Impact of Social Media on Recruitment: Opportunities, Benefits and Challenges -- Organization and Management of Resource Provision Innovation Activity -- Renovation of Residential Buildings in Moscow and the Transition to Intellectual Urban Environment -- Semantical Meanings of Colours in Chinese Culture -- The Specifics of the Formation of the Temporal Competence of Students of Economic Profile -- Election Technologies Crisis in Modern Russia (on the example of the Far East) -- Modification of a Role of a Transport Factor in Distribution of Production of Forest Products on Regions -- Methodological Foundations of Using Blue Ocean Strategy in the Course of Construction Megaprojects Implementation -- Comparative Analysis of Preschool Education Systems in Russia, France and Germany -- Production Functions in Economic Growth Modeling and Methods for their Transformation -- The «Beginning» and the «End» of History: to a Problem of the Search of Historical Identity -- The Role of Scientific and Industrial Cooperation in Assessing the Innovative Potential of an Industrial Enterprise and the Approach to Evaluation through Joint Patent and Licensing Activities -- Fuzzy Cognitive Model for Analysis of Influence Relations and Industrial Clusters Identification -- Development of Urban Blocks’ Social Infrastructure on the Basis of Value Approach -- Socio-Psychological Space of Young People with Different Levels of Subjective Well-Being -- Digitalization of the Economy and Remote Employment of Women: an Analysis of the Situation and Development Prospects -- University Relations: University-Industrial Relations as the Main Factor in the Development of Polytechnic Education -- Development of the Basis of the Quality Management System of an Enterprise Financial Activity on the Principle of Lean Production -- Investment and Innovation Analysis of the Completeness and Complexity of the Use of Mineral Raw Materials at Mining Enterprises -- Methodology for Assessing the Impact of Merchandising on the Competitiveness of Public Catering Enterprises -- Development of Managerial Accounting in the Railway Holding -- Evaluation of the Development of Rural Areas of the Region and Their Classification by the Level of Sustainability for the Purposes of Regional Policy -- About the Essence of Categories "Efficiency" and "Efficiency of the Investment Project" -- Formation of Uniform Scientific and Technological Space of the Russian Federation -- Methodological and Theoretical Approaches for Defining Structured Financial Products in a more Integrated and Globalized World -- Improving the Reliability of the Voice Signature When it is Used to Protect Paper Documents in the Information and Communication System of Enterprise Management -- Relationship between Identity Fusion and Extremist Attitudes of Young -- Development of Financial Analysis Based on the Theory of Fuzzy Sets -- Statistical Study of Dynamics of the Agricultural Production of Post-Soviet Countries in the Context of Food Security -- Sustainable Development of the Russian Arctic: the Role of Labor Potential -- The Role of the State Program "Economic Development and Innovation-Driven Economy" in the Development of Small and Medium Enterprises -- Methodical Approach to the Assessment of Food Security in the Region -- The Risk of Reducing the Material Well-Being of the Family at Child Birth -- University Informational Ecosystem with Target Contours -- Perspectives of Participation of the Murmansk Region in the Price-Responsive Reduction of Electric Energy and Power Consumption -- Ethno-confessional Identity: The Problem of Verification (Based on the Monitoring Data of Ethno-confessional Relations in the Khabarovsk Krai, 2016 – 2018) -- Method for Determining Production and Resource Use Efficiency -- Management System for Publication Activity of Academic and Teaching Personnel at Russian Flagship University -- Northeast Asia Transport Services Market: Russian Participation Opportunities -- The Impact of Digital Technology on the Labor and the Socio–Economic Development in Modern Russia -- Prospects for Development of Inter-Firm Retail Chains -- "Evaluation of Investment Attractiveness of the Project ""Meat-processing Complex""" -- The Need and Focus of Transforming Vocational Education Management at the Regional Level -- Forecasting e-Learning Processes Using GERT Models and Process Mining Tools -- Industrial Policy in the Region: Current State and Areas for Improvement -- Training Teaching Staff as the Key Factor for Primorsky Region Economic Development -- Application of Methods for Obtaining Pareto Set for Increasing Effectiveness of Managing Decisions under Conditions of Multi-Criteriality -- Prediction of Probability of Positive Reaction of Consumers to New Types of Enriched Food -- International Reserves: Evolution of Their Role during Internationalization of Modern World Currencies -- Concepts of Oeuvre and Algorithmization in Modern Engineering Education -- Improvement of the Effectiveness Evaluation System of Projects Implemented on the Public-Private Partnership Principles in the Complex Development of the Territory -- The Impact of Economic Growth on Spatial Development of a Region -- Genesis of Russian Cyber Security Legal Mechanism: an Authentic or a Trend Alike Model? …”
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  6. 526

    Social Marketing in Action Cases from Around the World / edited by Debra Z. Basil, Gonzalo Diaz-Meneses, Michael D. Basil.

    Published 2019
    Table of Contents: “…Part I: Understanding Social Marketing -- Chapter 1 The Big Picture in Social Marketing -- Chapter 2 The Fundamentals of Social Marketing -- Chapter 3 Research and Evaluation in Social Marketing -- Chapter 4 Theory in Social Marketing -- Chapter 5 A Brief History of Social Marketing -- Part II Social Marketing Cases: Social Welfare -- Chapter 6 Fun Ways to Engage with Rail Safety through the Dumb Ways to Die Social Marketing Campaign -- Chapter 7 The Second Life of Food -- Chapter 8 The Bank of Cancer Research -- Chapter 9 VCW of Social Impact in a Developing Country -- Chapter 10 Operation Red Nose -- Chapter 11 Social Marketing for the Reduction of Tax Evasion -- Chapter 12 Worn Wear -- Part III Social Marketing Cases: Health -- Chapter 13 Inculcating the Handwashing Habit through Social Marketing Among Poor Children in India -- Chapter 14 Social Marketing Campaigns for Healthier Eating Habits in France -- Chapter 15 Smile Train India -- Chapter 16 Enhancing Existing Communication Channels for Large-Scale Health Interventions -- Chapter 17 Saving Lives through Lifebuoy's "Help a Child Reach 5' Social Marketing Campaign -- Chapter 18 Behavior Change and Nutrition Education for Teenagers -- Chapter 19 Using Social Marketing to Promote Handwashing the Soap for a Healthier Vietnam -- Part IV: Social Marketing Cases: Environment -- Chapter 20 Using Social Marketing to Increase Bicycle Ridership to Major Events in Vancouver, Canada -- Chapter 21 Akureyri on the Verge -- Chapter 22 Vancouver Aquarium and World Wildlife Foundation's Great Canadian Shoreline Cleanup -- Chapter 23 Be the Street You Want to See -- Chapter 24 The Coulee Clean Up -- Chapter 25 Applying Social Marketing to Koala Conservation -- Part V Social Marketing Cases: Education -- Chapter 26 Co-creating a Sea Change Social Marketing Campaign for Ocean Literacy in Europe -- Chapter 27 Enhancing Health by Means of Massive Open Online Courses -- Chapter 28 Use of Social Marketing to Improve Science Teaching in Maharashtra, India 2014-2018 -- Chapter 29 A Case of Co-Created Social Marketing Campaign.…”
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  7. 527

    Linguistic Justice for Europe and for the World. by Van Parijs, Philippe

    Published 2011
    Table of Contents: “…; 1.3 Probability-driven language learning; 1.4 Maxi-min language use; 1.5 The maxi-min dynamics; 1.6 Deviation from maxi-min: didactic and symbolic; 1.7 Maxi-min dynamics and power relationships; 1.8 Power and the rise of English; 1.9 Lingua franca and justificatory community; 1.10 Lingua franca and trans-national demos; 1.11 A vector of ideological domination?…”
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  8. 528

    Governing America : the revival of political history / Julian E. Zelizer. by Zelizer, Julian E.

    Published 2012
    Table of Contents: “…Paying for Government: Taxes, Money, and Fiscal Restraint.…”
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  9. 529

    Titans of Real Estate : 7 Key Lessons from Real Estate Billionaires. by Cohen, Erez

    Published 2019
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  10. 530

    San Francisco's Queen of Vice : the Strange Career of Abortionist Inez Brown Burns. by Riggin, Lisa

    Published 2017
    Table of Contents: “…The Kefauver Committee; 24. "Hello Again"; Part Six: The Bone Rattler; 25. Official Closets; Epilogue: Death and Taxes; Notes; Bibliography; Index.…”
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  11. 531

    How to Form a Corporation in Pennsylvania. by DeSimone, Revecca A.

    Published 2003
    Table of Contents: “…Chapter 8: Reports, Records, Bookkeeping, and Filing RegistrationsRecords and Reports -- Chapter 9: Tax Requirements -- Taxpayer Identification Numbers -- Federal Income Tax Filings -- State Tax Requirements -- Chapter 10: Changes to the Corporation -- Articles of Amendment -- Mergers and Consolidations -- Exchange of Shares -- Corporate Asset Transfer -- Corporate Division -- Chapter 11: Financing -- Sources of Financing -- Small Business Administration -- Chapter 12: Training and Counseling Tools -- Business Development Assistance…”
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  12. 532

    Controllership, the work of the managerial accountant / Steven M. Bragg. by Bragg, Steven M.

    Published 2009
    Table of Contents: “…Accounting in the Corporation -- Controller's Responsibilities -- Cost Accounting and Costing Systems -- Ratio and Trend Analysis -- Internal Control Systems -- Internal Audit Function -- Recruiting, Training, and Supervision -- Controller's Role in Investor Relations -- The Planning Function of Controllership. …”
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  13. 533

    Procedural Content Generation for C++ Game Development. by Green, Dale

    Published 2016
    Table of Contents: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives.…”
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  14. 534

    Creative safety solutions / Thomas D. Schneid. by Schneid, Thomas D.

    Published 2016
    Table of Contents: “…Injecting creativity into training activities -- chapter 27. Combating risk with innovation -- chapter 28. …”
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  15. 535
  16. 536

    Bookkeeping For Dummies, 2nd Edition Epstein, Lita. by Epstein, Lita

    Published 2014
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  17. 537
  18. 538

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  19. 539

    HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / edit...

    Published 2020
    Table of Contents: “…Basic study on incidence of micro-error in visual attention-controlled environment -- A Methodological Approach to Create Interactive Art in Artificial Intelligence -- The Effect of Different Icon Shape and Width on Touch Behavior -- Project Team Recommendation Model Based on Profiles Complementarity -- A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings -- Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition -- Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review -- Examining the relationship between songs and psychological characteristics -- An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft -- Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment -- Information Visualization Design of Nuclear Power Control System based on Attention Capture Mechanism -- Design Suggestions for Smart Tax Return Software based on Reviewing Tax Compliance literature -- Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study -- Perceived Restorativeness and Meditation Depth for Virtual Reality supported Mindfulness Interventions -- Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-making when Working Across Geographical Boundaries -- Assessing Variable Levels of Delegated Control – A Novel Measure of Trust -- Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion -- A Typology of Non-functional Information -- Basic Study to Reduce the Artifact from Brain Activity Data with Auto-Regressive Model -- Producing an Immersive Experience using Human-Robot Interaction Stimuli -- How Virtual Reality is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective -- Tangible Storytelling to learn the Four Seasons: Design and Preliminary Observations -- Analyzing Students’ Behavior in a MOOC Course: A Process-Oriented Approach -- The Role of Learning City “Smart Teams” In Promoting, Supporting, and Extending the Community School Model -- Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language -- Training Professionals to Bring Digital Transformation into Museums: the Mu.SA Blended Course -- Learning and Creativity through a Curatorial Practice using Virtual Reality -- How augmented reality influences student workload in engineering education -- The Influential Factors on E-learning Adoption and Learning Continuance -- A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details -- Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment -- Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements -- Investigating the relation between sense of presence, attention and performance: virtual reality versus web -- Research on the Design of Intelligent Interactive Toys Based on Marker Education -- Designing a Faculty Chatbot through User-Centered Design Approach -- The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience -- Enable 3A in AIS -- Adapting E-Learning to Dyslexia Type: an Experimental Study to Evaluate Learning Gain and Perceived Usability -- Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-based Adaptive Instructional Systems -- A Learning Engineering Model for Learner-Centered Adaptive Systems -- Technology in Education - Meeting the Future Literacy & Numeracy needs of Societ -- Adaptive Agents for Fit-for-Purpose Training -- Google Service-based CbITS Authoring Tool to Support Collaboration -- The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming -- Behavlet Analytics for Player Profiling and Churn Prediction -- The Kansei Research on the Manipulation Experience of Mobile Game with Joystick -- A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster -- Systems Approach to Designing an Enjoyable Process for Game Designers -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms -- Enhancing Social Ties through Manual Player Matchmaking in Online Multiplayer Games -- A Simulation Game to Acquire Skills on Industry 4.0 -- Personalised Semantic User Interfaces for Games -- Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain.…”
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  20. 540

    Human-Centered Software Engineering 8th IFIP WG 13.2 International Working Conference, HCSE 2020, Eindhoven, The Netherlands, November 30 – December 2, 2020, Proceedings / edited b...

    Published 2020
    Table of Contents: “…Supporting teachers working in an inclusive learning environment -- A Generic Visualization Approach Supporting Task-based Evaluation of Usability and User Experience -- Digitalisation of Training Tasks and Specification of the Behaviour of a Social Humanoid Robot as Coach -- Model-based and model-driven approaches -- A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms -- Model-based Product Configuration in Augmented Reality Applications -- A scrum-based development process to support co-creation with elders in the eHealth domain -- BPMN Extensions and Semantic Annotation in Public Administration Service Design -- Software development strategies -- Identifying the Mood of a Software Development Team by Analyzing Text-Based Communication in Chats with Machine Learning -- Towards super user-centred continuous delivery: a case study -- Design Decisions by Voice: The Next Step of Software Architecture Knowledge Management -- Poster and demos -- Towards a Trustworthy Patient Home-Care thanks to an Edge-Node Infrastructure -- Paying the Pink Tax on a Blue Dress - Exploring Gender-based Price-Premiums in Fashion Recommendations -- Wearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions? …”
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